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Social content and emotional valence modulate gaze fixations in dynamic scenes
Previous research has shown that low-level visual features (i.e., low-level visual saliency) as well as socially relevant information predict gaze allocation in free viewing conditions. However, these studies mainly used static and highly controlled stimulus material, thus revealing little about the...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group UK
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5830578/ https://www.ncbi.nlm.nih.gov/pubmed/29491440 http://dx.doi.org/10.1038/s41598-018-22127-w |
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author | Rubo, Marius Gamer, Matthias |
author_facet | Rubo, Marius Gamer, Matthias |
author_sort | Rubo, Marius |
collection | PubMed |
description | Previous research has shown that low-level visual features (i.e., low-level visual saliency) as well as socially relevant information predict gaze allocation in free viewing conditions. However, these studies mainly used static and highly controlled stimulus material, thus revealing little about the robustness of attentional processes across diverging situations. Secondly, the influence of affective stimulus characteristics on visual exploration patterns remains poorly understood. Participants in the present study freely viewed a set of naturalistic, contextually rich video clips from a variety of settings that were capable of eliciting different moods. Using recordings of eye movements, we quantified to what degree social information, emotional valence and low-level visual features influenced gaze allocation using generalized linear mixed models. We found substantial and similarly large regression weights for low-level saliency and social information, affirming the importance of both predictor classes under ecologically more valid dynamic stimulation conditions. Differences in predictor strength between individuals were large and highly stable across videos. Additionally, low-level saliency was less important for fixation selection in videos containing persons than in videos not containing persons, and less important for videos perceived as negative. We discuss the generalizability of these findings and the feasibility of applying this research paradigm to patient groups. |
format | Online Article Text |
id | pubmed-5830578 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | Nature Publishing Group UK |
record_format | MEDLINE/PubMed |
spelling | pubmed-58305782018-03-05 Social content and emotional valence modulate gaze fixations in dynamic scenes Rubo, Marius Gamer, Matthias Sci Rep Article Previous research has shown that low-level visual features (i.e., low-level visual saliency) as well as socially relevant information predict gaze allocation in free viewing conditions. However, these studies mainly used static and highly controlled stimulus material, thus revealing little about the robustness of attentional processes across diverging situations. Secondly, the influence of affective stimulus characteristics on visual exploration patterns remains poorly understood. Participants in the present study freely viewed a set of naturalistic, contextually rich video clips from a variety of settings that were capable of eliciting different moods. Using recordings of eye movements, we quantified to what degree social information, emotional valence and low-level visual features influenced gaze allocation using generalized linear mixed models. We found substantial and similarly large regression weights for low-level saliency and social information, affirming the importance of both predictor classes under ecologically more valid dynamic stimulation conditions. Differences in predictor strength between individuals were large and highly stable across videos. Additionally, low-level saliency was less important for fixation selection in videos containing persons than in videos not containing persons, and less important for videos perceived as negative. We discuss the generalizability of these findings and the feasibility of applying this research paradigm to patient groups. Nature Publishing Group UK 2018-02-28 /pmc/articles/PMC5830578/ /pubmed/29491440 http://dx.doi.org/10.1038/s41598-018-22127-w Text en © The Author(s) 2018 Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/. |
spellingShingle | Article Rubo, Marius Gamer, Matthias Social content and emotional valence modulate gaze fixations in dynamic scenes |
title | Social content and emotional valence modulate gaze fixations in dynamic scenes |
title_full | Social content and emotional valence modulate gaze fixations in dynamic scenes |
title_fullStr | Social content and emotional valence modulate gaze fixations in dynamic scenes |
title_full_unstemmed | Social content and emotional valence modulate gaze fixations in dynamic scenes |
title_short | Social content and emotional valence modulate gaze fixations in dynamic scenes |
title_sort | social content and emotional valence modulate gaze fixations in dynamic scenes |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5830578/ https://www.ncbi.nlm.nih.gov/pubmed/29491440 http://dx.doi.org/10.1038/s41598-018-22127-w |
work_keys_str_mv | AT rubomarius socialcontentandemotionalvalencemodulategazefixationsindynamicscenes AT gamermatthias socialcontentandemotionalvalencemodulategazefixationsindynamicscenes |