Cargando…
Discordance between self-report and clinical diagnosis of Internet gaming disorder in adolescents
This study aimed to estimate overreporting (the false positive) and underreporting (false negative) rates in self-reported IGD assessment compared with clinical diagnosed IGD. The study population consisted of 45 with IGD and 228 without IGD based on clinical diagnosis from the Internet User Cohort...
Autores principales: | Jeong, Hyunsuk, Yim, Hyeon Woo, Lee, Seung-Yup, Lee, Hae Kook, Potenza, Marc N., Kwon, Jung-Hye, Koo, Hoon Jung, Kweon, Yong-Sil, Bhang, Soo-young, Choi, Jung-Seok |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group UK
2018
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6031690/ https://www.ncbi.nlm.nih.gov/pubmed/29973627 http://dx.doi.org/10.1038/s41598-018-28478-8 |
Ejemplares similares
-
Aggression and Harm-Avoidant Trait Impede Recovery From Internet Gaming Disorder
por: Lee, Seung-Yup, et al.
Publicado: (2018) -
The Hierarchical Implications of Internet Gaming Disorder Criteria: Which Indicate more Severe Pathology?
por: Lee, Seung-Yup, et al.
Publicado: (2017) -
Preschool Exposure to Online Games and Internet Gaming Disorder in Adolescents: A Cohort Study
por: Jeong, Hyunsuk, et al.
Publicado: (2021) -
Study protocol of the internet user Cohort for Unbiased Recognition of gaming disorder in Early adolescence (iCURE), Korea, 2015–2019
por: Jeong, Hyunsuk, et al.
Publicado: (2017) -
Diagnostic Usefulness of an Ultra-Brief Screener to Identify Risk of Online Gaming Disorder for Children and Adolescents
por: Jo, Sun-Jin, et al.
Publicado: (2020)