Cargando…
PRISM: An open source framework for the interactive design of GPU volume rendering shaders
Direct volume rendering has become an essential tool to explore and analyse 3D medical images. Despite several advances in the field, it remains a challenge to produce an image that highlights the anatomy of interest, avoids occlusion of important structures, provides an intuitive perception of shap...
Autores principales: | Drouin, Simon, Collins, D. Louis |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2018
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5849289/ https://www.ncbi.nlm.nih.gov/pubmed/29534069 http://dx.doi.org/10.1371/journal.pone.0193636 |
Ejemplares similares
-
ProteinShader: illustrative rendering of macromolecules
por: Weber, Joseph R
Publicado: (2009) -
Practical shader development: vertex and fragment shaders for game developers
por: Halladay, Kyle
Publicado: (2019) -
High Performance GPU-Based Fourier Volume Rendering
por: Abdellah, Marwan, et al.
Publicado: (2015) -
Real-time shader programming
por: Fosner, Ron
Publicado: (2002) -
Graphics shaders: theory and practice
por: Bailey, Mike, et al.
Publicado: (2011)