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Robotic gaming prototype for upper limb exercise: Effects of age and embodiment on user preferences and movement
BACKGROUND: Effective human-robot interactions in rehabilitation necessitates an understanding of how these should be tailored to the needs of the human. We report on a robotic system developed as a partner on a 3-D everyday task, using a gamified approach. OBJECTIVES: To: (1) design and test a prot...
Autores principales: | Eizicovits, Danny, Edan, Yael, Tabak, Iris, Levy-Tzedek, Shelly |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
IOS Press
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5870005/ https://www.ncbi.nlm.nih.gov/pubmed/29526862 http://dx.doi.org/10.3233/RNN-170802 |
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