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Interest Among Primary Care Patients in Group Problem-Solving Gameplay for Mental Health
Mental health programs to improve problem-solving skills and reduce stress through social gameplay can improve psychiatric outcomes, but little is known about whether adult patients are interested in using them. Primary care patients (n = 467) completed a cross-sectional survey to assess interest in...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Centers for Disease Control and Prevention
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6016406/ https://www.ncbi.nlm.nih.gov/pubmed/29935075 http://dx.doi.org/10.5888/pcd15.170488 |
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author | Auer, Brandon J. Sciamanna, Christopher Smyth, Joshua M. Truica, Cristina I. Cream, Leah V. Mukherjee, Dahlia |
author_facet | Auer, Brandon J. Sciamanna, Christopher Smyth, Joshua M. Truica, Cristina I. Cream, Leah V. Mukherjee, Dahlia |
author_sort | Auer, Brandon J. |
collection | PubMed |
description | Mental health programs to improve problem-solving skills and reduce stress through social gameplay can improve psychiatric outcomes, but little is known about whether adult patients are interested in using them. Primary care patients (n = 467) completed a cross-sectional survey to assess interest in using 2 types of group programs for mental health. A significantly greater percentage (23.7%) of patients expressed interest in a gameplay-based program than in interpersonal therapy (17.6%) (P < .001). Lonely patients and younger patients were more likely to report interest in gameplay. Results suggest that diverse patient populations are interested in using gameplay programs for mental health. |
format | Online Article Text |
id | pubmed-6016406 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | Centers for Disease Control and Prevention |
record_format | MEDLINE/PubMed |
spelling | pubmed-60164062018-07-05 Interest Among Primary Care Patients in Group Problem-Solving Gameplay for Mental Health Auer, Brandon J. Sciamanna, Christopher Smyth, Joshua M. Truica, Cristina I. Cream, Leah V. Mukherjee, Dahlia Prev Chronic Dis Brief Mental health programs to improve problem-solving skills and reduce stress through social gameplay can improve psychiatric outcomes, but little is known about whether adult patients are interested in using them. Primary care patients (n = 467) completed a cross-sectional survey to assess interest in using 2 types of group programs for mental health. A significantly greater percentage (23.7%) of patients expressed interest in a gameplay-based program than in interpersonal therapy (17.6%) (P < .001). Lonely patients and younger patients were more likely to report interest in gameplay. Results suggest that diverse patient populations are interested in using gameplay programs for mental health. Centers for Disease Control and Prevention 2018-06-21 /pmc/articles/PMC6016406/ /pubmed/29935075 http://dx.doi.org/10.5888/pcd15.170488 Text en https://creativecommons.org/licenses/by/4.0/This is a publication of the U.S. Government. This publication is in the public domain and is therefore without copyright. All text from this work may be reprinted freely. Use of these materials should be properly cited. |
spellingShingle | Brief Auer, Brandon J. Sciamanna, Christopher Smyth, Joshua M. Truica, Cristina I. Cream, Leah V. Mukherjee, Dahlia Interest Among Primary Care Patients in Group Problem-Solving Gameplay for Mental Health |
title | Interest Among Primary Care Patients in Group Problem-Solving Gameplay for Mental Health |
title_full | Interest Among Primary Care Patients in Group Problem-Solving Gameplay for Mental Health |
title_fullStr | Interest Among Primary Care Patients in Group Problem-Solving Gameplay for Mental Health |
title_full_unstemmed | Interest Among Primary Care Patients in Group Problem-Solving Gameplay for Mental Health |
title_short | Interest Among Primary Care Patients in Group Problem-Solving Gameplay for Mental Health |
title_sort | interest among primary care patients in group problem-solving gameplay for mental health |
topic | Brief |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6016406/ https://www.ncbi.nlm.nih.gov/pubmed/29935075 http://dx.doi.org/10.5888/pcd15.170488 |
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