Cargando…

Selective Association Between Tetris Game Play and Visuospatial Working Memory: A Preliminary Investigation

Recent experimental and clinical research has suggested that Tetris game play can disrupt maladaptive forms of mental imagery because Tetris competes for limited cognitive resources within visuospatial working memory (WM) that contribute to imagery. Whether or not Tetris performance is selectively a...

Descripción completa

Detalles Bibliográficos
Autores principales: Lau‐Zhu, Alex, Holmes, Emily A., Butterfield, Sally, Holmes, Joni
Formato: Online Artículo Texto
Lenguaje:English
Publicado: John Wiley and Sons Inc. 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5836929/
https://www.ncbi.nlm.nih.gov/pubmed/29540959
http://dx.doi.org/10.1002/acp.3339
_version_ 1783304034728280064
author Lau‐Zhu, Alex
Holmes, Emily A.
Butterfield, Sally
Holmes, Joni
author_facet Lau‐Zhu, Alex
Holmes, Emily A.
Butterfield, Sally
Holmes, Joni
author_sort Lau‐Zhu, Alex
collection PubMed
description Recent experimental and clinical research has suggested that Tetris game play can disrupt maladaptive forms of mental imagery because Tetris competes for limited cognitive resources within visuospatial working memory (WM) that contribute to imagery. Whether or not Tetris performance is selectively associated with visuospatial WM remains to be tested. In this study, young adults (N = 46) completed six standardized measures indexing verbal and non‐verbal reasoning, verbal and visuospatial short‐term memory, and verbal and visuospatial WM. They also played Tetris. Consistent with the hypothesis that visuospatial WM resources support Tetris game play, there was a significant moderate positive relationship between Tetris scores and visuospatial WM performance but no association with other cognitive ability measures. Findings suggest that Tetris game play involves both storage and processing resources within visuospatial WM. These preliminary results can inform interventions involving computer games to disrupt the development of maladaptive visual imagery, for example, intrusive memories of trauma. © 2017 The Authors. Applied Cognitive Psychology Published by John Wiley & Sons Ltd.
format Online
Article
Text
id pubmed-5836929
institution National Center for Biotechnology Information
language English
publishDate 2017
publisher John Wiley and Sons Inc.
record_format MEDLINE/PubMed
spelling pubmed-58369292018-03-12 Selective Association Between Tetris Game Play and Visuospatial Working Memory: A Preliminary Investigation Lau‐Zhu, Alex Holmes, Emily A. Butterfield, Sally Holmes, Joni Appl Cogn Psychol Short Papers Recent experimental and clinical research has suggested that Tetris game play can disrupt maladaptive forms of mental imagery because Tetris competes for limited cognitive resources within visuospatial working memory (WM) that contribute to imagery. Whether or not Tetris performance is selectively associated with visuospatial WM remains to be tested. In this study, young adults (N = 46) completed six standardized measures indexing verbal and non‐verbal reasoning, verbal and visuospatial short‐term memory, and verbal and visuospatial WM. They also played Tetris. Consistent with the hypothesis that visuospatial WM resources support Tetris game play, there was a significant moderate positive relationship between Tetris scores and visuospatial WM performance but no association with other cognitive ability measures. Findings suggest that Tetris game play involves both storage and processing resources within visuospatial WM. These preliminary results can inform interventions involving computer games to disrupt the development of maladaptive visual imagery, for example, intrusive memories of trauma. © 2017 The Authors. Applied Cognitive Psychology Published by John Wiley & Sons Ltd. John Wiley and Sons Inc. 2017-07-12 2017 /pmc/articles/PMC5836929/ /pubmed/29540959 http://dx.doi.org/10.1002/acp.3339 Text en © 2017 The Authors. Applied Cognitive Psychology Published by John Wiley & Sons Ltd. This is an open access article under the terms of the Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/) License, which permits use, distribution and reproduction in any medium, provided the original work is properly cited.
spellingShingle Short Papers
Lau‐Zhu, Alex
Holmes, Emily A.
Butterfield, Sally
Holmes, Joni
Selective Association Between Tetris Game Play and Visuospatial Working Memory: A Preliminary Investigation
title Selective Association Between Tetris Game Play and Visuospatial Working Memory: A Preliminary Investigation
title_full Selective Association Between Tetris Game Play and Visuospatial Working Memory: A Preliminary Investigation
title_fullStr Selective Association Between Tetris Game Play and Visuospatial Working Memory: A Preliminary Investigation
title_full_unstemmed Selective Association Between Tetris Game Play and Visuospatial Working Memory: A Preliminary Investigation
title_short Selective Association Between Tetris Game Play and Visuospatial Working Memory: A Preliminary Investigation
title_sort selective association between tetris game play and visuospatial working memory: a preliminary investigation
topic Short Papers
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5836929/
https://www.ncbi.nlm.nih.gov/pubmed/29540959
http://dx.doi.org/10.1002/acp.3339
work_keys_str_mv AT lauzhualex selectiveassociationbetweentetrisgameplayandvisuospatialworkingmemoryapreliminaryinvestigation
AT holmesemilya selectiveassociationbetweentetrisgameplayandvisuospatialworkingmemoryapreliminaryinvestigation
AT butterfieldsally selectiveassociationbetweentetrisgameplayandvisuospatialworkingmemoryapreliminaryinvestigation
AT holmesjoni selectiveassociationbetweentetrisgameplayandvisuospatialworkingmemoryapreliminaryinvestigation