Cargando…
Measuring visual search and distraction in immersive virtual reality
An important issue of psychological research is how experiments conducted in the laboratory or theories based on such experiments relate to human performance in daily life. Immersive virtual reality (VR) allows control over stimuli and conditions at increased ecological validity. The goal of the pre...
Autores principales: | , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
The Royal Society Publishing
2018
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5990815/ https://www.ncbi.nlm.nih.gov/pubmed/29892418 http://dx.doi.org/10.1098/rsos.172331 |
_version_ | 1783329656951275520 |
---|---|
author | Olk, Bettina Dinu, Alina Zielinski, David J. Kopper, Regis |
author_facet | Olk, Bettina Dinu, Alina Zielinski, David J. Kopper, Regis |
author_sort | Olk, Bettina |
collection | PubMed |
description | An important issue of psychological research is how experiments conducted in the laboratory or theories based on such experiments relate to human performance in daily life. Immersive virtual reality (VR) allows control over stimuli and conditions at increased ecological validity. The goal of the present study was to accomplish a transfer of traditional paradigms that assess attention and distraction to immersive VR. To further increase ecological validity we explored attentional effects with daily objects as stimuli instead of simple letters. Participants searched for a target among distractors on the countertop of a virtual kitchen. Target–distractor discriminability was varied and the displays were accompanied by a peripheral flanker that was congruent or incongruent to the target. Reaction time was slower when target–distractor discriminability was low and when flankers were incongruent. The results were replicated in a second experiment in which stimuli were presented on a computer screen in two dimensions. The study demonstrates the successful translation of traditional paradigms and manipulations into immersive VR and lays a foundation for future research on attention and distraction in VR. Further, we provide an outline for future studies that should use features of VR that are not available in traditional laboratory research. |
format | Online Article Text |
id | pubmed-5990815 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | The Royal Society Publishing |
record_format | MEDLINE/PubMed |
spelling | pubmed-59908152018-06-11 Measuring visual search and distraction in immersive virtual reality Olk, Bettina Dinu, Alina Zielinski, David J. Kopper, Regis R Soc Open Sci Psychology and Cognitive Neuroscience An important issue of psychological research is how experiments conducted in the laboratory or theories based on such experiments relate to human performance in daily life. Immersive virtual reality (VR) allows control over stimuli and conditions at increased ecological validity. The goal of the present study was to accomplish a transfer of traditional paradigms that assess attention and distraction to immersive VR. To further increase ecological validity we explored attentional effects with daily objects as stimuli instead of simple letters. Participants searched for a target among distractors on the countertop of a virtual kitchen. Target–distractor discriminability was varied and the displays were accompanied by a peripheral flanker that was congruent or incongruent to the target. Reaction time was slower when target–distractor discriminability was low and when flankers were incongruent. The results were replicated in a second experiment in which stimuli were presented on a computer screen in two dimensions. The study demonstrates the successful translation of traditional paradigms and manipulations into immersive VR and lays a foundation for future research on attention and distraction in VR. Further, we provide an outline for future studies that should use features of VR that are not available in traditional laboratory research. The Royal Society Publishing 2018-05-02 /pmc/articles/PMC5990815/ /pubmed/29892418 http://dx.doi.org/10.1098/rsos.172331 Text en © 2018 The Authors. http://creativecommons.org/licenses/by/4.0/ Published by the Royal Society under the terms of the Creative Commons Attribution License http://creativecommons.org/licenses/by/4.0/, which permits unrestricted use, provided the original author and source are credited. |
spellingShingle | Psychology and Cognitive Neuroscience Olk, Bettina Dinu, Alina Zielinski, David J. Kopper, Regis Measuring visual search and distraction in immersive virtual reality |
title | Measuring visual search and distraction in immersive virtual reality |
title_full | Measuring visual search and distraction in immersive virtual reality |
title_fullStr | Measuring visual search and distraction in immersive virtual reality |
title_full_unstemmed | Measuring visual search and distraction in immersive virtual reality |
title_short | Measuring visual search and distraction in immersive virtual reality |
title_sort | measuring visual search and distraction in immersive virtual reality |
topic | Psychology and Cognitive Neuroscience |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5990815/ https://www.ncbi.nlm.nih.gov/pubmed/29892418 http://dx.doi.org/10.1098/rsos.172331 |
work_keys_str_mv | AT olkbettina measuringvisualsearchanddistractioninimmersivevirtualreality AT dinualina measuringvisualsearchanddistractioninimmersivevirtualreality AT zielinskidavidj measuringvisualsearchanddistractioninimmersivevirtualreality AT kopperregis measuringvisualsearchanddistractioninimmersivevirtualreality |