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Conducting interactive experiments online
Online labor markets provide new opportunities for behavioral research, but conducting economic experiments online raises important methodological challenges. This particularly holds for interactive designs. In this paper, we provide a methodological discussion of the similarities and differences be...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer US
2017
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5807491/ https://www.ncbi.nlm.nih.gov/pubmed/29449783 http://dx.doi.org/10.1007/s10683-017-9527-2 |
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author | Arechar, Antonio A. Gächter, Simon Molleman, Lucas |
author_facet | Arechar, Antonio A. Gächter, Simon Molleman, Lucas |
author_sort | Arechar, Antonio A. |
collection | PubMed |
description | Online labor markets provide new opportunities for behavioral research, but conducting economic experiments online raises important methodological challenges. This particularly holds for interactive designs. In this paper, we provide a methodological discussion of the similarities and differences between interactive experiments conducted in the laboratory and online. To this end, we conduct a repeated public goods experiment with and without punishment using samples from the laboratory and the online platform Amazon Mechanical Turk. We chose to replicate this experiment because it is long and logistically complex. It therefore provides a good case study for discussing the methodological and practical challenges of online interactive experimentation. We find that basic behavioral patterns of cooperation and punishment in the laboratory are replicable online. The most important challenge of online interactive experiments is participant dropout. We discuss measures for reducing dropout and show that, for our case study, dropouts are exogenous to the experiment. We conclude that data quality for interactive experiments via the Internet is adequate and reliable, making online interactive experimentation a potentially valuable complement to laboratory studies. ELECTRONIC SUPPLEMENTARY MATERIAL: The online version of this article (doi:10.1007/s10683-017-9527-2) contains supplementary material, which is available to authorized users. |
format | Online Article Text |
id | pubmed-5807491 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | Springer US |
record_format | MEDLINE/PubMed |
spelling | pubmed-58074912018-02-13 Conducting interactive experiments online Arechar, Antonio A. Gächter, Simon Molleman, Lucas Exp Econ Original Paper Online labor markets provide new opportunities for behavioral research, but conducting economic experiments online raises important methodological challenges. This particularly holds for interactive designs. In this paper, we provide a methodological discussion of the similarities and differences between interactive experiments conducted in the laboratory and online. To this end, we conduct a repeated public goods experiment with and without punishment using samples from the laboratory and the online platform Amazon Mechanical Turk. We chose to replicate this experiment because it is long and logistically complex. It therefore provides a good case study for discussing the methodological and practical challenges of online interactive experimentation. We find that basic behavioral patterns of cooperation and punishment in the laboratory are replicable online. The most important challenge of online interactive experiments is participant dropout. We discuss measures for reducing dropout and show that, for our case study, dropouts are exogenous to the experiment. We conclude that data quality for interactive experiments via the Internet is adequate and reliable, making online interactive experimentation a potentially valuable complement to laboratory studies. ELECTRONIC SUPPLEMENTARY MATERIAL: The online version of this article (doi:10.1007/s10683-017-9527-2) contains supplementary material, which is available to authorized users. Springer US 2017-05-09 2018 /pmc/articles/PMC5807491/ /pubmed/29449783 http://dx.doi.org/10.1007/s10683-017-9527-2 Text en © The Author(s) 2017 Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. |
spellingShingle | Original Paper Arechar, Antonio A. Gächter, Simon Molleman, Lucas Conducting interactive experiments online |
title | Conducting interactive experiments online |
title_full | Conducting interactive experiments online |
title_fullStr | Conducting interactive experiments online |
title_full_unstemmed | Conducting interactive experiments online |
title_short | Conducting interactive experiments online |
title_sort | conducting interactive experiments online |
topic | Original Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5807491/ https://www.ncbi.nlm.nih.gov/pubmed/29449783 http://dx.doi.org/10.1007/s10683-017-9527-2 |
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