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The search for instantaneous vection: An oscillating visual prime reduces vection onset latency
Typically it takes up to 10 seconds or more to induce a visual illusion of self-motion (“vection”). However, for this vection to be most useful in virtual reality and vehicle simulation, it needs to be induced quickly, if not immediately. This study examined whether vection onset latency could be re...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5965835/ https://www.ncbi.nlm.nih.gov/pubmed/29791445 http://dx.doi.org/10.1371/journal.pone.0195886 |
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author | Palmisano, Stephen Riecke, Bernhard E. |
author_facet | Palmisano, Stephen Riecke, Bernhard E. |
author_sort | Palmisano, Stephen |
collection | PubMed |
description | Typically it takes up to 10 seconds or more to induce a visual illusion of self-motion (“vection”). However, for this vection to be most useful in virtual reality and vehicle simulation, it needs to be induced quickly, if not immediately. This study examined whether vection onset latency could be reduced towards zero using visual display manipulations alone. In the main experiments, visual self-motion simulations were presented to observers via either a large external display or a head-mounted display (HMD). Priming observers with visually simulated viewpoint oscillation for just ten seconds before the main self-motion display was found to markedly reduce vection onset latencies (and also increase ratings of vection strength) in both experiments. As in earlier studies, incorporating this simulated viewpoint oscillation into the self-motion displays themselves was also found to improve vection. Average onset latencies were reduced from 8-9s in the no oscillating control condition to as little as 4.6 s (for external displays) or 1.7 s (for HMDs) in the combined oscillation condition (when both the visual prime and the main self-motion display were oscillating). As these display manipulations did not appear to increase the likelihood or severity of motion sickness in the current study, they could possibly be used to enhance computer generated simulation experiences and training in the future, at no additional cost. |
format | Online Article Text |
id | pubmed-5965835 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-59658352018-06-02 The search for instantaneous vection: An oscillating visual prime reduces vection onset latency Palmisano, Stephen Riecke, Bernhard E. PLoS One Research Article Typically it takes up to 10 seconds or more to induce a visual illusion of self-motion (“vection”). However, for this vection to be most useful in virtual reality and vehicle simulation, it needs to be induced quickly, if not immediately. This study examined whether vection onset latency could be reduced towards zero using visual display manipulations alone. In the main experiments, visual self-motion simulations were presented to observers via either a large external display or a head-mounted display (HMD). Priming observers with visually simulated viewpoint oscillation for just ten seconds before the main self-motion display was found to markedly reduce vection onset latencies (and also increase ratings of vection strength) in both experiments. As in earlier studies, incorporating this simulated viewpoint oscillation into the self-motion displays themselves was also found to improve vection. Average onset latencies were reduced from 8-9s in the no oscillating control condition to as little as 4.6 s (for external displays) or 1.7 s (for HMDs) in the combined oscillation condition (when both the visual prime and the main self-motion display were oscillating). As these display manipulations did not appear to increase the likelihood or severity of motion sickness in the current study, they could possibly be used to enhance computer generated simulation experiences and training in the future, at no additional cost. Public Library of Science 2018-05-23 /pmc/articles/PMC5965835/ /pubmed/29791445 http://dx.doi.org/10.1371/journal.pone.0195886 Text en © 2018 Palmisano, Riecke http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. |
spellingShingle | Research Article Palmisano, Stephen Riecke, Bernhard E. The search for instantaneous vection: An oscillating visual prime reduces vection onset latency |
title | The search for instantaneous vection: An oscillating visual prime reduces vection onset latency |
title_full | The search for instantaneous vection: An oscillating visual prime reduces vection onset latency |
title_fullStr | The search for instantaneous vection: An oscillating visual prime reduces vection onset latency |
title_full_unstemmed | The search for instantaneous vection: An oscillating visual prime reduces vection onset latency |
title_short | The search for instantaneous vection: An oscillating visual prime reduces vection onset latency |
title_sort | search for instantaneous vection: an oscillating visual prime reduces vection onset latency |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5965835/ https://www.ncbi.nlm.nih.gov/pubmed/29791445 http://dx.doi.org/10.1371/journal.pone.0195886 |
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