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Arousing emoticons edit stream/bounce perception of objects moving past each other

When two identical objects move toward each other, overlap completely, and continue toward opposite ends of a space, observers might perceive them as streaming through or bouncing off each other. This phenomenon is known as ‘stream/bounce perception’. In this study, we investigated the effect of the...

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Autores principales: Gobara, Akihiko, Yoshimura, Naoto, Yamada, Yuki
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5893621/
https://www.ncbi.nlm.nih.gov/pubmed/29636497
http://dx.doi.org/10.1038/s41598-018-23973-4
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author Gobara, Akihiko
Yoshimura, Naoto
Yamada, Yuki
author_facet Gobara, Akihiko
Yoshimura, Naoto
Yamada, Yuki
author_sort Gobara, Akihiko
collection PubMed
description When two identical objects move toward each other, overlap completely, and continue toward opposite ends of a space, observers might perceive them as streaming through or bouncing off each other. This phenomenon is known as ‘stream/bounce perception’. In this study, we investigated the effect of the presentation of emoticons on stream/bounce perception in five experiments. In Experiment 1, we used emoticons representing anger (‘(‘∧’)’), a smile (‘(^_^)’), and a sober face (‘(°_°)’, as a control), and observers were asked to judge whether two objects unrelated to the emoticon had streamed through or bounced off each other. The anger emoticon biased perception toward bouncing when compared with the smile or sober face emoticon. In Experiments 2 and 3, we controlled for the valence and arousal of emoticons, and found that arousal influenced stream/bounce perception but valence did not. Experiments 4 and 5 ruled out the possibility of attentional capture and response bias for the emoticon with higher arousal. Taken together, the findings indicate that emoticons with higher arousal evoke a mental image of a ‘collision’ in observers, thereby eliciting the bounce perception.
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spelling pubmed-58936212018-04-12 Arousing emoticons edit stream/bounce perception of objects moving past each other Gobara, Akihiko Yoshimura, Naoto Yamada, Yuki Sci Rep Article When two identical objects move toward each other, overlap completely, and continue toward opposite ends of a space, observers might perceive them as streaming through or bouncing off each other. This phenomenon is known as ‘stream/bounce perception’. In this study, we investigated the effect of the presentation of emoticons on stream/bounce perception in five experiments. In Experiment 1, we used emoticons representing anger (‘(‘∧’)’), a smile (‘(^_^)’), and a sober face (‘(°_°)’, as a control), and observers were asked to judge whether two objects unrelated to the emoticon had streamed through or bounced off each other. The anger emoticon biased perception toward bouncing when compared with the smile or sober face emoticon. In Experiments 2 and 3, we controlled for the valence and arousal of emoticons, and found that arousal influenced stream/bounce perception but valence did not. Experiments 4 and 5 ruled out the possibility of attentional capture and response bias for the emoticon with higher arousal. Taken together, the findings indicate that emoticons with higher arousal evoke a mental image of a ‘collision’ in observers, thereby eliciting the bounce perception. Nature Publishing Group UK 2018-04-10 /pmc/articles/PMC5893621/ /pubmed/29636497 http://dx.doi.org/10.1038/s41598-018-23973-4 Text en © The Author(s) 2018 Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/.
spellingShingle Article
Gobara, Akihiko
Yoshimura, Naoto
Yamada, Yuki
Arousing emoticons edit stream/bounce perception of objects moving past each other
title Arousing emoticons edit stream/bounce perception of objects moving past each other
title_full Arousing emoticons edit stream/bounce perception of objects moving past each other
title_fullStr Arousing emoticons edit stream/bounce perception of objects moving past each other
title_full_unstemmed Arousing emoticons edit stream/bounce perception of objects moving past each other
title_short Arousing emoticons edit stream/bounce perception of objects moving past each other
title_sort arousing emoticons edit stream/bounce perception of objects moving past each other
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5893621/
https://www.ncbi.nlm.nih.gov/pubmed/29636497
http://dx.doi.org/10.1038/s41598-018-23973-4
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