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The prevalence of chaotic dynamics in games with many players

We study adaptive learning in a typical p-player game. The payoffs of the games are randomly generated and then held fixed. The strategies of the players evolve through time as the players learn. The trajectories in the strategy space display a range of qualitatively different behaviours, with attra...

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Detalles Bibliográficos
Autores principales: Sanders, James B. T., Farmer, J. Doyne, Galla, Tobias
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5861132/
https://www.ncbi.nlm.nih.gov/pubmed/29559641
http://dx.doi.org/10.1038/s41598-018-22013-5
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author Sanders, James B. T.
Farmer, J. Doyne
Galla, Tobias
author_facet Sanders, James B. T.
Farmer, J. Doyne
Galla, Tobias
author_sort Sanders, James B. T.
collection PubMed
description We study adaptive learning in a typical p-player game. The payoffs of the games are randomly generated and then held fixed. The strategies of the players evolve through time as the players learn. The trajectories in the strategy space display a range of qualitatively different behaviours, with attractors that include unique fixed points, multiple fixed points, limit cycles and chaos. In the limit where the game is complicated, in the sense that the players can take many possible actions, we use a generating-functional approach to establish the parameter range in which learning dynamics converge to a stable fixed point. The size of this region goes to zero as the number of players goes to infinity, suggesting that complex non-equilibrium behaviour, exemplified by chaos, is the norm for complicated games with many players.
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spelling pubmed-58611322018-03-26 The prevalence of chaotic dynamics in games with many players Sanders, James B. T. Farmer, J. Doyne Galla, Tobias Sci Rep Article We study adaptive learning in a typical p-player game. The payoffs of the games are randomly generated and then held fixed. The strategies of the players evolve through time as the players learn. The trajectories in the strategy space display a range of qualitatively different behaviours, with attractors that include unique fixed points, multiple fixed points, limit cycles and chaos. In the limit where the game is complicated, in the sense that the players can take many possible actions, we use a generating-functional approach to establish the parameter range in which learning dynamics converge to a stable fixed point. The size of this region goes to zero as the number of players goes to infinity, suggesting that complex non-equilibrium behaviour, exemplified by chaos, is the norm for complicated games with many players. Nature Publishing Group UK 2018-03-20 /pmc/articles/PMC5861132/ /pubmed/29559641 http://dx.doi.org/10.1038/s41598-018-22013-5 Text en © The Author(s) 2018 Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/.
spellingShingle Article
Sanders, James B. T.
Farmer, J. Doyne
Galla, Tobias
The prevalence of chaotic dynamics in games with many players
title The prevalence of chaotic dynamics in games with many players
title_full The prevalence of chaotic dynamics in games with many players
title_fullStr The prevalence of chaotic dynamics in games with many players
title_full_unstemmed The prevalence of chaotic dynamics in games with many players
title_short The prevalence of chaotic dynamics in games with many players
title_sort prevalence of chaotic dynamics in games with many players
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5861132/
https://www.ncbi.nlm.nih.gov/pubmed/29559641
http://dx.doi.org/10.1038/s41598-018-22013-5
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