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The impact on human visual performance when viewing 2-D and 3-D movies
BACKGROUND AND OBJECTIVE: To examine the human visual performance (wavefront aberration) and subjective questionnaire (SQ) of visual fatigue when viewing 2-D and 3-D movies. METHODS: Thirty healthy adults observed 2-D and 3-D movies on the same television from a 3m distances during 2D, 3D-A (with be...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
IOS Press
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6004945/ https://www.ncbi.nlm.nih.gov/pubmed/29689756 http://dx.doi.org/10.3233/THC-174206 |
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author | Yang, Fan Gu, Huiru Li, Man Cai, Jianqi Zhou, Qianxiang Lam, Wing-Kai |
author_facet | Yang, Fan Gu, Huiru Li, Man Cai, Jianqi Zhou, Qianxiang Lam, Wing-Kai |
author_sort | Yang, Fan |
collection | PubMed |
description | BACKGROUND AND OBJECTIVE: To examine the human visual performance (wavefront aberration) and subjective questionnaire (SQ) of visual fatigue when viewing 2-D and 3-D movies. METHODS: Thirty healthy adults observed 2-D and 3-D movies on the same television from a 3m distances during 2D, 3D-A (with better 3D glasses), and 3D-B (with poorer 3D glasses) viewing conditions. Visual quality index, including modulation transfer function index (MTFI), higher order aberration root mean square (RMS), vertical coma (VC), horizontal coma (HC) and spherical aberration (SA), were assessed before and after each viewing condition. One-way repeated measures ANOVA was performed to assess the changes of each test variable before and after movie viewing. RESULTS: Participants watching movies with 3D-B conditions experienced higher change of MTFI, RMS, VC and HC but smaller SQ, compared with 2D and 3D-A ([Formula: see text] 0.05). Additionally, higher MTFI but smaller SQ was found for 3D-A compared with 2D viewing condition ([Formula: see text] 0.05). CONCLUSIONS: While prolonged viewing 2-D and 3-D movies would lead to poorer visual performance, 3-D glasses with better quality can play the major role in reducing visual ability for users. The change of human eye wavefront aberration might be useful for the evaluation of visual fatigue in the future. |
format | Online Article Text |
id | pubmed-6004945 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | IOS Press |
record_format | MEDLINE/PubMed |
spelling | pubmed-60049452018-06-25 The impact on human visual performance when viewing 2-D and 3-D movies Yang, Fan Gu, Huiru Li, Man Cai, Jianqi Zhou, Qianxiang Lam, Wing-Kai Technol Health Care Research Article BACKGROUND AND OBJECTIVE: To examine the human visual performance (wavefront aberration) and subjective questionnaire (SQ) of visual fatigue when viewing 2-D and 3-D movies. METHODS: Thirty healthy adults observed 2-D and 3-D movies on the same television from a 3m distances during 2D, 3D-A (with better 3D glasses), and 3D-B (with poorer 3D glasses) viewing conditions. Visual quality index, including modulation transfer function index (MTFI), higher order aberration root mean square (RMS), vertical coma (VC), horizontal coma (HC) and spherical aberration (SA), were assessed before and after each viewing condition. One-way repeated measures ANOVA was performed to assess the changes of each test variable before and after movie viewing. RESULTS: Participants watching movies with 3D-B conditions experienced higher change of MTFI, RMS, VC and HC but smaller SQ, compared with 2D and 3D-A ([Formula: see text] 0.05). Additionally, higher MTFI but smaller SQ was found for 3D-A compared with 2D viewing condition ([Formula: see text] 0.05). CONCLUSIONS: While prolonged viewing 2-D and 3-D movies would lead to poorer visual performance, 3-D glasses with better quality can play the major role in reducing visual ability for users. The change of human eye wavefront aberration might be useful for the evaluation of visual fatigue in the future. IOS Press 2018-05-29 /pmc/articles/PMC6004945/ /pubmed/29689756 http://dx.doi.org/10.3233/THC-174206 Text en © 2018 – IOS Press and the authors. All rights reserved https://creativecommons.org/licenses/by-nc/4.0/ This article is published online with Open Access and distributed under the terms of the Creative Commons Attribution Non-Commercial License (CC BY-NC 4.0). |
spellingShingle | Research Article Yang, Fan Gu, Huiru Li, Man Cai, Jianqi Zhou, Qianxiang Lam, Wing-Kai The impact on human visual performance when viewing 2-D and 3-D movies |
title | The impact on human visual performance when viewing 2-D and 3-D movies |
title_full | The impact on human visual performance when viewing 2-D and 3-D movies |
title_fullStr | The impact on human visual performance when viewing 2-D and 3-D movies |
title_full_unstemmed | The impact on human visual performance when viewing 2-D and 3-D movies |
title_short | The impact on human visual performance when viewing 2-D and 3-D movies |
title_sort | impact on human visual performance when viewing 2-d and 3-d movies |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6004945/ https://www.ncbi.nlm.nih.gov/pubmed/29689756 http://dx.doi.org/10.3233/THC-174206 |
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