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From problem people to addictive products: a qualitative study on rethinking gambling policy from the perspective of lived experience

BACKGROUND: Previous research has shown that government and industry discussions of gambling may focus on personal responsibility for gambling harm. In Australia, these discussions have largely excluded people with lived experience of problem gambling, including those involved in peer support and ad...

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Autores principales: Miller, Helen E., Thomas, Samantha L., Robinson, Priscilla
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5887168/
https://www.ncbi.nlm.nih.gov/pubmed/29622018
http://dx.doi.org/10.1186/s12954-018-0220-3
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author Miller, Helen E.
Thomas, Samantha L.
Robinson, Priscilla
author_facet Miller, Helen E.
Thomas, Samantha L.
Robinson, Priscilla
author_sort Miller, Helen E.
collection PubMed
description BACKGROUND: Previous research has shown that government and industry discussions of gambling may focus on personal responsibility for gambling harm. In Australia, these discussions have largely excluded people with lived experience of problem gambling, including those involved in peer support and advocacy. METHODS: We conducted 26 in-depth interviews with people with current or previous problem gambling on electronic gaming machines (EGMs) involved in peer support and advocacy activities, using an approach informed by Interpretive Policy Analysis and Constructivist Grounded Theory. RESULTS: Participants perceived that government and industry discussed gambling as safe and entertaining with a focus on personal responsibility for problem gambling. This focus on personal responsibility was perceived to increase stigma associated with problem gambling. In contrast, they described gambling as risky, addictive and harmful, with problem gambling resulting from the design of EGMs. As a result of their different perspectives, participants proposed different interventions to reduce gambling harm, including reducing accessibility and making products safer. CONCLUSIONS: Challenging the discourses used by governments and industry to describe gambling, using the lived experience of people with experience of gambling harm, may result in reduced stigma associated with problem gambling, and more effective public policy approaches to reducing harm.
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spelling pubmed-58871682018-04-09 From problem people to addictive products: a qualitative study on rethinking gambling policy from the perspective of lived experience Miller, Helen E. Thomas, Samantha L. Robinson, Priscilla Harm Reduct J Research BACKGROUND: Previous research has shown that government and industry discussions of gambling may focus on personal responsibility for gambling harm. In Australia, these discussions have largely excluded people with lived experience of problem gambling, including those involved in peer support and advocacy. METHODS: We conducted 26 in-depth interviews with people with current or previous problem gambling on electronic gaming machines (EGMs) involved in peer support and advocacy activities, using an approach informed by Interpretive Policy Analysis and Constructivist Grounded Theory. RESULTS: Participants perceived that government and industry discussed gambling as safe and entertaining with a focus on personal responsibility for problem gambling. This focus on personal responsibility was perceived to increase stigma associated with problem gambling. In contrast, they described gambling as risky, addictive and harmful, with problem gambling resulting from the design of EGMs. As a result of their different perspectives, participants proposed different interventions to reduce gambling harm, including reducing accessibility and making products safer. CONCLUSIONS: Challenging the discourses used by governments and industry to describe gambling, using the lived experience of people with experience of gambling harm, may result in reduced stigma associated with problem gambling, and more effective public policy approaches to reducing harm. BioMed Central 2018-04-06 /pmc/articles/PMC5887168/ /pubmed/29622018 http://dx.doi.org/10.1186/s12954-018-0220-3 Text en © The Author(s). 2018 Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated.
spellingShingle Research
Miller, Helen E.
Thomas, Samantha L.
Robinson, Priscilla
From problem people to addictive products: a qualitative study on rethinking gambling policy from the perspective of lived experience
title From problem people to addictive products: a qualitative study on rethinking gambling policy from the perspective of lived experience
title_full From problem people to addictive products: a qualitative study on rethinking gambling policy from the perspective of lived experience
title_fullStr From problem people to addictive products: a qualitative study on rethinking gambling policy from the perspective of lived experience
title_full_unstemmed From problem people to addictive products: a qualitative study on rethinking gambling policy from the perspective of lived experience
title_short From problem people to addictive products: a qualitative study on rethinking gambling policy from the perspective of lived experience
title_sort from problem people to addictive products: a qualitative study on rethinking gambling policy from the perspective of lived experience
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5887168/
https://www.ncbi.nlm.nih.gov/pubmed/29622018
http://dx.doi.org/10.1186/s12954-018-0220-3
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