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Exploring the use of a gamified intervention for encouraging physical activity in adolescents: a qualitative longitudinal study in Northern Ireland

OBJECTIVE: To explore the temporal changes of adolescents’ views and experiences of participating in a gamified intervention to encourage physical activity behaviour and associated processes of behaviour change. DESIGN: A qualitative longitudinal design was adopted whereby focus groups were conducte...

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Detalles Bibliográficos
Autores principales: Corepal, Rekesh, Best, Paul, O’Neill, Roisin, Tully, Mark A, Edwards, Mark, Jago, Russell, Miller, Sarah J, Kee, Frank, Hunter, Ruth F
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BMJ Publishing Group 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5914771/
https://www.ncbi.nlm.nih.gov/pubmed/29678971
http://dx.doi.org/10.1136/bmjopen-2017-019663