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Brain Training Games Enhance Cognitive Function in Healthy Subjects
BACKGROUND: Brain training games (BTG) are believed to play a major role in improving cognitive functions. The current study evaluated if BTG showed positive impact on attention and memory functions compared with baseline visit in healthy subjects. MATERIAL/METHODS: The study was carried out from Oc...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
International Scientific Literature, Inc.
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5930973/ https://www.ncbi.nlm.nih.gov/pubmed/29674605 http://dx.doi.org/10.12659/MSMBR.909022 |
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author | Al-Thaqib, Abdulrahman Al-Sultan, Fahad Al-Zahrani, Abdullah Al-Kahtani, Fahad Al-Regaiey, Khalid Iqbal, Muhammad Bashir, Shahid |
author_facet | Al-Thaqib, Abdulrahman Al-Sultan, Fahad Al-Zahrani, Abdullah Al-Kahtani, Fahad Al-Regaiey, Khalid Iqbal, Muhammad Bashir, Shahid |
author_sort | Al-Thaqib, Abdulrahman |
collection | PubMed |
description | BACKGROUND: Brain training games (BTG) are believed to play a major role in improving cognitive functions. The current study evaluated if BTG showed positive impact on attention and memory functions compared with baseline visit in healthy subjects. MATERIAL/METHODS: The study was carried out from October 2015 until April 2016 in the Department of Physiology, College of Medicine, King Saud University and in King Khalid University Hospital (KKUH), Riyadh, Saudi Arabia. We enrolled 51 normal healthy subjects to use a computerized cognitive training game (Lumosity) for exercises that target a range of cognitive functions, including attention, processing speed, visual memory, and executive functions for about 15 min per day, at least 7 days per week, for 3 weeks. The control (n=21) group did not perform the training. Both groups took the CANTAB test before and 3 weeks after training for various cognitive functions (flexibility, memory, attention, speed, and problem solving). Serum samples were used to study the brain-derived growth factor (BDNF) and apolipoprotein (Apo) E (APOE) levels. RESULTS: A significant improvement in Lumosity performance index was observed in the active group compared to the control group by the end of training (p-value 0.001). After the training, a statistically significant difference in most of the CANTAB measures, such as attention-switching task (AST), mean correct latency, AST switching cost, AST mean correct latency (congruent), AST mean correct latency (incongruent), AST mean correct latency (blocks 3 and 5) [non-switching blocks], AST mean correct latency (block 7) [switching block], and MOT mean correct latency (all P=0.000). However, in the control group, significant improvements were not observed. A positive correlation between pattern recognition memory (PRM) and APOE was found and people who had higher ApoE levels had faster response. CONCLUSIONS: An improvement in different cognitive domains was noted, including attention and motor speed. However, this study warrants further research to determine the long-term effect on other cognitive functions and in different groups (e.g., elderly vs. adults). |
format | Online Article Text |
id | pubmed-5930973 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | International Scientific Literature, Inc. |
record_format | MEDLINE/PubMed |
spelling | pubmed-59309732018-05-03 Brain Training Games Enhance Cognitive Function in Healthy Subjects Al-Thaqib, Abdulrahman Al-Sultan, Fahad Al-Zahrani, Abdullah Al-Kahtani, Fahad Al-Regaiey, Khalid Iqbal, Muhammad Bashir, Shahid Med Sci Monit Basic Res Human Study BACKGROUND: Brain training games (BTG) are believed to play a major role in improving cognitive functions. The current study evaluated if BTG showed positive impact on attention and memory functions compared with baseline visit in healthy subjects. MATERIAL/METHODS: The study was carried out from October 2015 until April 2016 in the Department of Physiology, College of Medicine, King Saud University and in King Khalid University Hospital (KKUH), Riyadh, Saudi Arabia. We enrolled 51 normal healthy subjects to use a computerized cognitive training game (Lumosity) for exercises that target a range of cognitive functions, including attention, processing speed, visual memory, and executive functions for about 15 min per day, at least 7 days per week, for 3 weeks. The control (n=21) group did not perform the training. Both groups took the CANTAB test before and 3 weeks after training for various cognitive functions (flexibility, memory, attention, speed, and problem solving). Serum samples were used to study the brain-derived growth factor (BDNF) and apolipoprotein (Apo) E (APOE) levels. RESULTS: A significant improvement in Lumosity performance index was observed in the active group compared to the control group by the end of training (p-value 0.001). After the training, a statistically significant difference in most of the CANTAB measures, such as attention-switching task (AST), mean correct latency, AST switching cost, AST mean correct latency (congruent), AST mean correct latency (incongruent), AST mean correct latency (blocks 3 and 5) [non-switching blocks], AST mean correct latency (block 7) [switching block], and MOT mean correct latency (all P=0.000). However, in the control group, significant improvements were not observed. A positive correlation between pattern recognition memory (PRM) and APOE was found and people who had higher ApoE levels had faster response. CONCLUSIONS: An improvement in different cognitive domains was noted, including attention and motor speed. However, this study warrants further research to determine the long-term effect on other cognitive functions and in different groups (e.g., elderly vs. adults). International Scientific Literature, Inc. 2018-04-20 /pmc/articles/PMC5930973/ /pubmed/29674605 http://dx.doi.org/10.12659/MSMBR.909022 Text en © Med Sci Monit, 2018 This work is licensed under Creative Common Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0 (https://creativecommons.org/licenses/by-nc-nd/4.0/) ) |
spellingShingle | Human Study Al-Thaqib, Abdulrahman Al-Sultan, Fahad Al-Zahrani, Abdullah Al-Kahtani, Fahad Al-Regaiey, Khalid Iqbal, Muhammad Bashir, Shahid Brain Training Games Enhance Cognitive Function in Healthy Subjects |
title | Brain Training Games Enhance Cognitive Function in Healthy Subjects |
title_full | Brain Training Games Enhance Cognitive Function in Healthy Subjects |
title_fullStr | Brain Training Games Enhance Cognitive Function in Healthy Subjects |
title_full_unstemmed | Brain Training Games Enhance Cognitive Function in Healthy Subjects |
title_short | Brain Training Games Enhance Cognitive Function in Healthy Subjects |
title_sort | brain training games enhance cognitive function in healthy subjects |
topic | Human Study |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5930973/ https://www.ncbi.nlm.nih.gov/pubmed/29674605 http://dx.doi.org/10.12659/MSMBR.909022 |
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