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The combined use of virtual reality and EEG to study language processing in naturalistic environments

When we comprehend language, we often do this in rich settings where we can use many cues to understand what someone is saying. However, it has traditionally been difficult to design experiments with rich three-dimensional contexts that resemble our everyday environments, while maintaining control o...

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Autores principales: Tromp, Johanne, Peeters, David, Meyer, Antje S., Hagoort, Peter
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5880850/
https://www.ncbi.nlm.nih.gov/pubmed/28550656
http://dx.doi.org/10.3758/s13428-017-0911-9
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author Tromp, Johanne
Peeters, David
Meyer, Antje S.
Hagoort, Peter
author_facet Tromp, Johanne
Peeters, David
Meyer, Antje S.
Hagoort, Peter
author_sort Tromp, Johanne
collection PubMed
description When we comprehend language, we often do this in rich settings where we can use many cues to understand what someone is saying. However, it has traditionally been difficult to design experiments with rich three-dimensional contexts that resemble our everyday environments, while maintaining control over the linguistic and nonlinguistic information that is available. Here we test the validity of combining electroencephalography (EEG) and virtual reality (VR) to overcome this problem. We recorded electrophysiological brain activity during language processing in a well-controlled three-dimensional virtual audiovisual environment. Participants were immersed in a virtual restaurant while wearing EEG equipment. In the restaurant, participants encountered virtual restaurant guests. Each guest was seated at a separate table with an object on it (e.g., a plate with salmon). The restaurant guest would then produce a sentence (e.g., “I just ordered this salmon.”). The noun in the spoken sentence could either match (“salmon”) or mismatch (“pasta”) the object on the table, creating a situation in which the auditory information was either appropriate or inappropriate in the visual context. We observed a reliable N400 effect as a consequence of the mismatch. This finding validates the combined use of VR and EEG as a tool to study the neurophysiological mechanisms of everyday language comprehension in rich, ecologically valid settings.
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spelling pubmed-58808502018-04-05 The combined use of virtual reality and EEG to study language processing in naturalistic environments Tromp, Johanne Peeters, David Meyer, Antje S. Hagoort, Peter Behav Res Methods Article When we comprehend language, we often do this in rich settings where we can use many cues to understand what someone is saying. However, it has traditionally been difficult to design experiments with rich three-dimensional contexts that resemble our everyday environments, while maintaining control over the linguistic and nonlinguistic information that is available. Here we test the validity of combining electroencephalography (EEG) and virtual reality (VR) to overcome this problem. We recorded electrophysiological brain activity during language processing in a well-controlled three-dimensional virtual audiovisual environment. Participants were immersed in a virtual restaurant while wearing EEG equipment. In the restaurant, participants encountered virtual restaurant guests. Each guest was seated at a separate table with an object on it (e.g., a plate with salmon). The restaurant guest would then produce a sentence (e.g., “I just ordered this salmon.”). The noun in the spoken sentence could either match (“salmon”) or mismatch (“pasta”) the object on the table, creating a situation in which the auditory information was either appropriate or inappropriate in the visual context. We observed a reliable N400 effect as a consequence of the mismatch. This finding validates the combined use of VR and EEG as a tool to study the neurophysiological mechanisms of everyday language comprehension in rich, ecologically valid settings. Springer US 2017-05-26 2018 /pmc/articles/PMC5880850/ /pubmed/28550656 http://dx.doi.org/10.3758/s13428-017-0911-9 Text en © The Author(s) 2017 Open Access This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.
spellingShingle Article
Tromp, Johanne
Peeters, David
Meyer, Antje S.
Hagoort, Peter
The combined use of virtual reality and EEG to study language processing in naturalistic environments
title The combined use of virtual reality and EEG to study language processing in naturalistic environments
title_full The combined use of virtual reality and EEG to study language processing in naturalistic environments
title_fullStr The combined use of virtual reality and EEG to study language processing in naturalistic environments
title_full_unstemmed The combined use of virtual reality and EEG to study language processing in naturalistic environments
title_short The combined use of virtual reality and EEG to study language processing in naturalistic environments
title_sort combined use of virtual reality and eeg to study language processing in naturalistic environments
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5880850/
https://www.ncbi.nlm.nih.gov/pubmed/28550656
http://dx.doi.org/10.3758/s13428-017-0911-9
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