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Digital games in medical education: Key terms, concepts, and definitions
Introduction: Game-based education is fast becoming a key instrument in medical education. Method: In this study, papers related to games were filtered and limited to full-text peer-reviewed published in English. Results: To the best of researchers’ knowledge, the concepts used in the literature are...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Iran University of Medical Sciences
2017
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5804455/ https://www.ncbi.nlm.nih.gov/pubmed/29445681 http://dx.doi.org/10.14196/mjiri.31.52 |
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author | Bigdeli, Shoaleh Kaufman, David |
author_facet | Bigdeli, Shoaleh Kaufman, David |
author_sort | Bigdeli, Shoaleh |
collection | PubMed |
description | Introduction: Game-based education is fast becoming a key instrument in medical education. Method: In this study, papers related to games were filtered and limited to full-text peer-reviewed published in English. Results: To the best of researchers’ knowledge, the concepts used in the literature are varied and distinct, and the literature is not conclusive on the definition of educational games for medical education. Conclusion: This paper attempts to classify terms, concepts and definitions common to gamification in medical education. |
format | Online Article Text |
id | pubmed-5804455 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | Iran University of Medical Sciences |
record_format | MEDLINE/PubMed |
spelling | pubmed-58044552018-02-14 Digital games in medical education: Key terms, concepts, and definitions Bigdeli, Shoaleh Kaufman, David Med J Islam Repub Iran Original Article Introduction: Game-based education is fast becoming a key instrument in medical education. Method: In this study, papers related to games were filtered and limited to full-text peer-reviewed published in English. Results: To the best of researchers’ knowledge, the concepts used in the literature are varied and distinct, and the literature is not conclusive on the definition of educational games for medical education. Conclusion: This paper attempts to classify terms, concepts and definitions common to gamification in medical education. Iran University of Medical Sciences 2017-09-02 /pmc/articles/PMC5804455/ /pubmed/29445681 http://dx.doi.org/10.14196/mjiri.31.52 Text en © 2017 Iran University of Medical Sciences http://creativecommons.org/licenses/by-nc/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution NonCommercial 3.0 License (CC BY-NC 3.0), which allows users to read, copy, distribute and make derivative works for non-commercial purposes from the material, as long as the author of the original work is cited properly. |
spellingShingle | Original Article Bigdeli, Shoaleh Kaufman, David Digital games in medical education: Key terms, concepts, and definitions |
title | Digital games in medical education: Key terms, concepts, and definitions |
title_full | Digital games in medical education: Key terms, concepts, and definitions |
title_fullStr | Digital games in medical education: Key terms, concepts, and definitions |
title_full_unstemmed | Digital games in medical education: Key terms, concepts, and definitions |
title_short | Digital games in medical education: Key terms, concepts, and definitions |
title_sort | digital games in medical education: key terms, concepts, and definitions |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5804455/ https://www.ncbi.nlm.nih.gov/pubmed/29445681 http://dx.doi.org/10.14196/mjiri.31.52 |
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