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Interest Among Primary Care Patients in Group Problem-Solving Gameplay for Mental Health

Mental health programs to improve problem-solving skills and reduce stress through social gameplay can improve psychiatric outcomes, but little is known about whether adult patients are interested in using them. Primary care patients (n = 467) completed a cross-sectional survey to assess interest in...

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Detalles Bibliográficos
Autores principales: Auer, Brandon J., Sciamanna, Christopher, Smyth, Joshua M., Truica, Cristina I., Cream, Leah V., Mukherjee, Dahlia
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Centers for Disease Control and Prevention 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6016406/
https://www.ncbi.nlm.nih.gov/pubmed/29935075
http://dx.doi.org/10.5888/pcd15.170488
Descripción
Sumario:Mental health programs to improve problem-solving skills and reduce stress through social gameplay can improve psychiatric outcomes, but little is known about whether adult patients are interested in using them. Primary care patients (n = 467) completed a cross-sectional survey to assess interest in using 2 types of group programs for mental health. A significantly greater percentage (23.7%) of patients expressed interest in a gameplay-based program than in interpersonal therapy (17.6%) (P < .001). Lonely patients and younger patients were more likely to report interest in gameplay. Results suggest that diverse patient populations are interested in using gameplay programs for mental health.