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Individual performance in team-based online games

Complex real-world challenges are often solved through teamwork. Of special interest are ad hoc teams assembled to complete some task. Many popular multiplayer online battle arena (MOBA) video-games adopt this team formation strategy and thus provide a natural environment to study ad hoc teams. Our...

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Detalles Bibliográficos
Autores principales: Sapienza, Anna, Zeng, Yilei, Bessi, Alessandro, Lerman, Kristina, Ferrara, Emilio
Formato: Online Artículo Texto
Lenguaje:English
Publicado: The Royal Society Publishing 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6030337/
https://www.ncbi.nlm.nih.gov/pubmed/30110428
http://dx.doi.org/10.1098/rsos.180329
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author Sapienza, Anna
Zeng, Yilei
Bessi, Alessandro
Lerman, Kristina
Ferrara, Emilio
author_facet Sapienza, Anna
Zeng, Yilei
Bessi, Alessandro
Lerman, Kristina
Ferrara, Emilio
author_sort Sapienza, Anna
collection PubMed
description Complex real-world challenges are often solved through teamwork. Of special interest are ad hoc teams assembled to complete some task. Many popular multiplayer online battle arena (MOBA) video-games adopt this team formation strategy and thus provide a natural environment to study ad hoc teams. Our work examines data from a popular MOBA game, League of Legends, to understand the evolution of individual performance within ad hoc teams. Our analysis of player performance in successive matches of a gaming session demonstrates that a player’s success deteriorates over the course of the session, but this effect is mitigated by the player’s experience. We also find no significant long-term improvement in the individual performance of most players. Modelling the short-term performance dynamics allows us to accurately predict when players choose to continue to play or end the session. Our findings suggest possible directions for individualized incentives aimed at steering the player’s behaviour and improving team performance.
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spelling pubmed-60303372018-07-17 Individual performance in team-based online games Sapienza, Anna Zeng, Yilei Bessi, Alessandro Lerman, Kristina Ferrara, Emilio R Soc Open Sci Computer Science Complex real-world challenges are often solved through teamwork. Of special interest are ad hoc teams assembled to complete some task. Many popular multiplayer online battle arena (MOBA) video-games adopt this team formation strategy and thus provide a natural environment to study ad hoc teams. Our work examines data from a popular MOBA game, League of Legends, to understand the evolution of individual performance within ad hoc teams. Our analysis of player performance in successive matches of a gaming session demonstrates that a player’s success deteriorates over the course of the session, but this effect is mitigated by the player’s experience. We also find no significant long-term improvement in the individual performance of most players. Modelling the short-term performance dynamics allows us to accurately predict when players choose to continue to play or end the session. Our findings suggest possible directions for individualized incentives aimed at steering the player’s behaviour and improving team performance. The Royal Society Publishing 2018-06-20 /pmc/articles/PMC6030337/ /pubmed/30110428 http://dx.doi.org/10.1098/rsos.180329 Text en © 2018 The Authors. http://creativecommons.org/licenses/by/4.0/ Published by the Royal Society under the terms of the Creative Commons Attribution License http://creativecommons.org/licenses/by/4.0/, which permits unrestricted use, provided the original author and source are credited.
spellingShingle Computer Science
Sapienza, Anna
Zeng, Yilei
Bessi, Alessandro
Lerman, Kristina
Ferrara, Emilio
Individual performance in team-based online games
title Individual performance in team-based online games
title_full Individual performance in team-based online games
title_fullStr Individual performance in team-based online games
title_full_unstemmed Individual performance in team-based online games
title_short Individual performance in team-based online games
title_sort individual performance in team-based online games
topic Computer Science
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6030337/
https://www.ncbi.nlm.nih.gov/pubmed/30110428
http://dx.doi.org/10.1098/rsos.180329
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