Cargando…
Design and Evaluation of a Pervasive Coaching and Gamification Platform for Young Diabetes Patients †
Self monitoring, personal goal-setting and coaching, education and social support are strategies to help patients with chronic conditions in their daily care. Various tools have been developed, e.g., mobile digital coaching systems connected with wearable sensors, serious games and patient web porta...
Autores principales: | Klaassen, Randy, Bul, Kim C. M., op den Akker, Rieks, van der Burg, Gert Jan, Kato, Pamela M., Di Bitonto, Pierpaolo |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2018
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5855521/ https://www.ncbi.nlm.nih.gov/pubmed/29385750 http://dx.doi.org/10.3390/s18020402 |
Ejemplares similares
-
Automatic topic selection for long-term interaction with embodied conversational agents in health coaching: A micro-randomized trial
por: Beinema, Tessa, et al.
Publicado: (2022) -
Promoting Occupational Health through Gamification and E-Coaching: A 5-Month User Engagement Study
por: Zhang, Chao, et al.
Publicado: (2021) -
Gamification of POCUS: Are Students Learning?
por: Russell, Frances M, et al.
Publicado: (2023) -
Evaluation of a virtual coaching system eHealth intervention: A mixed methods observational cohort study in the Netherlands
por: Hurmuz, Marian Z.M., et al.
Publicado: (2022) -
Actionable Gamification
por: Chou, Yu-kai
Publicado: (2019)