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Crosstalk in concurrent repeated games impedes direct reciprocity and requires stronger levels of forgiveness
Direct reciprocity is a mechanism for cooperation among humans. Many of our daily interactions are repeated. We interact repeatedly with our family, friends, colleagues, members of the local and even global community. In the theory of repeated games, it is a tacit assumption that the various games t...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group UK
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5803203/ https://www.ncbi.nlm.nih.gov/pubmed/29416030 http://dx.doi.org/10.1038/s41467-017-02721-8 |
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author | Reiter, Johannes G. Hilbe, Christian Rand, David G. Chatterjee, Krishnendu Nowak, Martin A. |
author_facet | Reiter, Johannes G. Hilbe, Christian Rand, David G. Chatterjee, Krishnendu Nowak, Martin A. |
author_sort | Reiter, Johannes G. |
collection | PubMed |
description | Direct reciprocity is a mechanism for cooperation among humans. Many of our daily interactions are repeated. We interact repeatedly with our family, friends, colleagues, members of the local and even global community. In the theory of repeated games, it is a tacit assumption that the various games that a person plays simultaneously have no effect on each other. Here we introduce a general framework that allows us to analyze “crosstalk” between a player’s concurrent games. In the presence of crosstalk, the action a person experiences in one game can alter the person’s decision in another. We find that crosstalk impedes the maintenance of cooperation and requires stronger levels of forgiveness. The magnitude of the effect depends on the population structure. In more densely connected social groups, crosstalk has a stronger effect. A harsh retaliator, such as Tit-for-Tat, is unable to counteract crosstalk. The crosstalk framework provides a unified interpretation of direct and upstream reciprocity in the context of repeated games. |
format | Online Article Text |
id | pubmed-5803203 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | Nature Publishing Group UK |
record_format | MEDLINE/PubMed |
spelling | pubmed-58032032018-02-09 Crosstalk in concurrent repeated games impedes direct reciprocity and requires stronger levels of forgiveness Reiter, Johannes G. Hilbe, Christian Rand, David G. Chatterjee, Krishnendu Nowak, Martin A. Nat Commun Article Direct reciprocity is a mechanism for cooperation among humans. Many of our daily interactions are repeated. We interact repeatedly with our family, friends, colleagues, members of the local and even global community. In the theory of repeated games, it is a tacit assumption that the various games that a person plays simultaneously have no effect on each other. Here we introduce a general framework that allows us to analyze “crosstalk” between a player’s concurrent games. In the presence of crosstalk, the action a person experiences in one game can alter the person’s decision in another. We find that crosstalk impedes the maintenance of cooperation and requires stronger levels of forgiveness. The magnitude of the effect depends on the population structure. In more densely connected social groups, crosstalk has a stronger effect. A harsh retaliator, such as Tit-for-Tat, is unable to counteract crosstalk. The crosstalk framework provides a unified interpretation of direct and upstream reciprocity in the context of repeated games. Nature Publishing Group UK 2018-02-07 /pmc/articles/PMC5803203/ /pubmed/29416030 http://dx.doi.org/10.1038/s41467-017-02721-8 Text en © The Author(s) 2018 Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/. |
spellingShingle | Article Reiter, Johannes G. Hilbe, Christian Rand, David G. Chatterjee, Krishnendu Nowak, Martin A. Crosstalk in concurrent repeated games impedes direct reciprocity and requires stronger levels of forgiveness |
title | Crosstalk in concurrent repeated games impedes direct reciprocity and requires stronger levels of forgiveness |
title_full | Crosstalk in concurrent repeated games impedes direct reciprocity and requires stronger levels of forgiveness |
title_fullStr | Crosstalk in concurrent repeated games impedes direct reciprocity and requires stronger levels of forgiveness |
title_full_unstemmed | Crosstalk in concurrent repeated games impedes direct reciprocity and requires stronger levels of forgiveness |
title_short | Crosstalk in concurrent repeated games impedes direct reciprocity and requires stronger levels of forgiveness |
title_sort | crosstalk in concurrent repeated games impedes direct reciprocity and requires stronger levels of forgiveness |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5803203/ https://www.ncbi.nlm.nih.gov/pubmed/29416030 http://dx.doi.org/10.1038/s41467-017-02721-8 |
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