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Virtual reality method to analyze visual recognition in mice
Behavioral tests have been extensively used to measure the visual function of mice. To determine how precisely mice perceive certain visual cues, it is necessary to have a quantifiable measurement of their behavioral responses. Recently, virtual reality tests have been utilized for a variety of purp...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5955493/ https://www.ncbi.nlm.nih.gov/pubmed/29768429 http://dx.doi.org/10.1371/journal.pone.0196563 |
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author | Young, Brent Kevin Brennan, Jayden Nicole Wang, Ping Tian, Ning |
author_facet | Young, Brent Kevin Brennan, Jayden Nicole Wang, Ping Tian, Ning |
author_sort | Young, Brent Kevin |
collection | PubMed |
description | Behavioral tests have been extensively used to measure the visual function of mice. To determine how precisely mice perceive certain visual cues, it is necessary to have a quantifiable measurement of their behavioral responses. Recently, virtual reality tests have been utilized for a variety of purposes, from analyzing hippocampal cell functionality to identifying visual acuity. Despite the widespread use of these tests, the training requirement for the recognition of a variety of different visual targets, and the performance of the behavioral tests has not been thoroughly characterized. We have developed a virtual reality behavior testing approach that can essay a variety of different aspects of visual perception, including color/luminance and motion detection. When tested for the ability to detect a color/luminance target or a moving target, mice were able to discern the designated target after 9 days of continuous training. However, the quality of their performance is significantly affected by the complexity of the visual target, and their ability to navigate on a spherical treadmill. Importantly, mice retained memory of their visual recognition for at least three weeks after the end of their behavioral training. |
format | Online Article Text |
id | pubmed-5955493 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-59554932018-05-25 Virtual reality method to analyze visual recognition in mice Young, Brent Kevin Brennan, Jayden Nicole Wang, Ping Tian, Ning PLoS One Research Article Behavioral tests have been extensively used to measure the visual function of mice. To determine how precisely mice perceive certain visual cues, it is necessary to have a quantifiable measurement of their behavioral responses. Recently, virtual reality tests have been utilized for a variety of purposes, from analyzing hippocampal cell functionality to identifying visual acuity. Despite the widespread use of these tests, the training requirement for the recognition of a variety of different visual targets, and the performance of the behavioral tests has not been thoroughly characterized. We have developed a virtual reality behavior testing approach that can essay a variety of different aspects of visual perception, including color/luminance and motion detection. When tested for the ability to detect a color/luminance target or a moving target, mice were able to discern the designated target after 9 days of continuous training. However, the quality of their performance is significantly affected by the complexity of the visual target, and their ability to navigate on a spherical treadmill. Importantly, mice retained memory of their visual recognition for at least three weeks after the end of their behavioral training. Public Library of Science 2018-05-16 /pmc/articles/PMC5955493/ /pubmed/29768429 http://dx.doi.org/10.1371/journal.pone.0196563 Text en https://creativecommons.org/publicdomain/zero/1.0/ This is an open access article, free of all copyright, and may be freely reproduced, distributed, transmitted, modified, built upon, or otherwise used by anyone for any lawful purpose. The work is made available under the Creative Commons CC0 (https://creativecommons.org/publicdomain/zero/1.0/) public domain dedication. |
spellingShingle | Research Article Young, Brent Kevin Brennan, Jayden Nicole Wang, Ping Tian, Ning Virtual reality method to analyze visual recognition in mice |
title | Virtual reality method to analyze visual recognition in mice |
title_full | Virtual reality method to analyze visual recognition in mice |
title_fullStr | Virtual reality method to analyze visual recognition in mice |
title_full_unstemmed | Virtual reality method to analyze visual recognition in mice |
title_short | Virtual reality method to analyze visual recognition in mice |
title_sort | virtual reality method to analyze visual recognition in mice |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5955493/ https://www.ncbi.nlm.nih.gov/pubmed/29768429 http://dx.doi.org/10.1371/journal.pone.0196563 |
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