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Selective Association Between Tetris Game Play and Visuospatial Working Memory: A Preliminary Investigation
Recent experimental and clinical research has suggested that Tetris game play can disrupt maladaptive forms of mental imagery because Tetris competes for limited cognitive resources within visuospatial working memory (WM) that contribute to imagery. Whether or not Tetris performance is selectively a...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
John Wiley and Sons Inc.
2017
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5836929/ https://www.ncbi.nlm.nih.gov/pubmed/29540959 http://dx.doi.org/10.1002/acp.3339 |
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author | Lau‐Zhu, Alex Holmes, Emily A. Butterfield, Sally Holmes, Joni |
author_facet | Lau‐Zhu, Alex Holmes, Emily A. Butterfield, Sally Holmes, Joni |
author_sort | Lau‐Zhu, Alex |
collection | PubMed |
description | Recent experimental and clinical research has suggested that Tetris game play can disrupt maladaptive forms of mental imagery because Tetris competes for limited cognitive resources within visuospatial working memory (WM) that contribute to imagery. Whether or not Tetris performance is selectively associated with visuospatial WM remains to be tested. In this study, young adults (N = 46) completed six standardized measures indexing verbal and non‐verbal reasoning, verbal and visuospatial short‐term memory, and verbal and visuospatial WM. They also played Tetris. Consistent with the hypothesis that visuospatial WM resources support Tetris game play, there was a significant moderate positive relationship between Tetris scores and visuospatial WM performance but no association with other cognitive ability measures. Findings suggest that Tetris game play involves both storage and processing resources within visuospatial WM. These preliminary results can inform interventions involving computer games to disrupt the development of maladaptive visual imagery, for example, intrusive memories of trauma. © 2017 The Authors. Applied Cognitive Psychology Published by John Wiley & Sons Ltd. |
format | Online Article Text |
id | pubmed-5836929 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | John Wiley and Sons Inc. |
record_format | MEDLINE/PubMed |
spelling | pubmed-58369292018-03-12 Selective Association Between Tetris Game Play and Visuospatial Working Memory: A Preliminary Investigation Lau‐Zhu, Alex Holmes, Emily A. Butterfield, Sally Holmes, Joni Appl Cogn Psychol Short Papers Recent experimental and clinical research has suggested that Tetris game play can disrupt maladaptive forms of mental imagery because Tetris competes for limited cognitive resources within visuospatial working memory (WM) that contribute to imagery. Whether or not Tetris performance is selectively associated with visuospatial WM remains to be tested. In this study, young adults (N = 46) completed six standardized measures indexing verbal and non‐verbal reasoning, verbal and visuospatial short‐term memory, and verbal and visuospatial WM. They also played Tetris. Consistent with the hypothesis that visuospatial WM resources support Tetris game play, there was a significant moderate positive relationship between Tetris scores and visuospatial WM performance but no association with other cognitive ability measures. Findings suggest that Tetris game play involves both storage and processing resources within visuospatial WM. These preliminary results can inform interventions involving computer games to disrupt the development of maladaptive visual imagery, for example, intrusive memories of trauma. © 2017 The Authors. Applied Cognitive Psychology Published by John Wiley & Sons Ltd. John Wiley and Sons Inc. 2017-07-12 2017 /pmc/articles/PMC5836929/ /pubmed/29540959 http://dx.doi.org/10.1002/acp.3339 Text en © 2017 The Authors. Applied Cognitive Psychology Published by John Wiley & Sons Ltd. This is an open access article under the terms of the Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/) License, which permits use, distribution and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Short Papers Lau‐Zhu, Alex Holmes, Emily A. Butterfield, Sally Holmes, Joni Selective Association Between Tetris Game Play and Visuospatial Working Memory: A Preliminary Investigation |
title | Selective Association Between Tetris Game Play and Visuospatial Working Memory: A Preliminary Investigation |
title_full | Selective Association Between Tetris Game Play and Visuospatial Working Memory: A Preliminary Investigation |
title_fullStr | Selective Association Between Tetris Game Play and Visuospatial Working Memory: A Preliminary Investigation |
title_full_unstemmed | Selective Association Between Tetris Game Play and Visuospatial Working Memory: A Preliminary Investigation |
title_short | Selective Association Between Tetris Game Play and Visuospatial Working Memory: A Preliminary Investigation |
title_sort | selective association between tetris game play and visuospatial working memory: a preliminary investigation |
topic | Short Papers |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5836929/ https://www.ncbi.nlm.nih.gov/pubmed/29540959 http://dx.doi.org/10.1002/acp.3339 |
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