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Attention is withdrawn from the area of the visual field where the own hand is currently moving
Self-generated movement leads to the attenuation of predicted sensory consequences of the movement. This mechanism ensures that attention is generally not drawn to sensory signals caused by own movement. Such attenuation has been observed across the animal kingdom and in different sensory modalities...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Oxford University Press
2017
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6007132/ https://www.ncbi.nlm.nih.gov/pubmed/30042835 http://dx.doi.org/10.1093/nc/niw025 |
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author | Laak, Kristjan-Julius Vasser, Madis Uibopuu, Oliver Jared Aru, Jaan |
author_facet | Laak, Kristjan-Julius Vasser, Madis Uibopuu, Oliver Jared Aru, Jaan |
author_sort | Laak, Kristjan-Julius |
collection | PubMed |
description | Self-generated movement leads to the attenuation of predicted sensory consequences of the movement. This mechanism ensures that attention is generally not drawn to sensory signals caused by own movement. Such attenuation has been observed across the animal kingdom and in different sensory modalities. In this study we used novel virtual reality (VR) devices to test the hypothesis that the human brain attenuates visual sensation in the area of the visual field where the subject’s hand is currently moving. We conducted three VR experiments where we monitored hand position during movement while the participants performed a visual search task. In the first two experiments we measured response time for salient moving targets and observed that reaction time (RT) is slower for targets that are behind the (invisible) hand. This result provides the first evidence that the visual motion signals generated by the subject’s own hand movement are suppressed. In the third experiment we observed that RT is also slower for colored targets behind the hand. Our findings provide support for the active inference account of sensory attenuation, which posits that attenuation occurs because attention is withdrawn from the sensory consequences of own movement. Furthermore, we demonstrate how modern VR tools could open up new exciting avenues of research for studying the interplay of action and perception. |
format | Online Article Text |
id | pubmed-6007132 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | Oxford University Press |
record_format | MEDLINE/PubMed |
spelling | pubmed-60071322018-07-24 Attention is withdrawn from the area of the visual field where the own hand is currently moving Laak, Kristjan-Julius Vasser, Madis Uibopuu, Oliver Jared Aru, Jaan Neurosci Conscious Research Article Self-generated movement leads to the attenuation of predicted sensory consequences of the movement. This mechanism ensures that attention is generally not drawn to sensory signals caused by own movement. Such attenuation has been observed across the animal kingdom and in different sensory modalities. In this study we used novel virtual reality (VR) devices to test the hypothesis that the human brain attenuates visual sensation in the area of the visual field where the subject’s hand is currently moving. We conducted three VR experiments where we monitored hand position during movement while the participants performed a visual search task. In the first two experiments we measured response time for salient moving targets and observed that reaction time (RT) is slower for targets that are behind the (invisible) hand. This result provides the first evidence that the visual motion signals generated by the subject’s own hand movement are suppressed. In the third experiment we observed that RT is also slower for colored targets behind the hand. Our findings provide support for the active inference account of sensory attenuation, which posits that attenuation occurs because attention is withdrawn from the sensory consequences of own movement. Furthermore, we demonstrate how modern VR tools could open up new exciting avenues of research for studying the interplay of action and perception. Oxford University Press 2017-02-05 /pmc/articles/PMC6007132/ /pubmed/30042835 http://dx.doi.org/10.1093/nc/niw025 Text en © The Author 2017. Published by Oxford University Press. http://creativecommons.org/licenses/by-nc/4.0/ This is an Open Access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (http://creativecommons.org/licenses/by-nc/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is properly cited. For commercial re-use, please contact journals.permissions@oup.com |
spellingShingle | Research Article Laak, Kristjan-Julius Vasser, Madis Uibopuu, Oliver Jared Aru, Jaan Attention is withdrawn from the area of the visual field where the own hand is currently moving |
title | Attention is withdrawn from the area of the visual field where the own hand is currently moving |
title_full | Attention is withdrawn from the area of the visual field where the own hand is currently moving |
title_fullStr | Attention is withdrawn from the area of the visual field where the own hand is currently moving |
title_full_unstemmed | Attention is withdrawn from the area of the visual field where the own hand is currently moving |
title_short | Attention is withdrawn from the area of the visual field where the own hand is currently moving |
title_sort | attention is withdrawn from the area of the visual field where the own hand is currently moving |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6007132/ https://www.ncbi.nlm.nih.gov/pubmed/30042835 http://dx.doi.org/10.1093/nc/niw025 |
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