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Evaluating a Serious Gaming Electronic Medication Administration Record System Among Nursing Students: Protocol for a Pragmatic Randomized Controlled Trial

BACKGROUND: Although electronic medication administration record systems have been implemented in settings where nurses work, nursing students commonly lack robust learning opportunities to practice the skills and workflow of digitalized medication administration during their formative education. As...

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Autores principales: Booth, Richard, Sinclair, Barbara, McMurray, Josephine, Strudwick, Gillian, Watson, Gavan, Ladak, Hanif, Zwarenstein, Merrick, McBride, Susan, Chan, Ryan, Brennan, Laura
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5996180/
https://www.ncbi.nlm.nih.gov/pubmed/29807885
http://dx.doi.org/10.2196/resprot.9601
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author Booth, Richard
Sinclair, Barbara
McMurray, Josephine
Strudwick, Gillian
Watson, Gavan
Ladak, Hanif
Zwarenstein, Merrick
McBride, Susan
Chan, Ryan
Brennan, Laura
author_facet Booth, Richard
Sinclair, Barbara
McMurray, Josephine
Strudwick, Gillian
Watson, Gavan
Ladak, Hanif
Zwarenstein, Merrick
McBride, Susan
Chan, Ryan
Brennan, Laura
author_sort Booth, Richard
collection PubMed
description BACKGROUND: Although electronic medication administration record systems have been implemented in settings where nurses work, nursing students commonly lack robust learning opportunities to practice the skills and workflow of digitalized medication administration during their formative education. As a result, nursing students’ performance in administering medication facilitated by technology is often poor. Serious gaming has been recommended as a possible intervention to improve nursing students’ performance with electronic medication administration in nursing education. OBJECTIVE: The objectives of this study are to examine whether the use of a gamified electronic medication administration simulator (1) improves nursing students’ attention to medication administration safety within simulated practice, (2) increases student self-efficacy and knowledge of the medication administration process, and (3) improves motivational and cognitive processing attributes related to student learning in a technology-enabled environment. METHODS: This study comprised the development of a gamified electronic medication administration record simulator and its evaluation in 2 phases. Phase 1 consists of a prospective, pragmatic randomized controlled trial with second-year baccalaureate nursing students at a Canadian university. Phase 2 consists of qualitative focus group interviews with a cross-section of nursing student participants. RESULTS: The gamified medication administration simulator has been developed, and data collection is currently under way. CONCLUSIONS: If the gamified electronic medication administration simulator is found to be effective, it could be used to support other health professional simulated education and scaled more widely in nursing education programs. TRIAL REGISTRATION: ClinicalTrials.gov NCT03219151; https://clinicaltrials.gov/show/NCT03219151 (Archived by WebCite at http://www.webcitation.org/6yjBROoDt) REGISTERED REPORT IDENTIFIER: RR1-10.2196/9601
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spelling pubmed-59961802018-06-19 Evaluating a Serious Gaming Electronic Medication Administration Record System Among Nursing Students: Protocol for a Pragmatic Randomized Controlled Trial Booth, Richard Sinclair, Barbara McMurray, Josephine Strudwick, Gillian Watson, Gavan Ladak, Hanif Zwarenstein, Merrick McBride, Susan Chan, Ryan Brennan, Laura JMIR Res Protoc Protocol BACKGROUND: Although electronic medication administration record systems have been implemented in settings where nurses work, nursing students commonly lack robust learning opportunities to practice the skills and workflow of digitalized medication administration during their formative education. As a result, nursing students’ performance in administering medication facilitated by technology is often poor. Serious gaming has been recommended as a possible intervention to improve nursing students’ performance with electronic medication administration in nursing education. OBJECTIVE: The objectives of this study are to examine whether the use of a gamified electronic medication administration simulator (1) improves nursing students’ attention to medication administration safety within simulated practice, (2) increases student self-efficacy and knowledge of the medication administration process, and (3) improves motivational and cognitive processing attributes related to student learning in a technology-enabled environment. METHODS: This study comprised the development of a gamified electronic medication administration record simulator and its evaluation in 2 phases. Phase 1 consists of a prospective, pragmatic randomized controlled trial with second-year baccalaureate nursing students at a Canadian university. Phase 2 consists of qualitative focus group interviews with a cross-section of nursing student participants. RESULTS: The gamified medication administration simulator has been developed, and data collection is currently under way. CONCLUSIONS: If the gamified electronic medication administration simulator is found to be effective, it could be used to support other health professional simulated education and scaled more widely in nursing education programs. TRIAL REGISTRATION: ClinicalTrials.gov NCT03219151; https://clinicaltrials.gov/show/NCT03219151 (Archived by WebCite at http://www.webcitation.org/6yjBROoDt) REGISTERED REPORT IDENTIFIER: RR1-10.2196/9601 JMIR Publications 2018-05-28 /pmc/articles/PMC5996180/ /pubmed/29807885 http://dx.doi.org/10.2196/resprot.9601 Text en ©Richard Booth, Barbara Sinclair, Josephine McMurray, Gillian Strudwick, Gavan Watson, Hanif Ladak, Merrick Zwarenstein, Susan McBride, Ryan Chan, Laura Brennan. Originally published in JMIR Research Protocols (http://www.researchprotocols.org), 28.05.2018. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Research Protocols, is properly cited. The complete bibliographic information, a link to the original publication on http://www.researchprotocols.org, as well as this copyright and license information must be included.
spellingShingle Protocol
Booth, Richard
Sinclair, Barbara
McMurray, Josephine
Strudwick, Gillian
Watson, Gavan
Ladak, Hanif
Zwarenstein, Merrick
McBride, Susan
Chan, Ryan
Brennan, Laura
Evaluating a Serious Gaming Electronic Medication Administration Record System Among Nursing Students: Protocol for a Pragmatic Randomized Controlled Trial
title Evaluating a Serious Gaming Electronic Medication Administration Record System Among Nursing Students: Protocol for a Pragmatic Randomized Controlled Trial
title_full Evaluating a Serious Gaming Electronic Medication Administration Record System Among Nursing Students: Protocol for a Pragmatic Randomized Controlled Trial
title_fullStr Evaluating a Serious Gaming Electronic Medication Administration Record System Among Nursing Students: Protocol for a Pragmatic Randomized Controlled Trial
title_full_unstemmed Evaluating a Serious Gaming Electronic Medication Administration Record System Among Nursing Students: Protocol for a Pragmatic Randomized Controlled Trial
title_short Evaluating a Serious Gaming Electronic Medication Administration Record System Among Nursing Students: Protocol for a Pragmatic Randomized Controlled Trial
title_sort evaluating a serious gaming electronic medication administration record system among nursing students: protocol for a pragmatic randomized controlled trial
topic Protocol
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5996180/
https://www.ncbi.nlm.nih.gov/pubmed/29807885
http://dx.doi.org/10.2196/resprot.9601
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