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Technical and conceptual considerations for using animated stimuli in studies of animal behavior
Rapid technical advances in the field of computer animation (CA) and virtual reality (VR) have opened new avenues in animal behavior research. Animated stimuli are powerful tools as they offer standardization, repeatability, and complete control over the stimulus presented, thereby “reducing” and “r...
Autores principales: | , , , , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Oxford University Press
2017
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5804155/ https://www.ncbi.nlm.nih.gov/pubmed/29491958 http://dx.doi.org/10.1093/cz/zow104 |
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author | Chouinard-Thuly, Laura Gierszewski, Stefanie Rosenthal, Gil G. Reader, Simon M. Rieucau, Guillaume Woo, Kevin L. Gerlai, Robert Tedore, Cynthia Ingley, Spencer J. Stowers, John R. Frommen, Joachim G. Dolins, Francine L. Witte, Klaudia |
author_facet | Chouinard-Thuly, Laura Gierszewski, Stefanie Rosenthal, Gil G. Reader, Simon M. Rieucau, Guillaume Woo, Kevin L. Gerlai, Robert Tedore, Cynthia Ingley, Spencer J. Stowers, John R. Frommen, Joachim G. Dolins, Francine L. Witte, Klaudia |
author_sort | Chouinard-Thuly, Laura |
collection | PubMed |
description | Rapid technical advances in the field of computer animation (CA) and virtual reality (VR) have opened new avenues in animal behavior research. Animated stimuli are powerful tools as they offer standardization, repeatability, and complete control over the stimulus presented, thereby “reducing” and “replacing” the animals used, and “refining” the experimental design in line with the 3Rs. However, appropriate use of these technologies raises conceptual and technical questions. In this review, we offer guidelines for common technical and conceptual considerations related to the use of animated stimuli in animal behavior research. Following the steps required to create an animated stimulus, we discuss (I) the creation, (II) the presentation, and (III) the validation of CAs and VRs. Although our review is geared toward computer-graphically designed stimuli, considerations on presentation and validation also apply to video playbacks. CA and VR allow both new behavioral questions to be addressed and existing questions to be addressed in new ways, thus we expect a rich future for these methods in both ultimate and proximate studies of animal behavior. |
format | Online Article Text |
id | pubmed-5804155 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | Oxford University Press |
record_format | MEDLINE/PubMed |
spelling | pubmed-58041552018-02-28 Technical and conceptual considerations for using animated stimuli in studies of animal behavior Chouinard-Thuly, Laura Gierszewski, Stefanie Rosenthal, Gil G. Reader, Simon M. Rieucau, Guillaume Woo, Kevin L. Gerlai, Robert Tedore, Cynthia Ingley, Spencer J. Stowers, John R. Frommen, Joachim G. Dolins, Francine L. Witte, Klaudia Curr Zool Articles Rapid technical advances in the field of computer animation (CA) and virtual reality (VR) have opened new avenues in animal behavior research. Animated stimuli are powerful tools as they offer standardization, repeatability, and complete control over the stimulus presented, thereby “reducing” and “replacing” the animals used, and “refining” the experimental design in line with the 3Rs. However, appropriate use of these technologies raises conceptual and technical questions. In this review, we offer guidelines for common technical and conceptual considerations related to the use of animated stimuli in animal behavior research. Following the steps required to create an animated stimulus, we discuss (I) the creation, (II) the presentation, and (III) the validation of CAs and VRs. Although our review is geared toward computer-graphically designed stimuli, considerations on presentation and validation also apply to video playbacks. CA and VR allow both new behavioral questions to be addressed and existing questions to be addressed in new ways, thus we expect a rich future for these methods in both ultimate and proximate studies of animal behavior. Oxford University Press 2017-02 2016-10-23 /pmc/articles/PMC5804155/ /pubmed/29491958 http://dx.doi.org/10.1093/cz/zow104 Text en © The Author (2016). Published by Oxford University Press. http://creativecommons.org/licenses/by-nc/4.0/ This is an Open Access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (http://creativecommons.org/licenses/by-nc/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is properly cited. For commercial re-use, please contact journals.permissions@oup.com |
spellingShingle | Articles Chouinard-Thuly, Laura Gierszewski, Stefanie Rosenthal, Gil G. Reader, Simon M. Rieucau, Guillaume Woo, Kevin L. Gerlai, Robert Tedore, Cynthia Ingley, Spencer J. Stowers, John R. Frommen, Joachim G. Dolins, Francine L. Witte, Klaudia Technical and conceptual considerations for using animated stimuli in studies of animal behavior |
title | Technical and conceptual considerations for using animated stimuli in studies of animal behavior |
title_full | Technical and conceptual considerations for using animated stimuli in studies of animal behavior |
title_fullStr | Technical and conceptual considerations for using animated stimuli in studies of animal behavior |
title_full_unstemmed | Technical and conceptual considerations for using animated stimuli in studies of animal behavior |
title_short | Technical and conceptual considerations for using animated stimuli in studies of animal behavior |
title_sort | technical and conceptual considerations for using animated stimuli in studies of animal behavior |
topic | Articles |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5804155/ https://www.ncbi.nlm.nih.gov/pubmed/29491958 http://dx.doi.org/10.1093/cz/zow104 |
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