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Reviewing Clinical Effectiveness of Active Training Strategies of Platform-Based Ankle Rehabilitation Robots
OBJECTIVE: This review aims to provide a systematical investigation of clinical effectiveness of active training strategies applied in platform-based ankle robots. METHOD: English-language studies published from Jan 1980 to Aug 2017 were searched from four databases using key words of “Ankle(∗)” AND...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Hindawi
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5838480/ https://www.ncbi.nlm.nih.gov/pubmed/29675142 http://dx.doi.org/10.1155/2018/2858294 |
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author | Zeng, Xiangfeng Zhu, Guoli Zhang, Mingming Xie, Sheng Q. |
author_facet | Zeng, Xiangfeng Zhu, Guoli Zhang, Mingming Xie, Sheng Q. |
author_sort | Zeng, Xiangfeng |
collection | PubMed |
description | OBJECTIVE: This review aims to provide a systematical investigation of clinical effectiveness of active training strategies applied in platform-based ankle robots. METHOD: English-language studies published from Jan 1980 to Aug 2017 were searched from four databases using key words of “Ankle(∗)” AND “Robot(∗)” AND “Effect(∗) OR Improv(∗) OR Increas(∗).” Following an initial screening, three rounds of discrimination were successively conducted based on the title, the abstract, and the full paper. RESULT: A total of 21 studies were selected with 311 patients involved; of them, 13 studies applied a single group while another eight studies used different groups for comparison to verify the therapeutic effect. Virtual-reality (VR) game training was applied in 19 studies, while two studies used proprioceptive neuromuscular facilitation (PNF) training. CONCLUSION: Active training techniques delivered by platform ankle rehabilitation robots have been demonstrated with great potential for clinical applications. Training strategies are mostly combined with one another by considering rehabilitation schemes and motion ability of ankle joints. VR game environment has been commonly used with active ankle training. Bioelectrical signals integrated with VR game training can implement intelligent identification of movement intention and assessment. These further provide the foundation for advanced interactive training strategies that can lead to enhanced training safety and confidence for patients and better treatment efficacy. |
format | Online Article Text |
id | pubmed-5838480 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | Hindawi |
record_format | MEDLINE/PubMed |
spelling | pubmed-58384802018-04-19 Reviewing Clinical Effectiveness of Active Training Strategies of Platform-Based Ankle Rehabilitation Robots Zeng, Xiangfeng Zhu, Guoli Zhang, Mingming Xie, Sheng Q. J Healthc Eng Review Article OBJECTIVE: This review aims to provide a systematical investigation of clinical effectiveness of active training strategies applied in platform-based ankle robots. METHOD: English-language studies published from Jan 1980 to Aug 2017 were searched from four databases using key words of “Ankle(∗)” AND “Robot(∗)” AND “Effect(∗) OR Improv(∗) OR Increas(∗).” Following an initial screening, three rounds of discrimination were successively conducted based on the title, the abstract, and the full paper. RESULT: A total of 21 studies were selected with 311 patients involved; of them, 13 studies applied a single group while another eight studies used different groups for comparison to verify the therapeutic effect. Virtual-reality (VR) game training was applied in 19 studies, while two studies used proprioceptive neuromuscular facilitation (PNF) training. CONCLUSION: Active training techniques delivered by platform ankle rehabilitation robots have been demonstrated with great potential for clinical applications. Training strategies are mostly combined with one another by considering rehabilitation schemes and motion ability of ankle joints. VR game environment has been commonly used with active ankle training. Bioelectrical signals integrated with VR game training can implement intelligent identification of movement intention and assessment. These further provide the foundation for advanced interactive training strategies that can lead to enhanced training safety and confidence for patients and better treatment efficacy. Hindawi 2018-02-20 /pmc/articles/PMC5838480/ /pubmed/29675142 http://dx.doi.org/10.1155/2018/2858294 Text en Copyright © 2018 Xiangfeng Zeng et al. http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Review Article Zeng, Xiangfeng Zhu, Guoli Zhang, Mingming Xie, Sheng Q. Reviewing Clinical Effectiveness of Active Training Strategies of Platform-Based Ankle Rehabilitation Robots |
title | Reviewing Clinical Effectiveness of Active Training Strategies of Platform-Based Ankle Rehabilitation Robots |
title_full | Reviewing Clinical Effectiveness of Active Training Strategies of Platform-Based Ankle Rehabilitation Robots |
title_fullStr | Reviewing Clinical Effectiveness of Active Training Strategies of Platform-Based Ankle Rehabilitation Robots |
title_full_unstemmed | Reviewing Clinical Effectiveness of Active Training Strategies of Platform-Based Ankle Rehabilitation Robots |
title_short | Reviewing Clinical Effectiveness of Active Training Strategies of Platform-Based Ankle Rehabilitation Robots |
title_sort | reviewing clinical effectiveness of active training strategies of platform-based ankle rehabilitation robots |
topic | Review Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5838480/ https://www.ncbi.nlm.nih.gov/pubmed/29675142 http://dx.doi.org/10.1155/2018/2858294 |
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