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On the Determinants and Outcomes of Passion for Playing Pokémon Go

In 2016, Pokémon Go became the most popular smartphone game. Despite the increasing popularity of this augmented reality game, to date, no studies have investigated passion for playing Pokémon Go. On the theoretical basis of the Dualistic Model of Passion (DMP), our goal was to investigate the assoc...

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Autores principales: Orosz, Gábor, Zsila, Ágnes, Vallerand, Robert J., Böthe, Beáta
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5862819/
https://www.ncbi.nlm.nih.gov/pubmed/29599735
http://dx.doi.org/10.3389/fpsyg.2018.00316
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author Orosz, Gábor
Zsila, Ágnes
Vallerand, Robert J.
Böthe, Beáta
author_facet Orosz, Gábor
Zsila, Ágnes
Vallerand, Robert J.
Böthe, Beáta
author_sort Orosz, Gábor
collection PubMed
description In 2016, Pokémon Go became the most popular smartphone game. Despite the increasing popularity of this augmented reality game, to date, no studies have investigated passion for playing Pokémon Go. On the theoretical basis of the Dualistic Model of Passion (DMP), our goal was to investigate the associations between Pokémon Go playing motives, passion, and impulsivity. A total of 621 Pokémon Go players participated in the study (54.9% female; M(age) = 22.6 years, SD(age) = 4.4). It was found that impulsivity was more strongly associated with obsessive passion (OP) than with harmonious passion (HP). HP was associated with adaptive motives (i.e., outdoor activity, social, recreation, and nostalgia), while OP was associated with less adaptive motives (i.e., fantasy, escape, boredom, competition, and coping). Therefore, in line with the DMP, HP and OP for playing Pokémon Go can predict an almost perfectly distinguished set of adaptive or maladaptive playing motives, and OP has a noteworthy relationship with impulsivity as a determinant.
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spelling pubmed-58628192018-03-29 On the Determinants and Outcomes of Passion for Playing Pokémon Go Orosz, Gábor Zsila, Ágnes Vallerand, Robert J. Böthe, Beáta Front Psychol Psychology In 2016, Pokémon Go became the most popular smartphone game. Despite the increasing popularity of this augmented reality game, to date, no studies have investigated passion for playing Pokémon Go. On the theoretical basis of the Dualistic Model of Passion (DMP), our goal was to investigate the associations between Pokémon Go playing motives, passion, and impulsivity. A total of 621 Pokémon Go players participated in the study (54.9% female; M(age) = 22.6 years, SD(age) = 4.4). It was found that impulsivity was more strongly associated with obsessive passion (OP) than with harmonious passion (HP). HP was associated with adaptive motives (i.e., outdoor activity, social, recreation, and nostalgia), while OP was associated with less adaptive motives (i.e., fantasy, escape, boredom, competition, and coping). Therefore, in line with the DMP, HP and OP for playing Pokémon Go can predict an almost perfectly distinguished set of adaptive or maladaptive playing motives, and OP has a noteworthy relationship with impulsivity as a determinant. Frontiers Media S.A. 2018-03-15 /pmc/articles/PMC5862819/ /pubmed/29599735 http://dx.doi.org/10.3389/fpsyg.2018.00316 Text en Copyright © 2018 Orosz, Zsila, Vallerand and Böthe. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Orosz, Gábor
Zsila, Ágnes
Vallerand, Robert J.
Böthe, Beáta
On the Determinants and Outcomes of Passion for Playing Pokémon Go
title On the Determinants and Outcomes of Passion for Playing Pokémon Go
title_full On the Determinants and Outcomes of Passion for Playing Pokémon Go
title_fullStr On the Determinants and Outcomes of Passion for Playing Pokémon Go
title_full_unstemmed On the Determinants and Outcomes of Passion for Playing Pokémon Go
title_short On the Determinants and Outcomes of Passion for Playing Pokémon Go
title_sort on the determinants and outcomes of passion for playing pokémon go
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5862819/
https://www.ncbi.nlm.nih.gov/pubmed/29599735
http://dx.doi.org/10.3389/fpsyg.2018.00316
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