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The Effects of Aerobic Exercise and Gaming on Cognitive Performance

The purpose of our study was to investigate the effects of video gaming, aerobic exercise (biking), and the combination of these two activities on the domains of cognitive performance: selective attention, processing speed, and executive functioning. The study was a randomized clinical trial with 40...

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Autores principales: Douris, Peter C., Handrakis, John P., Apergis, Demitra, Mangus, Robert B., Patel, Rima, Limtao, Jessica, Platonova, Svetlana, Gregorio, Aladino, Luty, Elliot
Formato: Online Artículo Texto
Lenguaje:English
Publicado: De Gruyter Open 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5873338/
https://www.ncbi.nlm.nih.gov/pubmed/29599861
http://dx.doi.org/10.1515/hukin-2017-0134
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author Douris, Peter C.
Handrakis, John P.
Apergis, Demitra
Mangus, Robert B.
Patel, Rima
Limtao, Jessica
Platonova, Svetlana
Gregorio, Aladino
Luty, Elliot
author_facet Douris, Peter C.
Handrakis, John P.
Apergis, Demitra
Mangus, Robert B.
Patel, Rima
Limtao, Jessica
Platonova, Svetlana
Gregorio, Aladino
Luty, Elliot
author_sort Douris, Peter C.
collection PubMed
description The purpose of our study was to investigate the effects of video gaming, aerobic exercise (biking), and the combination of these two activities on the domains of cognitive performance: selective attention, processing speed, and executive functioning. The study was a randomized clinical trial with 40 subjects (mean age 23.7 ± 1.8 years) randomized to one of four thirty-minute conditions: video gaming, biking, simultaneous gaming and biking, and a control condition. Cognitive performance was measured pre and post condition using the Stroop test and Trails B test. A mixed design was utilized. While video gaming, biking, simultaneous gaming and biking conditions improved selective attention and processing speed (p < 0.05), only the bike condition improved the highest order of cognitive performance, executive function (p < 0.01). There were no changes in cognitive performance for the control condition. Previous studies have shown that if tasks approach the limits of attentional capacity there is an increase in the overall chance for errors, known as the dual-task deficit. Simultaneous biking and gaming may have surpassed attentional capacity limits, ultimately increasing errors during the executive function tests of our cognitive performance battery. The results suggest that the fatiguing effects of a combined physically and mentally challenging task that extends after the exercise cessation may overcome the eventual beneficial cognitive effects derived from the physical exercise.
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spelling pubmed-58733382018-03-29 The Effects of Aerobic Exercise and Gaming on Cognitive Performance Douris, Peter C. Handrakis, John P. Apergis, Demitra Mangus, Robert B. Patel, Rima Limtao, Jessica Platonova, Svetlana Gregorio, Aladino Luty, Elliot J Hum Kinet Section II – Exercise Physiology & Sports Medicine The purpose of our study was to investigate the effects of video gaming, aerobic exercise (biking), and the combination of these two activities on the domains of cognitive performance: selective attention, processing speed, and executive functioning. The study was a randomized clinical trial with 40 subjects (mean age 23.7 ± 1.8 years) randomized to one of four thirty-minute conditions: video gaming, biking, simultaneous gaming and biking, and a control condition. Cognitive performance was measured pre and post condition using the Stroop test and Trails B test. A mixed design was utilized. While video gaming, biking, simultaneous gaming and biking conditions improved selective attention and processing speed (p < 0.05), only the bike condition improved the highest order of cognitive performance, executive function (p < 0.01). There were no changes in cognitive performance for the control condition. Previous studies have shown that if tasks approach the limits of attentional capacity there is an increase in the overall chance for errors, known as the dual-task deficit. Simultaneous biking and gaming may have surpassed attentional capacity limits, ultimately increasing errors during the executive function tests of our cognitive performance battery. The results suggest that the fatiguing effects of a combined physically and mentally challenging task that extends after the exercise cessation may overcome the eventual beneficial cognitive effects derived from the physical exercise. De Gruyter Open 2018-03-23 /pmc/articles/PMC5873338/ /pubmed/29599861 http://dx.doi.org/10.1515/hukin-2017-0134 Text en © 2018 Editorial Committee of Journal of Human Kinetics
spellingShingle Section II – Exercise Physiology & Sports Medicine
Douris, Peter C.
Handrakis, John P.
Apergis, Demitra
Mangus, Robert B.
Patel, Rima
Limtao, Jessica
Platonova, Svetlana
Gregorio, Aladino
Luty, Elliot
The Effects of Aerobic Exercise and Gaming on Cognitive Performance
title The Effects of Aerobic Exercise and Gaming on Cognitive Performance
title_full The Effects of Aerobic Exercise and Gaming on Cognitive Performance
title_fullStr The Effects of Aerobic Exercise and Gaming on Cognitive Performance
title_full_unstemmed The Effects of Aerobic Exercise and Gaming on Cognitive Performance
title_short The Effects of Aerobic Exercise and Gaming on Cognitive Performance
title_sort effects of aerobic exercise and gaming on cognitive performance
topic Section II – Exercise Physiology & Sports Medicine
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5873338/
https://www.ncbi.nlm.nih.gov/pubmed/29599861
http://dx.doi.org/10.1515/hukin-2017-0134
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