Cargando…

Exergames Inherently Contain Cognitive Elements as Indicated by Cortical Processing

Exergames are increasingly used to train both physical and cognitive functioning, but direct evidence whether and how exergames affect cortical activity is lacking. Although portable electroencephalography (EEG) can be used while exergaming, it is unknown whether brain activity will be obscured by m...

Descripción completa

Detalles Bibliográficos
Autores principales: Anders, Phillipp, Lehmann, Tim, Müller, Helen, Grønvik, Karoline B., Skjæret-Maroni, Nina, Baumeister, Jochen, Vereijken, Beatrix
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5968085/
https://www.ncbi.nlm.nih.gov/pubmed/29867400
http://dx.doi.org/10.3389/fnbeh.2018.00102
_version_ 1783325699981967360
author Anders, Phillipp
Lehmann, Tim
Müller, Helen
Grønvik, Karoline B.
Skjæret-Maroni, Nina
Baumeister, Jochen
Vereijken, Beatrix
author_facet Anders, Phillipp
Lehmann, Tim
Müller, Helen
Grønvik, Karoline B.
Skjæret-Maroni, Nina
Baumeister, Jochen
Vereijken, Beatrix
author_sort Anders, Phillipp
collection PubMed
description Exergames are increasingly used to train both physical and cognitive functioning, but direct evidence whether and how exergames affect cortical activity is lacking. Although portable electroencephalography (EEG) can be used while exergaming, it is unknown whether brain activity will be obscured by movement artifacts. The aims of this study were to assess whether electrophysiological measurements during exergaming are feasible and if so, whether cortical activity changes with additional cognitive elements. Twenty-four young adults performed self-paced sideways leaning movements, followed by two blocks of exergaming in which participants completed a puzzle by leaning left or right to select the correct piece. At the easy level, only the correct piece was shown, while two pieces were presented at the choice level. Brain activity was recorded using a 64-channel passive EEG system. After filtering, an adaptive mixture independent component analysis identified the spatio-temporal sources of brain activity. Results showed that it is feasible to record brain activity in young adults while playing exergames. Furthermore, five spatially different clusters were identified located frontal, bilateral central, and bilateral parietal. The frontal cluster had significantly higher theta power in the exergaming condition with choice compared to self-paced leaning movements and exergaming without choice, while both central clusters showed a significant increase in absolute alpha-2 power in the exergaming conditions compared to the self-paced movements. This is the first study to show that it is feasible to record brain activity while exergaming. Furthermore, results indicated that even a simple exergame without explicit cognitive demands inherently requires cognitive processing. These results pave the way for studying brain activity during various exergames in different populations to help improve their effective use in rehabilitation settings.
format Online
Article
Text
id pubmed-5968085
institution National Center for Biotechnology Information
language English
publishDate 2018
publisher Frontiers Media S.A.
record_format MEDLINE/PubMed
spelling pubmed-59680852018-06-04 Exergames Inherently Contain Cognitive Elements as Indicated by Cortical Processing Anders, Phillipp Lehmann, Tim Müller, Helen Grønvik, Karoline B. Skjæret-Maroni, Nina Baumeister, Jochen Vereijken, Beatrix Front Behav Neurosci Neuroscience Exergames are increasingly used to train both physical and cognitive functioning, but direct evidence whether and how exergames affect cortical activity is lacking. Although portable electroencephalography (EEG) can be used while exergaming, it is unknown whether brain activity will be obscured by movement artifacts. The aims of this study were to assess whether electrophysiological measurements during exergaming are feasible and if so, whether cortical activity changes with additional cognitive elements. Twenty-four young adults performed self-paced sideways leaning movements, followed by two blocks of exergaming in which participants completed a puzzle by leaning left or right to select the correct piece. At the easy level, only the correct piece was shown, while two pieces were presented at the choice level. Brain activity was recorded using a 64-channel passive EEG system. After filtering, an adaptive mixture independent component analysis identified the spatio-temporal sources of brain activity. Results showed that it is feasible to record brain activity in young adults while playing exergames. Furthermore, five spatially different clusters were identified located frontal, bilateral central, and bilateral parietal. The frontal cluster had significantly higher theta power in the exergaming condition with choice compared to self-paced leaning movements and exergaming without choice, while both central clusters showed a significant increase in absolute alpha-2 power in the exergaming conditions compared to the self-paced movements. This is the first study to show that it is feasible to record brain activity while exergaming. Furthermore, results indicated that even a simple exergame without explicit cognitive demands inherently requires cognitive processing. These results pave the way for studying brain activity during various exergames in different populations to help improve their effective use in rehabilitation settings. Frontiers Media S.A. 2018-05-18 /pmc/articles/PMC5968085/ /pubmed/29867400 http://dx.doi.org/10.3389/fnbeh.2018.00102 Text en Copyright © 2018 Anders, Lehmann, Müller, Grønvik, Skjæret-Maroni, Baumeister and Vereijken. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Neuroscience
Anders, Phillipp
Lehmann, Tim
Müller, Helen
Grønvik, Karoline B.
Skjæret-Maroni, Nina
Baumeister, Jochen
Vereijken, Beatrix
Exergames Inherently Contain Cognitive Elements as Indicated by Cortical Processing
title Exergames Inherently Contain Cognitive Elements as Indicated by Cortical Processing
title_full Exergames Inherently Contain Cognitive Elements as Indicated by Cortical Processing
title_fullStr Exergames Inherently Contain Cognitive Elements as Indicated by Cortical Processing
title_full_unstemmed Exergames Inherently Contain Cognitive Elements as Indicated by Cortical Processing
title_short Exergames Inherently Contain Cognitive Elements as Indicated by Cortical Processing
title_sort exergames inherently contain cognitive elements as indicated by cortical processing
topic Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5968085/
https://www.ncbi.nlm.nih.gov/pubmed/29867400
http://dx.doi.org/10.3389/fnbeh.2018.00102
work_keys_str_mv AT andersphillipp exergamesinherentlycontaincognitiveelementsasindicatedbycorticalprocessing
AT lehmanntim exergamesinherentlycontaincognitiveelementsasindicatedbycorticalprocessing
AT mullerhelen exergamesinherentlycontaincognitiveelementsasindicatedbycorticalprocessing
AT grønvikkarolineb exergamesinherentlycontaincognitiveelementsasindicatedbycorticalprocessing
AT skjæretmaroninina exergamesinherentlycontaincognitiveelementsasindicatedbycorticalprocessing
AT baumeisterjochen exergamesinherentlycontaincognitiveelementsasindicatedbycorticalprocessing
AT vereijkenbeatrix exergamesinherentlycontaincognitiveelementsasindicatedbycorticalprocessing