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Using RGB displays to portray color realistic imagery to animal eyes

RGB displays effectively simulate millions of colors in the eyes of humans by modulating the relative amount of light emitted by 3 differently colored juxtaposed lights (red, green, and blue). The relationship between the ratio of red, green, and blue light and the perceptual experience of that ligh...

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Detalles Bibliográficos
Autores principales: Tedore, Cynthia, Johnsen, Sönke
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Oxford University Press 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5804149/
https://www.ncbi.nlm.nih.gov/pubmed/29491960
http://dx.doi.org/10.1093/cz/zow076
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author Tedore, Cynthia
Johnsen, Sönke
author_facet Tedore, Cynthia
Johnsen, Sönke
author_sort Tedore, Cynthia
collection PubMed
description RGB displays effectively simulate millions of colors in the eyes of humans by modulating the relative amount of light emitted by 3 differently colored juxtaposed lights (red, green, and blue). The relationship between the ratio of red, green, and blue light and the perceptual experience of that light has been well defined by psychophysical experiments in humans, but is unknown in animals. The perceptual experience of an animal looking at an RGB display of imagery designed for humans is likely to poorly represent an animal’s experience of the same stimulus in the real world. This is due, in part, to the fact that many animals have different numbers of photoreceptor classes than humans do and that their photoreceptor classes have peak sensitivities centered over different parts of the ultraviolet and visible spectrum. However, it is sometimes possible to generate videos that accurately mimic natural stimuli in the eyes of another animal, even if that animal’s sensitivity extends into the ultraviolet portion of the spectrum. How independently each RGB phosphor stimulates each of an animal’s photoreceptor classes determines the range of colors that can be simulated for that animal. What is required to determine optimal color rendering for another animal is a device capable of measuring absolute or relative quanta of light across the portion of the spectrum visible to the animal (i.e., a spectrometer), and data on the spectral sensitivities of the animal’s photoreceptor classes. In this article, we outline how to use such equipment and information to generate video stimuli that mimic, as closely as possible, an animal’s color perceptual experience of real-world objects. Key words: color vision, computer animation, perception, video playback, virtual reality.
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spelling pubmed-58041492018-02-28 Using RGB displays to portray color realistic imagery to animal eyes Tedore, Cynthia Johnsen, Sönke Curr Zool Articles RGB displays effectively simulate millions of colors in the eyes of humans by modulating the relative amount of light emitted by 3 differently colored juxtaposed lights (red, green, and blue). The relationship between the ratio of red, green, and blue light and the perceptual experience of that light has been well defined by psychophysical experiments in humans, but is unknown in animals. The perceptual experience of an animal looking at an RGB display of imagery designed for humans is likely to poorly represent an animal’s experience of the same stimulus in the real world. This is due, in part, to the fact that many animals have different numbers of photoreceptor classes than humans do and that their photoreceptor classes have peak sensitivities centered over different parts of the ultraviolet and visible spectrum. However, it is sometimes possible to generate videos that accurately mimic natural stimuli in the eyes of another animal, even if that animal’s sensitivity extends into the ultraviolet portion of the spectrum. How independently each RGB phosphor stimulates each of an animal’s photoreceptor classes determines the range of colors that can be simulated for that animal. What is required to determine optimal color rendering for another animal is a device capable of measuring absolute or relative quanta of light across the portion of the spectrum visible to the animal (i.e., a spectrometer), and data on the spectral sensitivities of the animal’s photoreceptor classes. In this article, we outline how to use such equipment and information to generate video stimuli that mimic, as closely as possible, an animal’s color perceptual experience of real-world objects. Key words: color vision, computer animation, perception, video playback, virtual reality. Oxford University Press 2017-02 2016-06-30 /pmc/articles/PMC5804149/ /pubmed/29491960 http://dx.doi.org/10.1093/cz/zow076 Text en © The Author (2016). Published by Oxford University Press. http://creativecommons.org/licenses/by-nc/4.0/ This is an Open Access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (http://creativecommons.org/licenses/by-nc/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is properly cited. For commercial re-use, please contact journals.permissions@oup.com
spellingShingle Articles
Tedore, Cynthia
Johnsen, Sönke
Using RGB displays to portray color realistic imagery to animal eyes
title Using RGB displays to portray color realistic imagery to animal eyes
title_full Using RGB displays to portray color realistic imagery to animal eyes
title_fullStr Using RGB displays to portray color realistic imagery to animal eyes
title_full_unstemmed Using RGB displays to portray color realistic imagery to animal eyes
title_short Using RGB displays to portray color realistic imagery to animal eyes
title_sort using rgb displays to portray color realistic imagery to animal eyes
topic Articles
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5804149/
https://www.ncbi.nlm.nih.gov/pubmed/29491960
http://dx.doi.org/10.1093/cz/zow076
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