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On the Determinants and Outcomes of Passion for Playing Pokémon Go
In 2016, Pokémon Go became the most popular smartphone game. Despite the increasing popularity of this augmented reality game, to date, no studies have investigated passion for playing Pokémon Go. On the theoretical basis of the Dualistic Model of Passion (DMP), our goal was to investigate the assoc...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5862819/ https://www.ncbi.nlm.nih.gov/pubmed/29599735 http://dx.doi.org/10.3389/fpsyg.2018.00316 |
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author | Orosz, Gábor Zsila, Ágnes Vallerand, Robert J. Böthe, Beáta |
author_facet | Orosz, Gábor Zsila, Ágnes Vallerand, Robert J. Böthe, Beáta |
author_sort | Orosz, Gábor |
collection | PubMed |
description | In 2016, Pokémon Go became the most popular smartphone game. Despite the increasing popularity of this augmented reality game, to date, no studies have investigated passion for playing Pokémon Go. On the theoretical basis of the Dualistic Model of Passion (DMP), our goal was to investigate the associations between Pokémon Go playing motives, passion, and impulsivity. A total of 621 Pokémon Go players participated in the study (54.9% female; M(age) = 22.6 years, SD(age) = 4.4). It was found that impulsivity was more strongly associated with obsessive passion (OP) than with harmonious passion (HP). HP was associated with adaptive motives (i.e., outdoor activity, social, recreation, and nostalgia), while OP was associated with less adaptive motives (i.e., fantasy, escape, boredom, competition, and coping). Therefore, in line with the DMP, HP and OP for playing Pokémon Go can predict an almost perfectly distinguished set of adaptive or maladaptive playing motives, and OP has a noteworthy relationship with impulsivity as a determinant. |
format | Online Article Text |
id | pubmed-5862819 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-58628192018-03-29 On the Determinants and Outcomes of Passion for Playing Pokémon Go Orosz, Gábor Zsila, Ágnes Vallerand, Robert J. Böthe, Beáta Front Psychol Psychology In 2016, Pokémon Go became the most popular smartphone game. Despite the increasing popularity of this augmented reality game, to date, no studies have investigated passion for playing Pokémon Go. On the theoretical basis of the Dualistic Model of Passion (DMP), our goal was to investigate the associations between Pokémon Go playing motives, passion, and impulsivity. A total of 621 Pokémon Go players participated in the study (54.9% female; M(age) = 22.6 years, SD(age) = 4.4). It was found that impulsivity was more strongly associated with obsessive passion (OP) than with harmonious passion (HP). HP was associated with adaptive motives (i.e., outdoor activity, social, recreation, and nostalgia), while OP was associated with less adaptive motives (i.e., fantasy, escape, boredom, competition, and coping). Therefore, in line with the DMP, HP and OP for playing Pokémon Go can predict an almost perfectly distinguished set of adaptive or maladaptive playing motives, and OP has a noteworthy relationship with impulsivity as a determinant. Frontiers Media S.A. 2018-03-15 /pmc/articles/PMC5862819/ /pubmed/29599735 http://dx.doi.org/10.3389/fpsyg.2018.00316 Text en Copyright © 2018 Orosz, Zsila, Vallerand and Böthe. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Orosz, Gábor Zsila, Ágnes Vallerand, Robert J. Böthe, Beáta On the Determinants and Outcomes of Passion for Playing Pokémon Go |
title | On the Determinants and Outcomes of Passion for Playing Pokémon Go |
title_full | On the Determinants and Outcomes of Passion for Playing Pokémon Go |
title_fullStr | On the Determinants and Outcomes of Passion for Playing Pokémon Go |
title_full_unstemmed | On the Determinants and Outcomes of Passion for Playing Pokémon Go |
title_short | On the Determinants and Outcomes of Passion for Playing Pokémon Go |
title_sort | on the determinants and outcomes of passion for playing pokémon go |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5862819/ https://www.ncbi.nlm.nih.gov/pubmed/29599735 http://dx.doi.org/10.3389/fpsyg.2018.00316 |
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