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Physical Wellness Among Gaming Adults: Cross-Sectional Study

BACKGROUND: Video and hobby gaming are immensely popular among adults; however, associations between gaming and health have primarily been investigated in children and adolescents. Furthermore, most research has focused on electronic gaming, despite traditional hobby gaming gaining prominence. OBJEC...

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Autores principales: Arnaez, James, Frey, Georgia, Cothran, Donetta, Lion, Margaret, Chomistek, Andrea
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6019842/
https://www.ncbi.nlm.nih.gov/pubmed/29895516
http://dx.doi.org/10.2196/games.9571
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author Arnaez, James
Frey, Georgia
Cothran, Donetta
Lion, Margaret
Chomistek, Andrea
author_facet Arnaez, James
Frey, Georgia
Cothran, Donetta
Lion, Margaret
Chomistek, Andrea
author_sort Arnaez, James
collection PubMed
description BACKGROUND: Video and hobby gaming are immensely popular among adults; however, associations between gaming and health have primarily been investigated in children and adolescents. Furthermore, most research has focused on electronic gaming, despite traditional hobby gaming gaining prominence. OBJECTIVE: To determine whether the number of platforms used, platform preference, and gaming time are associated with obesity, physical activity, sedentary behavior, and cardiovascular risk factors in an adult gaming population. METHODS: We conducted a cross-sectional analysis using data obtained from 292 participants who attended a large Midwestern gaming convention. We collected data using a computer-based questionnaire that comprised questions on gaming behavior, demographics, physical activity (using the International Physical Activity Questionnaire), and health characteristics. In addition, we used multivariable-adjusted linear and logistic regression to model health outcomes as a function of the number of platforms used, platform preference, and weekday and weekend gaming time quartile. RESULTS: After adjusting for covariates, we observed a significant linear trend for increasing odds of being obese and higher weekend sitting time by the number of platforms used (P=.03 for both). The platform preference and weekend gaming time quartile exhibited significant associations with odds of meeting physical activity recommendations (P=.047 and P=.03, respectively). In addition, we observed higher odds of being obese among those reporting that they sat most or all of the time while gaming [odds ratio (OR) 2.69 (95% CI 1.14-6.31) and OR 2.71 (95% CI 1.06-6.93), respectively]. CONCLUSIONS: In adult gamers, the number of platforms used, which platforms they prefer to play on, and the amount of time spent gaming on weekends could have significant implications for their odds of being obese and meeting physical activity recommendations.
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spelling pubmed-60198422018-07-05 Physical Wellness Among Gaming Adults: Cross-Sectional Study Arnaez, James Frey, Georgia Cothran, Donetta Lion, Margaret Chomistek, Andrea JMIR Serious Games Original Paper BACKGROUND: Video and hobby gaming are immensely popular among adults; however, associations between gaming and health have primarily been investigated in children and adolescents. Furthermore, most research has focused on electronic gaming, despite traditional hobby gaming gaining prominence. OBJECTIVE: To determine whether the number of platforms used, platform preference, and gaming time are associated with obesity, physical activity, sedentary behavior, and cardiovascular risk factors in an adult gaming population. METHODS: We conducted a cross-sectional analysis using data obtained from 292 participants who attended a large Midwestern gaming convention. We collected data using a computer-based questionnaire that comprised questions on gaming behavior, demographics, physical activity (using the International Physical Activity Questionnaire), and health characteristics. In addition, we used multivariable-adjusted linear and logistic regression to model health outcomes as a function of the number of platforms used, platform preference, and weekday and weekend gaming time quartile. RESULTS: After adjusting for covariates, we observed a significant linear trend for increasing odds of being obese and higher weekend sitting time by the number of platforms used (P=.03 for both). The platform preference and weekend gaming time quartile exhibited significant associations with odds of meeting physical activity recommendations (P=.047 and P=.03, respectively). In addition, we observed higher odds of being obese among those reporting that they sat most or all of the time while gaming [odds ratio (OR) 2.69 (95% CI 1.14-6.31) and OR 2.71 (95% CI 1.06-6.93), respectively]. CONCLUSIONS: In adult gamers, the number of platforms used, which platforms they prefer to play on, and the amount of time spent gaming on weekends could have significant implications for their odds of being obese and meeting physical activity recommendations. JMIR Publications 2018-06-12 /pmc/articles/PMC6019842/ /pubmed/29895516 http://dx.doi.org/10.2196/games.9571 Text en ©James Arnaez, Georgia Frey, Donetta Cothran, Margaret Lion, Andrea Chomistek. Originally published in JMIR Serious Games (http://games.jmir.org), 12.06.2018. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org, as well as this copyright and license information must be included.
spellingShingle Original Paper
Arnaez, James
Frey, Georgia
Cothran, Donetta
Lion, Margaret
Chomistek, Andrea
Physical Wellness Among Gaming Adults: Cross-Sectional Study
title Physical Wellness Among Gaming Adults: Cross-Sectional Study
title_full Physical Wellness Among Gaming Adults: Cross-Sectional Study
title_fullStr Physical Wellness Among Gaming Adults: Cross-Sectional Study
title_full_unstemmed Physical Wellness Among Gaming Adults: Cross-Sectional Study
title_short Physical Wellness Among Gaming Adults: Cross-Sectional Study
title_sort physical wellness among gaming adults: cross-sectional study
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6019842/
https://www.ncbi.nlm.nih.gov/pubmed/29895516
http://dx.doi.org/10.2196/games.9571
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