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Evaluation of an eye-pointer interaction device for human-computer interaction

Advances in eye-tracking technology have led to better human-computer interaction, and involve controlling a computer without any kind of physical contact. This research describes the transformation of a commercial eye-tracker for use as an alternative peripheral device in human-computer interaction...

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Detalles Bibliográficos
Autores principales: Cáceres, Enrique, Carrasco, Miguel, Ríos, Sebastián
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5968129/
https://www.ncbi.nlm.nih.gov/pubmed/29862340
http://dx.doi.org/10.1016/j.heliyon.2018.e00574
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author Cáceres, Enrique
Carrasco, Miguel
Ríos, Sebastián
author_facet Cáceres, Enrique
Carrasco, Miguel
Ríos, Sebastián
author_sort Cáceres, Enrique
collection PubMed
description Advances in eye-tracking technology have led to better human-computer interaction, and involve controlling a computer without any kind of physical contact. This research describes the transformation of a commercial eye-tracker for use as an alternative peripheral device in human-computer interactions, implementing a pointer that only needs the eye movements of a user facing a computer screen, thus replacing the need to control the software by hand movements. The experiment was performed with 30 test individuals who used the prototype with a set of educational videogames. The results show that, although most of the test subjects would prefer a mouse to control the pointer, the prototype tested has an empirical precision similar to that of the mouse, either when trying to control its movements or when attempting to click on a point of the screen.
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spelling pubmed-59681292018-06-01 Evaluation of an eye-pointer interaction device for human-computer interaction Cáceres, Enrique Carrasco, Miguel Ríos, Sebastián Heliyon Article Advances in eye-tracking technology have led to better human-computer interaction, and involve controlling a computer without any kind of physical contact. This research describes the transformation of a commercial eye-tracker for use as an alternative peripheral device in human-computer interactions, implementing a pointer that only needs the eye movements of a user facing a computer screen, thus replacing the need to control the software by hand movements. The experiment was performed with 30 test individuals who used the prototype with a set of educational videogames. The results show that, although most of the test subjects would prefer a mouse to control the pointer, the prototype tested has an empirical precision similar to that of the mouse, either when trying to control its movements or when attempting to click on a point of the screen. Elsevier 2018-03-14 /pmc/articles/PMC5968129/ /pubmed/29862340 http://dx.doi.org/10.1016/j.heliyon.2018.e00574 Text en © 2018 The Authors http://creativecommons.org/licenses/by-nc-nd/4.0/ This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).
spellingShingle Article
Cáceres, Enrique
Carrasco, Miguel
Ríos, Sebastián
Evaluation of an eye-pointer interaction device for human-computer interaction
title Evaluation of an eye-pointer interaction device for human-computer interaction
title_full Evaluation of an eye-pointer interaction device for human-computer interaction
title_fullStr Evaluation of an eye-pointer interaction device for human-computer interaction
title_full_unstemmed Evaluation of an eye-pointer interaction device for human-computer interaction
title_short Evaluation of an eye-pointer interaction device for human-computer interaction
title_sort evaluation of an eye-pointer interaction device for human-computer interaction
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5968129/
https://www.ncbi.nlm.nih.gov/pubmed/29862340
http://dx.doi.org/10.1016/j.heliyon.2018.e00574
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