Cargando…
Near-Misses and Stop Buttons in Slot Machine Play: An Investigation of How They Affect Players, and May Foster Erroneous Cognitions
In modern casinos, multiline slot machines are becoming increasingly popular compared to traditional, three-reel slot machines. A paucity of research has examined how the unique presentation of near-misses and the use of a stop button in multiline slot machines impact erroneous cognitions related to...
Autores principales: | , , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer US
2017
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5846825/ https://www.ncbi.nlm.nih.gov/pubmed/28702882 http://dx.doi.org/10.1007/s10899-017-9699-x |
_version_ | 1783305637089771520 |
---|---|
author | Dixon, Mike J. Larche, Chanel J. Stange, Madison Graydon, Candice Fugelsang, Jonathan A. |
author_facet | Dixon, Mike J. Larche, Chanel J. Stange, Madison Graydon, Candice Fugelsang, Jonathan A. |
author_sort | Dixon, Mike J. |
collection | PubMed |
description | In modern casinos, multiline slot machines are becoming increasingly popular compared to traditional, three-reel slot machines. A paucity of research has examined how the unique presentation of near-misses and the use of a stop button in multiline slot machines impact erroneous cognitions related to the perception of skill and agency during play. Our goal therefore was to determine the prevalence of erroneous cognitions pertaining to near-miss outcomes and the usage of a stop button and then to see whether the stop button affected players’ experiences of winning, losing and near-miss outcomes. We recruited 132 gamblers from a casino in Ontario. They played two versions of a slot machine simulator: one with a stop button and one without a stop button. We measured player’s arousal [skin conductance responses (SCRs), pressure on the spin-button), and behavioural responses (post-reinforcement pauses (PRPs)] to wins, losses and near-misses during play. We predicted more robust physiological SCRs and longer PRPs to wins in the stop button game. We also predicted that near-misses encountered in the stop button game would trigger greater levels of arousal and frustration in players, as indexed by larger SCRs, and greater force applied to the spin button to initiate the next spin. Erroneous cognitions pertaining to the stop button and near-misses respectively were assessed following play. Results showed that a small but meaningful percentage of players held erroneous cognitions about the stop button (13.6%) and near-misses (16%). Players depressed the spin button harder, and had larger SCRs for all outcomes when using the stop button. Players also paused longer for near-misses in the game involving the stop button. Our findings converge to suggest that the stop button encourages an erroneous perception of skill in some players, and consequentially impacts how such players perceive their outcomes in multiline slot machines. |
format | Online Article Text |
id | pubmed-5846825 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | Springer US |
record_format | MEDLINE/PubMed |
spelling | pubmed-58468252018-03-20 Near-Misses and Stop Buttons in Slot Machine Play: An Investigation of How They Affect Players, and May Foster Erroneous Cognitions Dixon, Mike J. Larche, Chanel J. Stange, Madison Graydon, Candice Fugelsang, Jonathan A. J Gambl Stud Original Paper In modern casinos, multiline slot machines are becoming increasingly popular compared to traditional, three-reel slot machines. A paucity of research has examined how the unique presentation of near-misses and the use of a stop button in multiline slot machines impact erroneous cognitions related to the perception of skill and agency during play. Our goal therefore was to determine the prevalence of erroneous cognitions pertaining to near-miss outcomes and the usage of a stop button and then to see whether the stop button affected players’ experiences of winning, losing and near-miss outcomes. We recruited 132 gamblers from a casino in Ontario. They played two versions of a slot machine simulator: one with a stop button and one without a stop button. We measured player’s arousal [skin conductance responses (SCRs), pressure on the spin-button), and behavioural responses (post-reinforcement pauses (PRPs)] to wins, losses and near-misses during play. We predicted more robust physiological SCRs and longer PRPs to wins in the stop button game. We also predicted that near-misses encountered in the stop button game would trigger greater levels of arousal and frustration in players, as indexed by larger SCRs, and greater force applied to the spin button to initiate the next spin. Erroneous cognitions pertaining to the stop button and near-misses respectively were assessed following play. Results showed that a small but meaningful percentage of players held erroneous cognitions about the stop button (13.6%) and near-misses (16%). Players depressed the spin button harder, and had larger SCRs for all outcomes when using the stop button. Players also paused longer for near-misses in the game involving the stop button. Our findings converge to suggest that the stop button encourages an erroneous perception of skill in some players, and consequentially impacts how such players perceive their outcomes in multiline slot machines. Springer US 2017-07-12 2018 /pmc/articles/PMC5846825/ /pubmed/28702882 http://dx.doi.org/10.1007/s10899-017-9699-x Text en © The Author(s) 2017 Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. |
spellingShingle | Original Paper Dixon, Mike J. Larche, Chanel J. Stange, Madison Graydon, Candice Fugelsang, Jonathan A. Near-Misses and Stop Buttons in Slot Machine Play: An Investigation of How They Affect Players, and May Foster Erroneous Cognitions |
title | Near-Misses and Stop Buttons in Slot Machine Play: An Investigation of How They Affect Players, and May Foster Erroneous Cognitions |
title_full | Near-Misses and Stop Buttons in Slot Machine Play: An Investigation of How They Affect Players, and May Foster Erroneous Cognitions |
title_fullStr | Near-Misses and Stop Buttons in Slot Machine Play: An Investigation of How They Affect Players, and May Foster Erroneous Cognitions |
title_full_unstemmed | Near-Misses and Stop Buttons in Slot Machine Play: An Investigation of How They Affect Players, and May Foster Erroneous Cognitions |
title_short | Near-Misses and Stop Buttons in Slot Machine Play: An Investigation of How They Affect Players, and May Foster Erroneous Cognitions |
title_sort | near-misses and stop buttons in slot machine play: an investigation of how they affect players, and may foster erroneous cognitions |
topic | Original Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5846825/ https://www.ncbi.nlm.nih.gov/pubmed/28702882 http://dx.doi.org/10.1007/s10899-017-9699-x |
work_keys_str_mv | AT dixonmikej nearmissesandstopbuttonsinslotmachineplayaninvestigationofhowtheyaffectplayersandmayfostererroneouscognitions AT larchechanelj nearmissesandstopbuttonsinslotmachineplayaninvestigationofhowtheyaffectplayersandmayfostererroneouscognitions AT stangemadison nearmissesandstopbuttonsinslotmachineplayaninvestigationofhowtheyaffectplayersandmayfostererroneouscognitions AT graydoncandice nearmissesandstopbuttonsinslotmachineplayaninvestigationofhowtheyaffectplayersandmayfostererroneouscognitions AT fugelsangjonathana nearmissesandstopbuttonsinslotmachineplayaninvestigationofhowtheyaffectplayersandmayfostererroneouscognitions |