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Robotic gaming prototype for upper limb exercise: Effects of age and embodiment on user preferences and movement

BACKGROUND: Effective human-robot interactions in rehabilitation necessitates an understanding of how these should be tailored to the needs of the human. We report on a robotic system developed as a partner on a 3-D everyday task, using a gamified approach. OBJECTIVES: To: (1) design and test a prot...

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Detalles Bibliográficos
Autores principales: Eizicovits, Danny, Edan, Yael, Tabak, Iris, Levy-Tzedek, Shelly
Formato: Online Artículo Texto
Lenguaje:English
Publicado: IOS Press 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5870005/
https://www.ncbi.nlm.nih.gov/pubmed/29526862
http://dx.doi.org/10.3233/RNN-170802

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