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Exploring 3D Human Action Recognition: from Offline to Online
With the introduction of cost-effective depth sensors, a tremendous amount of research has been devoted to studying human action recognition using 3D motion data. However, most existing methods work in an offline fashion, i.e., they operate on a segmented sequence. There are a few methods specifical...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5855030/ https://www.ncbi.nlm.nih.gov/pubmed/29461502 http://dx.doi.org/10.3390/s18020633 |
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author | Li, Rui Liu, Zhenyu Tan, Jianrong |
author_facet | Li, Rui Liu, Zhenyu Tan, Jianrong |
author_sort | Li, Rui |
collection | PubMed |
description | With the introduction of cost-effective depth sensors, a tremendous amount of research has been devoted to studying human action recognition using 3D motion data. However, most existing methods work in an offline fashion, i.e., they operate on a segmented sequence. There are a few methods specifically designed for online action recognition, which continually predicts action labels as a stream sequence proceeds. In view of this fact, we propose a question: can we draw inspirations and borrow techniques or descriptors from existing offline methods, and then apply these to online action recognition? Note that extending offline techniques or descriptors to online applications is not straightforward, since at least two problems—including real-time performance and sequence segmentation—are usually not considered in offline action recognition. In this paper, we give a positive answer to the question. To develop applicable online action recognition methods, we carefully explore feature extraction, sequence segmentation, computational costs, and classifier selection. The effectiveness of the developed methods is validated on the MSR 3D Online Action dataset and the MSR Daily Activity 3D dataset. |
format | Online Article Text |
id | pubmed-5855030 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-58550302018-03-20 Exploring 3D Human Action Recognition: from Offline to Online Li, Rui Liu, Zhenyu Tan, Jianrong Sensors (Basel) Article With the introduction of cost-effective depth sensors, a tremendous amount of research has been devoted to studying human action recognition using 3D motion data. However, most existing methods work in an offline fashion, i.e., they operate on a segmented sequence. There are a few methods specifically designed for online action recognition, which continually predicts action labels as a stream sequence proceeds. In view of this fact, we propose a question: can we draw inspirations and borrow techniques or descriptors from existing offline methods, and then apply these to online action recognition? Note that extending offline techniques or descriptors to online applications is not straightforward, since at least two problems—including real-time performance and sequence segmentation—are usually not considered in offline action recognition. In this paper, we give a positive answer to the question. To develop applicable online action recognition methods, we carefully explore feature extraction, sequence segmentation, computational costs, and classifier selection. The effectiveness of the developed methods is validated on the MSR 3D Online Action dataset and the MSR Daily Activity 3D dataset. MDPI 2018-02-20 /pmc/articles/PMC5855030/ /pubmed/29461502 http://dx.doi.org/10.3390/s18020633 Text en © 2018 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Li, Rui Liu, Zhenyu Tan, Jianrong Exploring 3D Human Action Recognition: from Offline to Online |
title | Exploring 3D Human Action Recognition: from Offline to Online |
title_full | Exploring 3D Human Action Recognition: from Offline to Online |
title_fullStr | Exploring 3D Human Action Recognition: from Offline to Online |
title_full_unstemmed | Exploring 3D Human Action Recognition: from Offline to Online |
title_short | Exploring 3D Human Action Recognition: from Offline to Online |
title_sort | exploring 3d human action recognition: from offline to online |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5855030/ https://www.ncbi.nlm.nih.gov/pubmed/29461502 http://dx.doi.org/10.3390/s18020633 |
work_keys_str_mv | AT lirui exploring3dhumanactionrecognitionfromofflinetoonline AT liuzhenyu exploring3dhumanactionrecognitionfromofflinetoonline AT tanjianrong exploring3dhumanactionrecognitionfromofflinetoonline |