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Sensorimotor Learning during a Marksmanship Task in Immersive Virtual Reality
Sensorimotor learning refers to improvements that occur through practice in the performance of sensory-guided motor behaviors. Leveraging novel technical capabilities of an immersive virtual environment, we probed the component kinematic processes that mediate sensorimotor learning. Twenty naïve sub...
Autores principales: | , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5808129/ https://www.ncbi.nlm.nih.gov/pubmed/29467693 http://dx.doi.org/10.3389/fpsyg.2018.00058 |
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author | Rao, Hrishikesh M. Khanna, Rajan Zielinski, David J. Lu, Yvonne Clements, Jillian M. Potter, Nicholas D. Sommer, Marc A. Kopper, Regis Appelbaum, Lawrence G. |
author_facet | Rao, Hrishikesh M. Khanna, Rajan Zielinski, David J. Lu, Yvonne Clements, Jillian M. Potter, Nicholas D. Sommer, Marc A. Kopper, Regis Appelbaum, Lawrence G. |
author_sort | Rao, Hrishikesh M. |
collection | PubMed |
description | Sensorimotor learning refers to improvements that occur through practice in the performance of sensory-guided motor behaviors. Leveraging novel technical capabilities of an immersive virtual environment, we probed the component kinematic processes that mediate sensorimotor learning. Twenty naïve subjects performed a simulated marksmanship task modeled after Olympic Trap Shooting standards. We measured movement kinematics and shooting performance as participants practiced 350 trials while receiving trial-by-trial feedback about shooting success. Spatiotemporal analysis of motion tracking elucidated the ballistic and refinement phases of hand movements. We found systematic changes in movement kinematics that accompanied improvements in shot accuracy during training, though reaction and response times did not change over blocks. In particular, we observed longer, slower, and more precise ballistic movements that replaced effort spent on corrections and refinement. Collectively, these results leverage developments in immersive virtual reality technology to quantify and compare the kinematics of movement during early learning of full-body sensorimotor orienting. |
format | Online Article Text |
id | pubmed-5808129 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-58081292018-02-21 Sensorimotor Learning during a Marksmanship Task in Immersive Virtual Reality Rao, Hrishikesh M. Khanna, Rajan Zielinski, David J. Lu, Yvonne Clements, Jillian M. Potter, Nicholas D. Sommer, Marc A. Kopper, Regis Appelbaum, Lawrence G. Front Psychol Psychology Sensorimotor learning refers to improvements that occur through practice in the performance of sensory-guided motor behaviors. Leveraging novel technical capabilities of an immersive virtual environment, we probed the component kinematic processes that mediate sensorimotor learning. Twenty naïve subjects performed a simulated marksmanship task modeled after Olympic Trap Shooting standards. We measured movement kinematics and shooting performance as participants practiced 350 trials while receiving trial-by-trial feedback about shooting success. Spatiotemporal analysis of motion tracking elucidated the ballistic and refinement phases of hand movements. We found systematic changes in movement kinematics that accompanied improvements in shot accuracy during training, though reaction and response times did not change over blocks. In particular, we observed longer, slower, and more precise ballistic movements that replaced effort spent on corrections and refinement. Collectively, these results leverage developments in immersive virtual reality technology to quantify and compare the kinematics of movement during early learning of full-body sensorimotor orienting. Frontiers Media S.A. 2018-02-06 /pmc/articles/PMC5808129/ /pubmed/29467693 http://dx.doi.org/10.3389/fpsyg.2018.00058 Text en Copyright © 2018 Rao, Khanna, Zielinski, Lu, Clements, Potter, Sommer, Kopper and Appelbaum. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Rao, Hrishikesh M. Khanna, Rajan Zielinski, David J. Lu, Yvonne Clements, Jillian M. Potter, Nicholas D. Sommer, Marc A. Kopper, Regis Appelbaum, Lawrence G. Sensorimotor Learning during a Marksmanship Task in Immersive Virtual Reality |
title | Sensorimotor Learning during a Marksmanship Task in Immersive Virtual Reality |
title_full | Sensorimotor Learning during a Marksmanship Task in Immersive Virtual Reality |
title_fullStr | Sensorimotor Learning during a Marksmanship Task in Immersive Virtual Reality |
title_full_unstemmed | Sensorimotor Learning during a Marksmanship Task in Immersive Virtual Reality |
title_short | Sensorimotor Learning during a Marksmanship Task in Immersive Virtual Reality |
title_sort | sensorimotor learning during a marksmanship task in immersive virtual reality |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5808129/ https://www.ncbi.nlm.nih.gov/pubmed/29467693 http://dx.doi.org/10.3389/fpsyg.2018.00058 |
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