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Crosstalk in concurrent repeated games impedes direct reciprocity and requires stronger levels of forgiveness

Direct reciprocity is a mechanism for cooperation among humans. Many of our daily interactions are repeated. We interact repeatedly with our family, friends, colleagues, members of the local and even global community. In the theory of repeated games, it is a tacit assumption that the various games t...

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Autores principales: Reiter, Johannes G., Hilbe, Christian, Rand, David G., Chatterjee, Krishnendu, Nowak, Martin A.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5803203/
https://www.ncbi.nlm.nih.gov/pubmed/29416030
http://dx.doi.org/10.1038/s41467-017-02721-8
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author Reiter, Johannes G.
Hilbe, Christian
Rand, David G.
Chatterjee, Krishnendu
Nowak, Martin A.
author_facet Reiter, Johannes G.
Hilbe, Christian
Rand, David G.
Chatterjee, Krishnendu
Nowak, Martin A.
author_sort Reiter, Johannes G.
collection PubMed
description Direct reciprocity is a mechanism for cooperation among humans. Many of our daily interactions are repeated. We interact repeatedly with our family, friends, colleagues, members of the local and even global community. In the theory of repeated games, it is a tacit assumption that the various games that a person plays simultaneously have no effect on each other. Here we introduce a general framework that allows us to analyze “crosstalk” between a player’s concurrent games. In the presence of crosstalk, the action a person experiences in one game can alter the person’s decision in another. We find that crosstalk impedes the maintenance of cooperation and requires stronger levels of forgiveness. The magnitude of the effect depends on the population structure. In more densely connected social groups, crosstalk has a stronger effect. A harsh retaliator, such as Tit-for-Tat, is unable to counteract crosstalk. The crosstalk framework provides a unified interpretation of direct and upstream reciprocity in the context of repeated games.
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spelling pubmed-58032032018-02-09 Crosstalk in concurrent repeated games impedes direct reciprocity and requires stronger levels of forgiveness Reiter, Johannes G. Hilbe, Christian Rand, David G. Chatterjee, Krishnendu Nowak, Martin A. Nat Commun Article Direct reciprocity is a mechanism for cooperation among humans. Many of our daily interactions are repeated. We interact repeatedly with our family, friends, colleagues, members of the local and even global community. In the theory of repeated games, it is a tacit assumption that the various games that a person plays simultaneously have no effect on each other. Here we introduce a general framework that allows us to analyze “crosstalk” between a player’s concurrent games. In the presence of crosstalk, the action a person experiences in one game can alter the person’s decision in another. We find that crosstalk impedes the maintenance of cooperation and requires stronger levels of forgiveness. The magnitude of the effect depends on the population structure. In more densely connected social groups, crosstalk has a stronger effect. A harsh retaliator, such as Tit-for-Tat, is unable to counteract crosstalk. The crosstalk framework provides a unified interpretation of direct and upstream reciprocity in the context of repeated games. Nature Publishing Group UK 2018-02-07 /pmc/articles/PMC5803203/ /pubmed/29416030 http://dx.doi.org/10.1038/s41467-017-02721-8 Text en © The Author(s) 2018 Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/.
spellingShingle Article
Reiter, Johannes G.
Hilbe, Christian
Rand, David G.
Chatterjee, Krishnendu
Nowak, Martin A.
Crosstalk in concurrent repeated games impedes direct reciprocity and requires stronger levels of forgiveness
title Crosstalk in concurrent repeated games impedes direct reciprocity and requires stronger levels of forgiveness
title_full Crosstalk in concurrent repeated games impedes direct reciprocity and requires stronger levels of forgiveness
title_fullStr Crosstalk in concurrent repeated games impedes direct reciprocity and requires stronger levels of forgiveness
title_full_unstemmed Crosstalk in concurrent repeated games impedes direct reciprocity and requires stronger levels of forgiveness
title_short Crosstalk in concurrent repeated games impedes direct reciprocity and requires stronger levels of forgiveness
title_sort crosstalk in concurrent repeated games impedes direct reciprocity and requires stronger levels of forgiveness
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5803203/
https://www.ncbi.nlm.nih.gov/pubmed/29416030
http://dx.doi.org/10.1038/s41467-017-02721-8
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