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Measuring visual search and distraction in immersive virtual reality

An important issue of psychological research is how experiments conducted in the laboratory or theories based on such experiments relate to human performance in daily life. Immersive virtual reality (VR) allows control over stimuli and conditions at increased ecological validity. The goal of the pre...

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Detalles Bibliográficos
Autores principales: Olk, Bettina, Dinu, Alina, Zielinski, David J., Kopper, Regis
Formato: Online Artículo Texto
Lenguaje:English
Publicado: The Royal Society Publishing 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5990815/
https://www.ncbi.nlm.nih.gov/pubmed/29892418
http://dx.doi.org/10.1098/rsos.172331
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author Olk, Bettina
Dinu, Alina
Zielinski, David J.
Kopper, Regis
author_facet Olk, Bettina
Dinu, Alina
Zielinski, David J.
Kopper, Regis
author_sort Olk, Bettina
collection PubMed
description An important issue of psychological research is how experiments conducted in the laboratory or theories based on such experiments relate to human performance in daily life. Immersive virtual reality (VR) allows control over stimuli and conditions at increased ecological validity. The goal of the present study was to accomplish a transfer of traditional paradigms that assess attention and distraction to immersive VR. To further increase ecological validity we explored attentional effects with daily objects as stimuli instead of simple letters. Participants searched for a target among distractors on the countertop of a virtual kitchen. Target–distractor discriminability was varied and the displays were accompanied by a peripheral flanker that was congruent or incongruent to the target. Reaction time was slower when target–distractor discriminability was low and when flankers were incongruent. The results were replicated in a second experiment in which stimuli were presented on a computer screen in two dimensions. The study demonstrates the successful translation of traditional paradigms and manipulations into immersive VR and lays a foundation for future research on attention and distraction in VR. Further, we provide an outline for future studies that should use features of VR that are not available in traditional laboratory research.
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spelling pubmed-59908152018-06-11 Measuring visual search and distraction in immersive virtual reality Olk, Bettina Dinu, Alina Zielinski, David J. Kopper, Regis R Soc Open Sci Psychology and Cognitive Neuroscience An important issue of psychological research is how experiments conducted in the laboratory or theories based on such experiments relate to human performance in daily life. Immersive virtual reality (VR) allows control over stimuli and conditions at increased ecological validity. The goal of the present study was to accomplish a transfer of traditional paradigms that assess attention and distraction to immersive VR. To further increase ecological validity we explored attentional effects with daily objects as stimuli instead of simple letters. Participants searched for a target among distractors on the countertop of a virtual kitchen. Target–distractor discriminability was varied and the displays were accompanied by a peripheral flanker that was congruent or incongruent to the target. Reaction time was slower when target–distractor discriminability was low and when flankers were incongruent. The results were replicated in a second experiment in which stimuli were presented on a computer screen in two dimensions. The study demonstrates the successful translation of traditional paradigms and manipulations into immersive VR and lays a foundation for future research on attention and distraction in VR. Further, we provide an outline for future studies that should use features of VR that are not available in traditional laboratory research. The Royal Society Publishing 2018-05-02 /pmc/articles/PMC5990815/ /pubmed/29892418 http://dx.doi.org/10.1098/rsos.172331 Text en © 2018 The Authors. http://creativecommons.org/licenses/by/4.0/ Published by the Royal Society under the terms of the Creative Commons Attribution License http://creativecommons.org/licenses/by/4.0/, which permits unrestricted use, provided the original author and source are credited.
spellingShingle Psychology and Cognitive Neuroscience
Olk, Bettina
Dinu, Alina
Zielinski, David J.
Kopper, Regis
Measuring visual search and distraction in immersive virtual reality
title Measuring visual search and distraction in immersive virtual reality
title_full Measuring visual search and distraction in immersive virtual reality
title_fullStr Measuring visual search and distraction in immersive virtual reality
title_full_unstemmed Measuring visual search and distraction in immersive virtual reality
title_short Measuring visual search and distraction in immersive virtual reality
title_sort measuring visual search and distraction in immersive virtual reality
topic Psychology and Cognitive Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5990815/
https://www.ncbi.nlm.nih.gov/pubmed/29892418
http://dx.doi.org/10.1098/rsos.172331
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