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Development and testing of TraumaGameplay: an iterative experimental approach using the trauma film paradigm

Background: Vivid trauma-related intrusions are a hallmark symptom of posttraumatic stress disorder (PTSD), and may be involved in its onset. Effective interventions to reduce intrusions and to potentially prevent the onset of subsequent PTSD are scarce. Studies suggest that playing the videogame Te...

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Autores principales: Asselbergs, Joost, Sijbrandij, Marit, Hoogendoorn, Evert, Cuijpers, Pim, Olie, Lara, Oved, Kfir, Merkies, Job, Plooijer, Tessa, Eltink, Simone, Riper, Heleen
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Taylor & Francis 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5804785/
https://www.ncbi.nlm.nih.gov/pubmed/29441151
http://dx.doi.org/10.1080/20008198.2018.1424447
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author Asselbergs, Joost
Sijbrandij, Marit
Hoogendoorn, Evert
Cuijpers, Pim
Olie, Lara
Oved, Kfir
Merkies, Job
Plooijer, Tessa
Eltink, Simone
Riper, Heleen
author_facet Asselbergs, Joost
Sijbrandij, Marit
Hoogendoorn, Evert
Cuijpers, Pim
Olie, Lara
Oved, Kfir
Merkies, Job
Plooijer, Tessa
Eltink, Simone
Riper, Heleen
author_sort Asselbergs, Joost
collection PubMed
description Background: Vivid trauma-related intrusions are a hallmark symptom of posttraumatic stress disorder (PTSD), and may be involved in its onset. Effective interventions to reduce intrusions and to potentially prevent the onset of subsequent PTSD are scarce. Studies suggest that playing the videogame Tetris, shortly after watching aversive film clips, reduces subsequent intrusions. Other studies have shown that taxing working memory (WM) while retrieving an emotional memory reduces the memory’s vividness and emotionality. Objective: We developed TraumaGameplay (TGP), a gaming app designed to reduce intrusions. This paper describes two successive experiments to determine whether playing TGP without memory retrieval (regular TGP) or TGP with memory retrieval (dual-task TGP) reduces intrusion frequency at one week compared to a no-game control. Method: For both experiments, healthy university students were recruited. Experiment 1: 92 participants were exposed to a trauma film and randomized to (1) regular TGP1 (n = 31), (2) dual-task TGP1 (n = 31) or (3) control (n = 30). In experiment 2, 120 healthy students were exposed to a trauma film and randomized to (1) regular TGP2 (n = 30), (2) dual-task TGP2 (n = 29), (3) recall only (n = 31) or (4) control (n = 30). Results: We found no significant difference between conditions on the number of intrusions for either playing regular TGP or dual-task TGP in both experiment 1 and experiment 2. Conclusion: Our results could not replicate earlier promising findings from preceding experimental research. Several reasons may underpin this difference ranging from the visuospatial videogame used in our experiments to the method of the experiment to the difficulties of replicability in general.
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spelling pubmed-58047852018-02-13 Development and testing of TraumaGameplay: an iterative experimental approach using the trauma film paradigm Asselbergs, Joost Sijbrandij, Marit Hoogendoorn, Evert Cuijpers, Pim Olie, Lara Oved, Kfir Merkies, Job Plooijer, Tessa Eltink, Simone Riper, Heleen Eur J Psychotraumatol Basic Research Article Background: Vivid trauma-related intrusions are a hallmark symptom of posttraumatic stress disorder (PTSD), and may be involved in its onset. Effective interventions to reduce intrusions and to potentially prevent the onset of subsequent PTSD are scarce. Studies suggest that playing the videogame Tetris, shortly after watching aversive film clips, reduces subsequent intrusions. Other studies have shown that taxing working memory (WM) while retrieving an emotional memory reduces the memory’s vividness and emotionality. Objective: We developed TraumaGameplay (TGP), a gaming app designed to reduce intrusions. This paper describes two successive experiments to determine whether playing TGP without memory retrieval (regular TGP) or TGP with memory retrieval (dual-task TGP) reduces intrusion frequency at one week compared to a no-game control. Method: For both experiments, healthy university students were recruited. Experiment 1: 92 participants were exposed to a trauma film and randomized to (1) regular TGP1 (n = 31), (2) dual-task TGP1 (n = 31) or (3) control (n = 30). In experiment 2, 120 healthy students were exposed to a trauma film and randomized to (1) regular TGP2 (n = 30), (2) dual-task TGP2 (n = 29), (3) recall only (n = 31) or (4) control (n = 30). Results: We found no significant difference between conditions on the number of intrusions for either playing regular TGP or dual-task TGP in both experiment 1 and experiment 2. Conclusion: Our results could not replicate earlier promising findings from preceding experimental research. Several reasons may underpin this difference ranging from the visuospatial videogame used in our experiments to the method of the experiment to the difficulties of replicability in general. Taylor & Francis 2018-02-05 /pmc/articles/PMC5804785/ /pubmed/29441151 http://dx.doi.org/10.1080/20008198.2018.1424447 Text en © 2018 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group. http://creativecommons.org/licenses/by/4.0/ This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Basic Research Article
Asselbergs, Joost
Sijbrandij, Marit
Hoogendoorn, Evert
Cuijpers, Pim
Olie, Lara
Oved, Kfir
Merkies, Job
Plooijer, Tessa
Eltink, Simone
Riper, Heleen
Development and testing of TraumaGameplay: an iterative experimental approach using the trauma film paradigm
title Development and testing of TraumaGameplay: an iterative experimental approach using the trauma film paradigm
title_full Development and testing of TraumaGameplay: an iterative experimental approach using the trauma film paradigm
title_fullStr Development and testing of TraumaGameplay: an iterative experimental approach using the trauma film paradigm
title_full_unstemmed Development and testing of TraumaGameplay: an iterative experimental approach using the trauma film paradigm
title_short Development and testing of TraumaGameplay: an iterative experimental approach using the trauma film paradigm
title_sort development and testing of traumagameplay: an iterative experimental approach using the trauma film paradigm
topic Basic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5804785/
https://www.ncbi.nlm.nih.gov/pubmed/29441151
http://dx.doi.org/10.1080/20008198.2018.1424447
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