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ReHabgame: A non-immersive virtual reality rehabilitation system with applications in neuroscience

This paper proposes the use of a non-immersive virtual reality rehabilitation system “ReHabgame” developed using Microsoft Kinect™ and the Thalmic™ Labs Myo gesture control armband. The ReHabgame was developed based on two third-person video games that provide a feasible possibility of assessing pos...

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Detalles Bibliográficos
Autores principales: Esfahlani, Shabnam Sadeghi, Thompson, Tommy, Parsa, Ali Davod, Brown, Ian, Cirstea, Silvia
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5857620/
https://www.ncbi.nlm.nih.gov/pubmed/29560446
http://dx.doi.org/10.1016/j.heliyon.2018.e00526

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