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Individual performance in team-based online games
Complex real-world challenges are often solved through teamwork. Of special interest are ad hoc teams assembled to complete some task. Many popular multiplayer online battle arena (MOBA) video-games adopt this team formation strategy and thus provide a natural environment to study ad hoc teams. Our...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
The Royal Society Publishing
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6030337/ https://www.ncbi.nlm.nih.gov/pubmed/30110428 http://dx.doi.org/10.1098/rsos.180329 |
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author | Sapienza, Anna Zeng, Yilei Bessi, Alessandro Lerman, Kristina Ferrara, Emilio |
author_facet | Sapienza, Anna Zeng, Yilei Bessi, Alessandro Lerman, Kristina Ferrara, Emilio |
author_sort | Sapienza, Anna |
collection | PubMed |
description | Complex real-world challenges are often solved through teamwork. Of special interest are ad hoc teams assembled to complete some task. Many popular multiplayer online battle arena (MOBA) video-games adopt this team formation strategy and thus provide a natural environment to study ad hoc teams. Our work examines data from a popular MOBA game, League of Legends, to understand the evolution of individual performance within ad hoc teams. Our analysis of player performance in successive matches of a gaming session demonstrates that a player’s success deteriorates over the course of the session, but this effect is mitigated by the player’s experience. We also find no significant long-term improvement in the individual performance of most players. Modelling the short-term performance dynamics allows us to accurately predict when players choose to continue to play or end the session. Our findings suggest possible directions for individualized incentives aimed at steering the player’s behaviour and improving team performance. |
format | Online Article Text |
id | pubmed-6030337 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | The Royal Society Publishing |
record_format | MEDLINE/PubMed |
spelling | pubmed-60303372018-07-17 Individual performance in team-based online games Sapienza, Anna Zeng, Yilei Bessi, Alessandro Lerman, Kristina Ferrara, Emilio R Soc Open Sci Computer Science Complex real-world challenges are often solved through teamwork. Of special interest are ad hoc teams assembled to complete some task. Many popular multiplayer online battle arena (MOBA) video-games adopt this team formation strategy and thus provide a natural environment to study ad hoc teams. Our work examines data from a popular MOBA game, League of Legends, to understand the evolution of individual performance within ad hoc teams. Our analysis of player performance in successive matches of a gaming session demonstrates that a player’s success deteriorates over the course of the session, but this effect is mitigated by the player’s experience. We also find no significant long-term improvement in the individual performance of most players. Modelling the short-term performance dynamics allows us to accurately predict when players choose to continue to play or end the session. Our findings suggest possible directions for individualized incentives aimed at steering the player’s behaviour and improving team performance. The Royal Society Publishing 2018-06-20 /pmc/articles/PMC6030337/ /pubmed/30110428 http://dx.doi.org/10.1098/rsos.180329 Text en © 2018 The Authors. http://creativecommons.org/licenses/by/4.0/ Published by the Royal Society under the terms of the Creative Commons Attribution License http://creativecommons.org/licenses/by/4.0/, which permits unrestricted use, provided the original author and source are credited. |
spellingShingle | Computer Science Sapienza, Anna Zeng, Yilei Bessi, Alessandro Lerman, Kristina Ferrara, Emilio Individual performance in team-based online games |
title | Individual performance in team-based online games |
title_full | Individual performance in team-based online games |
title_fullStr | Individual performance in team-based online games |
title_full_unstemmed | Individual performance in team-based online games |
title_short | Individual performance in team-based online games |
title_sort | individual performance in team-based online games |
topic | Computer Science |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6030337/ https://www.ncbi.nlm.nih.gov/pubmed/30110428 http://dx.doi.org/10.1098/rsos.180329 |
work_keys_str_mv | AT sapienzaanna individualperformanceinteambasedonlinegames AT zengyilei individualperformanceinteambasedonlinegames AT bessialessandro individualperformanceinteambasedonlinegames AT lermankristina individualperformanceinteambasedonlinegames AT ferraraemilio individualperformanceinteambasedonlinegames |