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Effectiveness of a Nintendo Wii balance board exercise programme on standing balance of children with cerebral palsy: A randomised clinical trial protocol

BACKGROUND: Patients with cerebral palsy (CP) typically receive limited physical therapy services. However, the Nintendo Wii system offers a simple and affordable mode of virtual reality therapy. There are no clinical trials assessing the Nintendo Wii balance board for improving standing balance in...

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Autores principales: Gatica-Rojas, Valeska, Cartes-Velásquez, Ricardo, Guzmán-Muñoz, Eduardo, Méndez-Rebolledo, Guillermo, Soto-Poblete, Alex, Pacheco-Espinoza, Ana Carolina, Amigo-Mendoza, Carlos, Albornoz-Verdugo, M. Eliana, Elgueta-Cancino, Edith
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5936865/
https://www.ncbi.nlm.nih.gov/pubmed/29740634
http://dx.doi.org/10.1016/j.conctc.2017.02.008
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author Gatica-Rojas, Valeska
Cartes-Velásquez, Ricardo
Guzmán-Muñoz, Eduardo
Méndez-Rebolledo, Guillermo
Soto-Poblete, Alex
Pacheco-Espinoza, Ana Carolina
Amigo-Mendoza, Carlos
Albornoz-Verdugo, M. Eliana
Elgueta-Cancino, Edith
author_facet Gatica-Rojas, Valeska
Cartes-Velásquez, Ricardo
Guzmán-Muñoz, Eduardo
Méndez-Rebolledo, Guillermo
Soto-Poblete, Alex
Pacheco-Espinoza, Ana Carolina
Amigo-Mendoza, Carlos
Albornoz-Verdugo, M. Eliana
Elgueta-Cancino, Edith
author_sort Gatica-Rojas, Valeska
collection PubMed
description BACKGROUND: Patients with cerebral palsy (CP) typically receive limited physical therapy services. However, the Nintendo Wii system offers a simple and affordable mode of virtual reality therapy. There are no clinical trials assessing the Nintendo Wii balance board for improving standing balance in CP. METHODS: This randomised clinical trial will evaluate the effectiveness of an 18-session/six-week protocol using Wii therapy (W-t) compared with conventional therapy (C-t) in Chilean CP patients. The C-t group will perform the typical exercises prescribed by physical therapists for 40 min each session. W-t will consist of a virtual reality training session using the Nintendo Wii balance board console for 30 min each session. The primary outcome variable is the area of centre-of-pressure (CoP) sway (CoP(Sway)). The secondary outcomes are the standard deviation (SD(ML); SD(AP)) and velocity (V(ML); V(AP)) of CoP in the ML and AP directions. For a mean difference of 21.5 cm(2) (CoP(Sway)) between the groups, we required a minimum of 16 participants in each group. Data will be collected at baseline (week 0), during the study (weeks 2 and 4), at the end of the study (week 6), and during the follow-up (weeks 8 and 10). Measurements of postural control during quiet standing for both groups will be assessed on a force platform AMTI OR67. DISCUSSION: This is the first trial that measures and compares the effects of a Nintendo Wii Balance Board exercise programme on standing balance in children with cerebral palsy compared to conventional therapy.
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spelling pubmed-59368652018-05-08 Effectiveness of a Nintendo Wii balance board exercise programme on standing balance of children with cerebral palsy: A randomised clinical trial protocol Gatica-Rojas, Valeska Cartes-Velásquez, Ricardo Guzmán-Muñoz, Eduardo Méndez-Rebolledo, Guillermo Soto-Poblete, Alex Pacheco-Espinoza, Ana Carolina Amigo-Mendoza, Carlos Albornoz-Verdugo, M. Eliana Elgueta-Cancino, Edith Contemp Clin Trials Commun Article BACKGROUND: Patients with cerebral palsy (CP) typically receive limited physical therapy services. However, the Nintendo Wii system offers a simple and affordable mode of virtual reality therapy. There are no clinical trials assessing the Nintendo Wii balance board for improving standing balance in CP. METHODS: This randomised clinical trial will evaluate the effectiveness of an 18-session/six-week protocol using Wii therapy (W-t) compared with conventional therapy (C-t) in Chilean CP patients. The C-t group will perform the typical exercises prescribed by physical therapists for 40 min each session. W-t will consist of a virtual reality training session using the Nintendo Wii balance board console for 30 min each session. The primary outcome variable is the area of centre-of-pressure (CoP) sway (CoP(Sway)). The secondary outcomes are the standard deviation (SD(ML); SD(AP)) and velocity (V(ML); V(AP)) of CoP in the ML and AP directions. For a mean difference of 21.5 cm(2) (CoP(Sway)) between the groups, we required a minimum of 16 participants in each group. Data will be collected at baseline (week 0), during the study (weeks 2 and 4), at the end of the study (week 6), and during the follow-up (weeks 8 and 10). Measurements of postural control during quiet standing for both groups will be assessed on a force platform AMTI OR67. DISCUSSION: This is the first trial that measures and compares the effects of a Nintendo Wii Balance Board exercise programme on standing balance in children with cerebral palsy compared to conventional therapy. Elsevier 2017-02-21 /pmc/articles/PMC5936865/ /pubmed/29740634 http://dx.doi.org/10.1016/j.conctc.2017.02.008 Text en © 2017 The Authors http://creativecommons.org/licenses/by-nc-nd/4.0/ This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).
spellingShingle Article
Gatica-Rojas, Valeska
Cartes-Velásquez, Ricardo
Guzmán-Muñoz, Eduardo
Méndez-Rebolledo, Guillermo
Soto-Poblete, Alex
Pacheco-Espinoza, Ana Carolina
Amigo-Mendoza, Carlos
Albornoz-Verdugo, M. Eliana
Elgueta-Cancino, Edith
Effectiveness of a Nintendo Wii balance board exercise programme on standing balance of children with cerebral palsy: A randomised clinical trial protocol
title Effectiveness of a Nintendo Wii balance board exercise programme on standing balance of children with cerebral palsy: A randomised clinical trial protocol
title_full Effectiveness of a Nintendo Wii balance board exercise programme on standing balance of children with cerebral palsy: A randomised clinical trial protocol
title_fullStr Effectiveness of a Nintendo Wii balance board exercise programme on standing balance of children with cerebral palsy: A randomised clinical trial protocol
title_full_unstemmed Effectiveness of a Nintendo Wii balance board exercise programme on standing balance of children with cerebral palsy: A randomised clinical trial protocol
title_short Effectiveness of a Nintendo Wii balance board exercise programme on standing balance of children with cerebral palsy: A randomised clinical trial protocol
title_sort effectiveness of a nintendo wii balance board exercise programme on standing balance of children with cerebral palsy: a randomised clinical trial protocol
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5936865/
https://www.ncbi.nlm.nih.gov/pubmed/29740634
http://dx.doi.org/10.1016/j.conctc.2017.02.008
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