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Effects of Video-Based Visual Training on Decision-Making and Reactive Agility in Adolescent Football Players

This study investigated the trainability of decision-making and reactive agility via video-based visual training in young athletes. Thirty-four members of a national football academy (age: 14.4 ± 0.1 years) were randomly assigned to a training (VIS; n = 18) or a control group (CON; n = 16). In addit...

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Detalles Bibliográficos
Autores principales: Nimmerichter, Alfred, Weber, Nikolaus J. R., Wirth, Klaus, Haller, Andreas
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5968940/
https://www.ncbi.nlm.nih.gov/pubmed/29910249
http://dx.doi.org/10.3390/sports4010001
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author Nimmerichter, Alfred
Weber, Nikolaus J. R.
Wirth, Klaus
Haller, Andreas
author_facet Nimmerichter, Alfred
Weber, Nikolaus J. R.
Wirth, Klaus
Haller, Andreas
author_sort Nimmerichter, Alfred
collection PubMed
description This study investigated the trainability of decision-making and reactive agility via video-based visual training in young athletes. Thirty-four members of a national football academy (age: 14.4 ± 0.1 years) were randomly assigned to a training (VIS; n = 18) or a control group (CON; n = 16). In addition to the football training, the VIS completed a video-based visual training twice a week over a period of six weeks during the competition phase. Using the temporal occlusion technique, the players were instructed to react on one-on-one situations shown in 40 videos. The number of successful decisions and the response time were measured with a video-based test. In addition, the reactive-agility sprint test was used. VIS significantly improved the number of successful decisions (22.2 ± 3.6 s vs. 29.8 ± 4.5 s; p < 0.001), response time (0.41 ± 0.10 s vs. 0.31 ± 0.10 s; p = 0.006) and reactive agility (2.22 ± 0.33 s vs. 1.94 ± 0.11 s; p = 0.001) pre- vs. post-training. No significant differences were found for CON. The results have shown that video-based visual training improves the time to make decisions as well as reactive agility sprint-time, accompanied by an increase in successful decisions. It remains to be shown whether or not such training can improve simulated or actual game performance.
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spelling pubmed-59689402018-06-13 Effects of Video-Based Visual Training on Decision-Making and Reactive Agility in Adolescent Football Players Nimmerichter, Alfred Weber, Nikolaus J. R. Wirth, Klaus Haller, Andreas Sports (Basel) Article This study investigated the trainability of decision-making and reactive agility via video-based visual training in young athletes. Thirty-four members of a national football academy (age: 14.4 ± 0.1 years) were randomly assigned to a training (VIS; n = 18) or a control group (CON; n = 16). In addition to the football training, the VIS completed a video-based visual training twice a week over a period of six weeks during the competition phase. Using the temporal occlusion technique, the players were instructed to react on one-on-one situations shown in 40 videos. The number of successful decisions and the response time were measured with a video-based test. In addition, the reactive-agility sprint test was used. VIS significantly improved the number of successful decisions (22.2 ± 3.6 s vs. 29.8 ± 4.5 s; p < 0.001), response time (0.41 ± 0.10 s vs. 0.31 ± 0.10 s; p = 0.006) and reactive agility (2.22 ± 0.33 s vs. 1.94 ± 0.11 s; p = 0.001) pre- vs. post-training. No significant differences were found for CON. The results have shown that video-based visual training improves the time to make decisions as well as reactive agility sprint-time, accompanied by an increase in successful decisions. It remains to be shown whether or not such training can improve simulated or actual game performance. MDPI 2015-12-31 /pmc/articles/PMC5968940/ /pubmed/29910249 http://dx.doi.org/10.3390/sports4010001 Text en © 2015 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons by Attribution (CC-BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Nimmerichter, Alfred
Weber, Nikolaus J. R.
Wirth, Klaus
Haller, Andreas
Effects of Video-Based Visual Training on Decision-Making and Reactive Agility in Adolescent Football Players
title Effects of Video-Based Visual Training on Decision-Making and Reactive Agility in Adolescent Football Players
title_full Effects of Video-Based Visual Training on Decision-Making and Reactive Agility in Adolescent Football Players
title_fullStr Effects of Video-Based Visual Training on Decision-Making and Reactive Agility in Adolescent Football Players
title_full_unstemmed Effects of Video-Based Visual Training on Decision-Making and Reactive Agility in Adolescent Football Players
title_short Effects of Video-Based Visual Training on Decision-Making and Reactive Agility in Adolescent Football Players
title_sort effects of video-based visual training on decision-making and reactive agility in adolescent football players
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5968940/
https://www.ncbi.nlm.nih.gov/pubmed/29910249
http://dx.doi.org/10.3390/sports4010001
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