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Rapid Improvement in Visual Selective Attention Related to Action Video Gaming Experience
A central issue in cognitive science is understanding how learning induces cognitive and neural plasticity, which helps illuminate the biological basis of learning. Research in the past few decades showed that action video gaming (AVG) offered new, important perspectives on learning-related cognitiv...
Autores principales: | , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5816940/ https://www.ncbi.nlm.nih.gov/pubmed/29487514 http://dx.doi.org/10.3389/fnhum.2018.00047 |
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author | Qiu, Nan Ma, Weiyi Fan, Xin Zhang, Youjin Li, Yi Yan, Yuening Zhou, Zhongliang Li, Fali Gong, Diankun Yao, Dezhong |
author_facet | Qiu, Nan Ma, Weiyi Fan, Xin Zhang, Youjin Li, Yi Yan, Yuening Zhou, Zhongliang Li, Fali Gong, Diankun Yao, Dezhong |
author_sort | Qiu, Nan |
collection | PubMed |
description | A central issue in cognitive science is understanding how learning induces cognitive and neural plasticity, which helps illuminate the biological basis of learning. Research in the past few decades showed that action video gaming (AVG) offered new, important perspectives on learning-related cognitive and neural plasticity. However, it is still unclear whether cognitive and neural plasticity is observable after a brief AVG session. Using behavioral and electrophysiological measures, this study examined the plasticity of visual selective attention (VSA) associated with a 1 h AVG session. Both AVG experts and non-experts participated in this study. Their VSA was assessed prior to and after the AVG session. Within-group comparisons on the participants' performance before and after the AVG session showed improvements in response time in both groups and modulations of electrophysiological measures in the non-experts. Furthermore, between-group comparisons showed that the experts had superior VSA, relative to the non-experts, prior to the AVG session. These findings suggested an association between the plasticity of VSA and AVG. Most importantly, this study showed that the plasticity of VSA was observable after even a 1 h AVG session. |
format | Online Article Text |
id | pubmed-5816940 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-58169402018-02-27 Rapid Improvement in Visual Selective Attention Related to Action Video Gaming Experience Qiu, Nan Ma, Weiyi Fan, Xin Zhang, Youjin Li, Yi Yan, Yuening Zhou, Zhongliang Li, Fali Gong, Diankun Yao, Dezhong Front Hum Neurosci Neuroscience A central issue in cognitive science is understanding how learning induces cognitive and neural plasticity, which helps illuminate the biological basis of learning. Research in the past few decades showed that action video gaming (AVG) offered new, important perspectives on learning-related cognitive and neural plasticity. However, it is still unclear whether cognitive and neural plasticity is observable after a brief AVG session. Using behavioral and electrophysiological measures, this study examined the plasticity of visual selective attention (VSA) associated with a 1 h AVG session. Both AVG experts and non-experts participated in this study. Their VSA was assessed prior to and after the AVG session. Within-group comparisons on the participants' performance before and after the AVG session showed improvements in response time in both groups and modulations of electrophysiological measures in the non-experts. Furthermore, between-group comparisons showed that the experts had superior VSA, relative to the non-experts, prior to the AVG session. These findings suggested an association between the plasticity of VSA and AVG. Most importantly, this study showed that the plasticity of VSA was observable after even a 1 h AVG session. Frontiers Media S.A. 2018-02-13 /pmc/articles/PMC5816940/ /pubmed/29487514 http://dx.doi.org/10.3389/fnhum.2018.00047 Text en Copyright © 2018 Qiu, Ma, Fan, Zhang, Li, Yan, Zhou, Li, Gong and Yao. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Neuroscience Qiu, Nan Ma, Weiyi Fan, Xin Zhang, Youjin Li, Yi Yan, Yuening Zhou, Zhongliang Li, Fali Gong, Diankun Yao, Dezhong Rapid Improvement in Visual Selective Attention Related to Action Video Gaming Experience |
title | Rapid Improvement in Visual Selective Attention Related to Action Video Gaming Experience |
title_full | Rapid Improvement in Visual Selective Attention Related to Action Video Gaming Experience |
title_fullStr | Rapid Improvement in Visual Selective Attention Related to Action Video Gaming Experience |
title_full_unstemmed | Rapid Improvement in Visual Selective Attention Related to Action Video Gaming Experience |
title_short | Rapid Improvement in Visual Selective Attention Related to Action Video Gaming Experience |
title_sort | rapid improvement in visual selective attention related to action video gaming experience |
topic | Neuroscience |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5816940/ https://www.ncbi.nlm.nih.gov/pubmed/29487514 http://dx.doi.org/10.3389/fnhum.2018.00047 |
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