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Smooth leader or sharp follower? Playing the mirror game with a robot

BACKGROUND: The increasing number of opportunities for human-robot interactions in various settings, from industry through home use to rehabilitation, creates a need to understand how to best personalize human-robot interactions to fit both the user and the task at hand. In the current experiment, w...

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Autores principales: Kashi, Shir, Levy-Tzedek, Shelly
Formato: Online Artículo Texto
Lenguaje:English
Publicado: IOS Press 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5870026/
https://www.ncbi.nlm.nih.gov/pubmed/29036853
http://dx.doi.org/10.3233/RNN-170756
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author Kashi, Shir
Levy-Tzedek, Shelly
author_facet Kashi, Shir
Levy-Tzedek, Shelly
author_sort Kashi, Shir
collection PubMed
description BACKGROUND: The increasing number of opportunities for human-robot interactions in various settings, from industry through home use to rehabilitation, creates a need to understand how to best personalize human-robot interactions to fit both the user and the task at hand. In the current experiment, we explored a human-robot collaborative task of joint movement, in the context of an interactive game. OBJECTIVE: We set out to test people’s preferences when interacting with a robotic arm, playing a leader-follower imitation game (the mirror game). METHODS: Twenty two young participants played the mirror game with the robotic arm, where one player (person or robot) followed the movements of the other. Each partner (person and robot) was leading part of the time, and following part of the time. When the robotic arm was leading the joint movement, it performed movements that were either sharp or smooth, which participants were later asked to rate. RESULTS: The greatest preference was given to smooth movements. Half of the participants preferred to lead, and half preferred to follow. Importantly, we found that the movements of the robotic arm primed the subsequent movements performed by the participants. CONCLUSION: The priming effect by the robot on the movements of the human should be considered when designing interactions with robots. Our results demonstrate individual differences in preferences regarding the role of the human and the joint motion path of the robot and the human when performing the mirror game collaborative task, and highlight the importance of personalized human-robot interactions.
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spelling pubmed-58700262018-03-29 Smooth leader or sharp follower? Playing the mirror game with a robot Kashi, Shir Levy-Tzedek, Shelly Restor Neurol Neurosci Research Article BACKGROUND: The increasing number of opportunities for human-robot interactions in various settings, from industry through home use to rehabilitation, creates a need to understand how to best personalize human-robot interactions to fit both the user and the task at hand. In the current experiment, we explored a human-robot collaborative task of joint movement, in the context of an interactive game. OBJECTIVE: We set out to test people’s preferences when interacting with a robotic arm, playing a leader-follower imitation game (the mirror game). METHODS: Twenty two young participants played the mirror game with the robotic arm, where one player (person or robot) followed the movements of the other. Each partner (person and robot) was leading part of the time, and following part of the time. When the robotic arm was leading the joint movement, it performed movements that were either sharp or smooth, which participants were later asked to rate. RESULTS: The greatest preference was given to smooth movements. Half of the participants preferred to lead, and half preferred to follow. Importantly, we found that the movements of the robotic arm primed the subsequent movements performed by the participants. CONCLUSION: The priming effect by the robot on the movements of the human should be considered when designing interactions with robots. Our results demonstrate individual differences in preferences regarding the role of the human and the joint motion path of the robot and the human when performing the mirror game collaborative task, and highlight the importance of personalized human-robot interactions. IOS Press 2018-03-08 /pmc/articles/PMC5870026/ /pubmed/29036853 http://dx.doi.org/10.3233/RNN-170756 Text en © 2018 – IOS Press and the authors. All rights reserved https://creativecommons.org/licenses/by-nc/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution Non-Commercial (CC BY-NC 4.0) License (https://creativecommons.org/licenses/by-nc/4.0/) , which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Research Article
Kashi, Shir
Levy-Tzedek, Shelly
Smooth leader or sharp follower? Playing the mirror game with a robot
title Smooth leader or sharp follower? Playing the mirror game with a robot
title_full Smooth leader or sharp follower? Playing the mirror game with a robot
title_fullStr Smooth leader or sharp follower? Playing the mirror game with a robot
title_full_unstemmed Smooth leader or sharp follower? Playing the mirror game with a robot
title_short Smooth leader or sharp follower? Playing the mirror game with a robot
title_sort smooth leader or sharp follower? playing the mirror game with a robot
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5870026/
https://www.ncbi.nlm.nih.gov/pubmed/29036853
http://dx.doi.org/10.3233/RNN-170756
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