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The Elderly Perceived Meanings and Values of Virtual Reality Leisure Activities: A Means-End Chain Approach
This study uses means-end chain (MEC) techniques to examine the awareness, decision-making procedure, and personal values of the elderly with regard to virtual reality leisure activities. The results of the study show that elderly respondents value virtual reality leisure activities that are fun, sa...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5923705/ https://www.ncbi.nlm.nih.gov/pubmed/29614012 http://dx.doi.org/10.3390/ijerph15040663 |
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author | Lin, Cheng-Shih Jeng, Mei-Yuan Yeh, Tsu-Ming |
author_facet | Lin, Cheng-Shih Jeng, Mei-Yuan Yeh, Tsu-Ming |
author_sort | Lin, Cheng-Shih |
collection | PubMed |
description | This study uses means-end chain (MEC) techniques to examine the awareness, decision-making procedure, and personal values of the elderly with regard to virtual reality leisure activities. The results of the study show that elderly respondents value virtual reality leisure activities that are fun, safe, and easy. In terms of outcome benefits, elderly respondents value feeling physically and mentally healthy, firsthand experience, and satisfied curiosity. In value terms, elderly respondents hope that their chosen virtual reality leisure activities improve not only their relationships with others, but also their enjoyment, quality of life, and sense of belonging. The results show that, while consumers with different awarenesses of virtual reality leisure activities have different decision-making processes, they share creating “good memories” as the terminal value with the most significant effect. This presents a potential opportunity to promote virtual reality leisure activities. Relevant bodies or enterprises can seek to create good memories in consumers by developing activities that are safe and fun, promote good health, and provide good service, thereby attracting the interest of elderly consumers. |
format | Online Article Text |
id | pubmed-5923705 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-59237052018-05-03 The Elderly Perceived Meanings and Values of Virtual Reality Leisure Activities: A Means-End Chain Approach Lin, Cheng-Shih Jeng, Mei-Yuan Yeh, Tsu-Ming Int J Environ Res Public Health Article This study uses means-end chain (MEC) techniques to examine the awareness, decision-making procedure, and personal values of the elderly with regard to virtual reality leisure activities. The results of the study show that elderly respondents value virtual reality leisure activities that are fun, safe, and easy. In terms of outcome benefits, elderly respondents value feeling physically and mentally healthy, firsthand experience, and satisfied curiosity. In value terms, elderly respondents hope that their chosen virtual reality leisure activities improve not only their relationships with others, but also their enjoyment, quality of life, and sense of belonging. The results show that, while consumers with different awarenesses of virtual reality leisure activities have different decision-making processes, they share creating “good memories” as the terminal value with the most significant effect. This presents a potential opportunity to promote virtual reality leisure activities. Relevant bodies or enterprises can seek to create good memories in consumers by developing activities that are safe and fun, promote good health, and provide good service, thereby attracting the interest of elderly consumers. MDPI 2018-04-03 2018-04 /pmc/articles/PMC5923705/ /pubmed/29614012 http://dx.doi.org/10.3390/ijerph15040663 Text en © 2018 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Lin, Cheng-Shih Jeng, Mei-Yuan Yeh, Tsu-Ming The Elderly Perceived Meanings and Values of Virtual Reality Leisure Activities: A Means-End Chain Approach |
title | The Elderly Perceived Meanings and Values of Virtual Reality Leisure Activities: A Means-End Chain Approach |
title_full | The Elderly Perceived Meanings and Values of Virtual Reality Leisure Activities: A Means-End Chain Approach |
title_fullStr | The Elderly Perceived Meanings and Values of Virtual Reality Leisure Activities: A Means-End Chain Approach |
title_full_unstemmed | The Elderly Perceived Meanings and Values of Virtual Reality Leisure Activities: A Means-End Chain Approach |
title_short | The Elderly Perceived Meanings and Values of Virtual Reality Leisure Activities: A Means-End Chain Approach |
title_sort | elderly perceived meanings and values of virtual reality leisure activities: a means-end chain approach |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5923705/ https://www.ncbi.nlm.nih.gov/pubmed/29614012 http://dx.doi.org/10.3390/ijerph15040663 |
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