Cargando…
Collecting family planning intentions and providing reproductive health information using a tablet-based video game in India
Background: In response to a Grand Challenges in Global Health call for action to collect data about family planning intentions and increase the uptake of family planning methods in India, our team designed, developed, and piloted the My Future Family video game in Karnataka Province. The game educa...
Autores principales: | Bertozzi, Elena, Bertozzi-Villa, Amelia, Kulkarni, Praveen, Sridhar, Aparna |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
F1000 Research Limited
2018
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6030399/ https://www.ncbi.nlm.nih.gov/pubmed/29984358 http://dx.doi.org/10.12688/gatesopenres.12818.2 |
Ejemplares similares
-
Outcomes assessment pitfalls: challenges to quantifying knowledge gain in a sex education game
por: Bertozzi, Elena, et al.
Publicado: (2021) -
Popularity of Video Games and Collective Memory
por: Mendes, Leonardo O., et al.
Publicado: (2022) -
My video game console is so cool! A coolness theory-based model for intention to use video game consoles
por: Nan, Dongyan, et al.
Publicado: (2022) -
Development of a theory-based video-game intervention to increase advance care planning conversations by healthcare providers
por: Mohan, Deepika, et al.
Publicado: (2021) -
Impact of mass drug administration campaigns depends on interaction with seasonal human movement
por: Gerardin, Jaline, et al.
Publicado: (2018)