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Assisting Movement Training and Execution With Visual and Haptic Feedback
In the practice of motor skills in general, errors in the execution of movements may go unnoticed when a human instructor is not available. In this case, a computer system or robotic device able to detect movement errors and propose corrections would be of great help. This paper addresses the proble...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5987032/ https://www.ncbi.nlm.nih.gov/pubmed/29896096 http://dx.doi.org/10.3389/fnbot.2018.00024 |
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author | Ewerton, Marco Rother, David Weimar, Jakob Kollegger, Gerrit Wiemeyer, Josef Peters, Jan Maeda, Guilherme |
author_facet | Ewerton, Marco Rother, David Weimar, Jakob Kollegger, Gerrit Wiemeyer, Josef Peters, Jan Maeda, Guilherme |
author_sort | Ewerton, Marco |
collection | PubMed |
description | In the practice of motor skills in general, errors in the execution of movements may go unnoticed when a human instructor is not available. In this case, a computer system or robotic device able to detect movement errors and propose corrections would be of great help. This paper addresses the problem of how to detect such execution errors and how to provide feedback to the human to correct his/her motor skill using a general, principled methodology based on imitation learning. The core idea is to compare the observed skill with a probabilistic model learned from expert demonstrations. The intensity of the feedback is regulated by the likelihood of the model given the observed skill. Based on demonstrations, our system can, for example, detect errors in the writing of characters with multiple strokes. Moreover, by using a haptic device, the Haption Virtuose 6D, we demonstrate a method to generate haptic feedback based on a distribution over trajectories, which could be used as an auxiliary means of communication between an instructor and an apprentice. Additionally, given a performance measurement, the haptic device can help the human discover and perform better movements to solve a given task. In this case, the human first tries a few times to solve the task without assistance. Our framework, in turn, uses a reinforcement learning algorithm to compute haptic feedback, which guides the human toward better solutions. |
format | Online Article Text |
id | pubmed-5987032 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-59870322018-06-12 Assisting Movement Training and Execution With Visual and Haptic Feedback Ewerton, Marco Rother, David Weimar, Jakob Kollegger, Gerrit Wiemeyer, Josef Peters, Jan Maeda, Guilherme Front Neurorobot Neuroscience In the practice of motor skills in general, errors in the execution of movements may go unnoticed when a human instructor is not available. In this case, a computer system or robotic device able to detect movement errors and propose corrections would be of great help. This paper addresses the problem of how to detect such execution errors and how to provide feedback to the human to correct his/her motor skill using a general, principled methodology based on imitation learning. The core idea is to compare the observed skill with a probabilistic model learned from expert demonstrations. The intensity of the feedback is regulated by the likelihood of the model given the observed skill. Based on demonstrations, our system can, for example, detect errors in the writing of characters with multiple strokes. Moreover, by using a haptic device, the Haption Virtuose 6D, we demonstrate a method to generate haptic feedback based on a distribution over trajectories, which could be used as an auxiliary means of communication between an instructor and an apprentice. Additionally, given a performance measurement, the haptic device can help the human discover and perform better movements to solve a given task. In this case, the human first tries a few times to solve the task without assistance. Our framework, in turn, uses a reinforcement learning algorithm to compute haptic feedback, which guides the human toward better solutions. Frontiers Media S.A. 2018-05-29 /pmc/articles/PMC5987032/ /pubmed/29896096 http://dx.doi.org/10.3389/fnbot.2018.00024 Text en Copyright © 2018 Ewerton, Rother, Weimar, Kollegger, Wiemeyer, Peters and Maeda. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Neuroscience Ewerton, Marco Rother, David Weimar, Jakob Kollegger, Gerrit Wiemeyer, Josef Peters, Jan Maeda, Guilherme Assisting Movement Training and Execution With Visual and Haptic Feedback |
title | Assisting Movement Training and Execution With Visual and Haptic Feedback |
title_full | Assisting Movement Training and Execution With Visual and Haptic Feedback |
title_fullStr | Assisting Movement Training and Execution With Visual and Haptic Feedback |
title_full_unstemmed | Assisting Movement Training and Execution With Visual and Haptic Feedback |
title_short | Assisting Movement Training and Execution With Visual and Haptic Feedback |
title_sort | assisting movement training and execution with visual and haptic feedback |
topic | Neuroscience |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5987032/ https://www.ncbi.nlm.nih.gov/pubmed/29896096 http://dx.doi.org/10.3389/fnbot.2018.00024 |
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