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Matching optical flow to motor speed in virtual reality while running on a treadmill

We investigated how visual and kinaesthetic/efferent information is integrated for speed perception in running. Twelve moderately trained to trained subjects ran on a treadmill at three different speeds (8, 10, 12 km/h) in front of a moving virtual scene. They were asked to match the visual speed of...

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Detalles Bibliográficos
Autores principales: Caramenti, Martina, Lafortuna, Claudio L., Mugellini, Elena, Abou Khaled, Omar, Bresciani, Jean-Pierre, Dubois, Amandine
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5895071/
https://www.ncbi.nlm.nih.gov/pubmed/29641564
http://dx.doi.org/10.1371/journal.pone.0195781
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author Caramenti, Martina
Lafortuna, Claudio L.
Mugellini, Elena
Abou Khaled, Omar
Bresciani, Jean-Pierre
Dubois, Amandine
author_facet Caramenti, Martina
Lafortuna, Claudio L.
Mugellini, Elena
Abou Khaled, Omar
Bresciani, Jean-Pierre
Dubois, Amandine
author_sort Caramenti, Martina
collection PubMed
description We investigated how visual and kinaesthetic/efferent information is integrated for speed perception in running. Twelve moderately trained to trained subjects ran on a treadmill at three different speeds (8, 10, 12 km/h) in front of a moving virtual scene. They were asked to match the visual speed of the scene to their running speed–i.e., treadmill’s speed. For each trial, participants indicated whether the scene was moving slower or faster than they were running. Visual speed was adjusted according to their response using a staircase until the Point of Subjective Equality (PSE) was reached, i.e., until visual and running speed were perceived as equivalent. For all three running speeds, participants systematically underestimated the visual speed relative to their actual running speed. Indeed, the speed of the visual scene had to exceed the actual running speed in order to be perceived as equivalent to the treadmill speed. The underestimation of visual speed was speed-dependent, and percentage of underestimation relative to running speed ranged from 15% at 8km/h to 31% at 12km/h. We suggest that this fact should be taken into consideration to improve the design of attractive treadmill-mediated virtual environments enhancing engagement into physical activity for healthier lifestyles and disease prevention and care.
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spelling pubmed-58950712018-05-04 Matching optical flow to motor speed in virtual reality while running on a treadmill Caramenti, Martina Lafortuna, Claudio L. Mugellini, Elena Abou Khaled, Omar Bresciani, Jean-Pierre Dubois, Amandine PLoS One Research Article We investigated how visual and kinaesthetic/efferent information is integrated for speed perception in running. Twelve moderately trained to trained subjects ran on a treadmill at three different speeds (8, 10, 12 km/h) in front of a moving virtual scene. They were asked to match the visual speed of the scene to their running speed–i.e., treadmill’s speed. For each trial, participants indicated whether the scene was moving slower or faster than they were running. Visual speed was adjusted according to their response using a staircase until the Point of Subjective Equality (PSE) was reached, i.e., until visual and running speed were perceived as equivalent. For all three running speeds, participants systematically underestimated the visual speed relative to their actual running speed. Indeed, the speed of the visual scene had to exceed the actual running speed in order to be perceived as equivalent to the treadmill speed. The underestimation of visual speed was speed-dependent, and percentage of underestimation relative to running speed ranged from 15% at 8km/h to 31% at 12km/h. We suggest that this fact should be taken into consideration to improve the design of attractive treadmill-mediated virtual environments enhancing engagement into physical activity for healthier lifestyles and disease prevention and care. Public Library of Science 2018-04-11 /pmc/articles/PMC5895071/ /pubmed/29641564 http://dx.doi.org/10.1371/journal.pone.0195781 Text en © 2018 Caramenti et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Caramenti, Martina
Lafortuna, Claudio L.
Mugellini, Elena
Abou Khaled, Omar
Bresciani, Jean-Pierre
Dubois, Amandine
Matching optical flow to motor speed in virtual reality while running on a treadmill
title Matching optical flow to motor speed in virtual reality while running on a treadmill
title_full Matching optical flow to motor speed in virtual reality while running on a treadmill
title_fullStr Matching optical flow to motor speed in virtual reality while running on a treadmill
title_full_unstemmed Matching optical flow to motor speed in virtual reality while running on a treadmill
title_short Matching optical flow to motor speed in virtual reality while running on a treadmill
title_sort matching optical flow to motor speed in virtual reality while running on a treadmill
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5895071/
https://www.ncbi.nlm.nih.gov/pubmed/29641564
http://dx.doi.org/10.1371/journal.pone.0195781
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