Cargando…

Upper Limb Kinematics in Stroke and Healthy Controls Using Target-to-Target Task in Virtual Reality

BACKGROUND: Kinematic analysis using virtual reality (VR) environment provides quantitative assessment of upper limb movements. This technique has rarely been used in evaluating motor function in stroke despite its availability in stroke rehabilitation. OBJECTIVE: To determine the discriminative val...

Descripción completa

Detalles Bibliográficos
Autores principales: Hussain, Netha, Alt Murphy, Margit, Sunnerhagen, Katharina S.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5954035/
https://www.ncbi.nlm.nih.gov/pubmed/29867717
http://dx.doi.org/10.3389/fneur.2018.00300
_version_ 1783323439849799680
author Hussain, Netha
Alt Murphy, Margit
Sunnerhagen, Katharina S.
author_facet Hussain, Netha
Alt Murphy, Margit
Sunnerhagen, Katharina S.
author_sort Hussain, Netha
collection PubMed
description BACKGROUND: Kinematic analysis using virtual reality (VR) environment provides quantitative assessment of upper limb movements. This technique has rarely been used in evaluating motor function in stroke despite its availability in stroke rehabilitation. OBJECTIVE: To determine the discriminative validity of VR-based kinematics during target-to-target pointing task in individuals with mild or moderate arm impairment following stroke and in healthy controls. METHODS: Sixty-seven participants with moderate (32–57 points) or mild (58–65 points) stroke impairment as assessed with Fugl-Meyer Assessment for Upper Extremity were included from the Stroke Arm Longitudinal study at the University of Gothenburg—SALGOT cohort of non-selected individuals within the first year of stroke. The stroke groups and 43 healthy controls performed the target-to-target pointing task, where 32 circular targets appear one after the other and disappear when pointed at by the haptic handheld stylus in a three-dimensional VR environment. The kinematic parameters captured by the stylus included movement time, velocities, and smoothness of movement. RESULTS: The movement time, mean velocity, and peak velocity were discriminative between groups with moderate and mild stroke impairment and healthy controls. The movement time was longer and mean and peak velocity were lower for individuals with stroke. The number of velocity peaks, representing smoothness, was also discriminative and significantly higher in both stroke groups (mild, moderate) compared to controls. Movement trajectories in stroke more frequently showed clustering (spider’s web) close to the target indicating deficits in movement precision. CONCLUSION: The target-to-target pointing task can provide valuable and specific information about sensorimotor impairment of the upper limb following stroke that might not be captured using traditional clinical scale. TRIAL REGISTRATION DETAILS: The trial was registered with register number NCT01115348 at clinicaltrials.gov, on May 4, 2010. URL: https://clinicaltrials.gov/ct2/show/NCT01115348.
format Online
Article
Text
id pubmed-5954035
institution National Center for Biotechnology Information
language English
publishDate 2018
publisher Frontiers Media S.A.
record_format MEDLINE/PubMed
spelling pubmed-59540352018-06-04 Upper Limb Kinematics in Stroke and Healthy Controls Using Target-to-Target Task in Virtual Reality Hussain, Netha Alt Murphy, Margit Sunnerhagen, Katharina S. Front Neurol Neuroscience BACKGROUND: Kinematic analysis using virtual reality (VR) environment provides quantitative assessment of upper limb movements. This technique has rarely been used in evaluating motor function in stroke despite its availability in stroke rehabilitation. OBJECTIVE: To determine the discriminative validity of VR-based kinematics during target-to-target pointing task in individuals with mild or moderate arm impairment following stroke and in healthy controls. METHODS: Sixty-seven participants with moderate (32–57 points) or mild (58–65 points) stroke impairment as assessed with Fugl-Meyer Assessment for Upper Extremity were included from the Stroke Arm Longitudinal study at the University of Gothenburg—SALGOT cohort of non-selected individuals within the first year of stroke. The stroke groups and 43 healthy controls performed the target-to-target pointing task, where 32 circular targets appear one after the other and disappear when pointed at by the haptic handheld stylus in a three-dimensional VR environment. The kinematic parameters captured by the stylus included movement time, velocities, and smoothness of movement. RESULTS: The movement time, mean velocity, and peak velocity were discriminative between groups with moderate and mild stroke impairment and healthy controls. The movement time was longer and mean and peak velocity were lower for individuals with stroke. The number of velocity peaks, representing smoothness, was also discriminative and significantly higher in both stroke groups (mild, moderate) compared to controls. Movement trajectories in stroke more frequently showed clustering (spider’s web) close to the target indicating deficits in movement precision. CONCLUSION: The target-to-target pointing task can provide valuable and specific information about sensorimotor impairment of the upper limb following stroke that might not be captured using traditional clinical scale. TRIAL REGISTRATION DETAILS: The trial was registered with register number NCT01115348 at clinicaltrials.gov, on May 4, 2010. URL: https://clinicaltrials.gov/ct2/show/NCT01115348. Frontiers Media S.A. 2018-05-09 /pmc/articles/PMC5954035/ /pubmed/29867717 http://dx.doi.org/10.3389/fneur.2018.00300 Text en Copyright © 2018 Hussain, Alt Murphy and Sunnerhagen. https://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Neuroscience
Hussain, Netha
Alt Murphy, Margit
Sunnerhagen, Katharina S.
Upper Limb Kinematics in Stroke and Healthy Controls Using Target-to-Target Task in Virtual Reality
title Upper Limb Kinematics in Stroke and Healthy Controls Using Target-to-Target Task in Virtual Reality
title_full Upper Limb Kinematics in Stroke and Healthy Controls Using Target-to-Target Task in Virtual Reality
title_fullStr Upper Limb Kinematics in Stroke and Healthy Controls Using Target-to-Target Task in Virtual Reality
title_full_unstemmed Upper Limb Kinematics in Stroke and Healthy Controls Using Target-to-Target Task in Virtual Reality
title_short Upper Limb Kinematics in Stroke and Healthy Controls Using Target-to-Target Task in Virtual Reality
title_sort upper limb kinematics in stroke and healthy controls using target-to-target task in virtual reality
topic Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5954035/
https://www.ncbi.nlm.nih.gov/pubmed/29867717
http://dx.doi.org/10.3389/fneur.2018.00300
work_keys_str_mv AT hussainnetha upperlimbkinematicsinstrokeandhealthycontrolsusingtargettotargettaskinvirtualreality
AT altmurphymargit upperlimbkinematicsinstrokeandhealthycontrolsusingtargettotargettaskinvirtualreality
AT sunnerhagenkatharinas upperlimbkinematicsinstrokeandhealthycontrolsusingtargettotargettaskinvirtualreality