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Action video gaming and the brain: fMRI effects without behavioral effects in visual and verbal cognitive tasks
INTRODUCTION: In this functional magnetic resonance imaging (fMRI) study, we compared task performance together with brain activation in a visuospatial task (VST) and a letter detection task (LDT) between longtime action video gamers (N = 14) and nongamers (N = 14) in order to investigate possible e...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
John Wiley and Sons Inc.
2017
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5853626/ https://www.ncbi.nlm.nih.gov/pubmed/29568680 http://dx.doi.org/10.1002/brb3.877 |
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author | Richlan, Fabio Schubert, Juliane Mayer, Rebecca Hutzler, Florian Kronbichler, Martin |
author_facet | Richlan, Fabio Schubert, Juliane Mayer, Rebecca Hutzler, Florian Kronbichler, Martin |
author_sort | Richlan, Fabio |
collection | PubMed |
description | INTRODUCTION: In this functional magnetic resonance imaging (fMRI) study, we compared task performance together with brain activation in a visuospatial task (VST) and a letter detection task (LDT) between longtime action video gamers (N = 14) and nongamers (N = 14) in order to investigate possible effects of gaming on cognitive and brain abilities. METHODS: Based on previous research, we expected advantages in performance for experienced action video gamers accompanied by less activation (due to higher efficiency) as measured by fMRI in the frontoparietal attention network. RESULTS: Contrary to these expectations, we did not find differences in overall task performance, nor in brain activation during the VST. We identified, however, a significantly different increase in the BOLD signal from a baseline task to the LDT in action video gamers compared with nongamers. This increased activation was evident in a number of frontoparietal regions including the left middle paracingulate cortex, the left superior frontal sulcus, the opercular part of the left inferior frontal gyrus, and the left and right posterior parietal cortex. Furthermore, we found increased activation in the triangular part of the left inferior frontal gyrus in gamers relative to nongamers when activation during the LDT was compared with activation during the VST. CONCLUSIONS: In sum, the expected positive relation between action video game experience and cognitive performance could not be confirmed. Despite their comparable task performance, however, gamers and nongamers exhibited clear‐cut differences in brain activation patterns presumably reflecting differences in neural engagement, especially during verbal cognitive tasks. |
format | Online Article Text |
id | pubmed-5853626 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | John Wiley and Sons Inc. |
record_format | MEDLINE/PubMed |
spelling | pubmed-58536262018-03-22 Action video gaming and the brain: fMRI effects without behavioral effects in visual and verbal cognitive tasks Richlan, Fabio Schubert, Juliane Mayer, Rebecca Hutzler, Florian Kronbichler, Martin Brain Behav Original Research INTRODUCTION: In this functional magnetic resonance imaging (fMRI) study, we compared task performance together with brain activation in a visuospatial task (VST) and a letter detection task (LDT) between longtime action video gamers (N = 14) and nongamers (N = 14) in order to investigate possible effects of gaming on cognitive and brain abilities. METHODS: Based on previous research, we expected advantages in performance for experienced action video gamers accompanied by less activation (due to higher efficiency) as measured by fMRI in the frontoparietal attention network. RESULTS: Contrary to these expectations, we did not find differences in overall task performance, nor in brain activation during the VST. We identified, however, a significantly different increase in the BOLD signal from a baseline task to the LDT in action video gamers compared with nongamers. This increased activation was evident in a number of frontoparietal regions including the left middle paracingulate cortex, the left superior frontal sulcus, the opercular part of the left inferior frontal gyrus, and the left and right posterior parietal cortex. Furthermore, we found increased activation in the triangular part of the left inferior frontal gyrus in gamers relative to nongamers when activation during the LDT was compared with activation during the VST. CONCLUSIONS: In sum, the expected positive relation between action video game experience and cognitive performance could not be confirmed. Despite their comparable task performance, however, gamers and nongamers exhibited clear‐cut differences in brain activation patterns presumably reflecting differences in neural engagement, especially during verbal cognitive tasks. John Wiley and Sons Inc. 2017-12-16 /pmc/articles/PMC5853626/ /pubmed/29568680 http://dx.doi.org/10.1002/brb3.877 Text en © 2017 The Authors. Brain and Behavior published by Wiley Periodicals, Inc. This is an open access article under the terms of the Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/) License, which permits use, distribution and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Original Research Richlan, Fabio Schubert, Juliane Mayer, Rebecca Hutzler, Florian Kronbichler, Martin Action video gaming and the brain: fMRI effects without behavioral effects in visual and verbal cognitive tasks |
title | Action video gaming and the brain: fMRI effects without behavioral effects in visual and verbal cognitive tasks |
title_full | Action video gaming and the brain: fMRI effects without behavioral effects in visual and verbal cognitive tasks |
title_fullStr | Action video gaming and the brain: fMRI effects without behavioral effects in visual and verbal cognitive tasks |
title_full_unstemmed | Action video gaming and the brain: fMRI effects without behavioral effects in visual and verbal cognitive tasks |
title_short | Action video gaming and the brain: fMRI effects without behavioral effects in visual and verbal cognitive tasks |
title_sort | action video gaming and the brain: fmri effects without behavioral effects in visual and verbal cognitive tasks |
topic | Original Research |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5853626/ https://www.ncbi.nlm.nih.gov/pubmed/29568680 http://dx.doi.org/10.1002/brb3.877 |
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