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Discriminating Pathological and Non-pathological Internet Gamers Using Sparse Neuroanatomical Features

Internet gaming disorder (IGD) is often diagnosed on the basis of nine underlying criteria from the latest version of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5). Here, we examined whether such symptom-based categorization could be translated into computation-based classificati...

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Autores principales: Park, Chang-hyun, Chun, Ji-Won, Cho, Hyun, Kim, Dai-Jin
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6033968/
https://www.ncbi.nlm.nih.gov/pubmed/30008681
http://dx.doi.org/10.3389/fpsyt.2018.00291
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author Park, Chang-hyun
Chun, Ji-Won
Cho, Hyun
Kim, Dai-Jin
author_facet Park, Chang-hyun
Chun, Ji-Won
Cho, Hyun
Kim, Dai-Jin
author_sort Park, Chang-hyun
collection PubMed
description Internet gaming disorder (IGD) is often diagnosed on the basis of nine underlying criteria from the latest version of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5). Here, we examined whether such symptom-based categorization could be translated into computation-based classification. Structural MRI (sMRI) and diffusion-weighted MRI (dMRI) data were acquired in 38 gamers diagnosed with IGD, 68 normal gamers diagnosed as not having IGD, and 37 healthy non-gamers. We generated 108 features of gray matter (GM) and white matter (WM) structure from the MRI data. When regularized logistic regression was applied to the 108 neuroanatomical features to select important ones for the distinction between the groups, the disordered and normal gamers were represented in terms of 43 and 21 features, respectively, in relation to the healthy non-gamers, whereas the disordered gamers were represented in terms of 11 features in relation to the normal gamers. In support vector machines (SVM) using the sparse neuroanatomical features as predictors, the disordered and normal gamers were discriminated successfully, with accuracy exceeding 98%, from the healthy non-gamers, but the classification between the disordered and normal gamers was relatively challenging. These findings suggest that pathological and non-pathological gamers as categorized with the criteria from the DSM-5 could be represented by sparse neuroanatomical features, especially in the context of discriminating those from non-gaming healthy individuals.
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spelling pubmed-60339682018-07-13 Discriminating Pathological and Non-pathological Internet Gamers Using Sparse Neuroanatomical Features Park, Chang-hyun Chun, Ji-Won Cho, Hyun Kim, Dai-Jin Front Psychiatry Psychiatry Internet gaming disorder (IGD) is often diagnosed on the basis of nine underlying criteria from the latest version of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5). Here, we examined whether such symptom-based categorization could be translated into computation-based classification. Structural MRI (sMRI) and diffusion-weighted MRI (dMRI) data were acquired in 38 gamers diagnosed with IGD, 68 normal gamers diagnosed as not having IGD, and 37 healthy non-gamers. We generated 108 features of gray matter (GM) and white matter (WM) structure from the MRI data. When regularized logistic regression was applied to the 108 neuroanatomical features to select important ones for the distinction between the groups, the disordered and normal gamers were represented in terms of 43 and 21 features, respectively, in relation to the healthy non-gamers, whereas the disordered gamers were represented in terms of 11 features in relation to the normal gamers. In support vector machines (SVM) using the sparse neuroanatomical features as predictors, the disordered and normal gamers were discriminated successfully, with accuracy exceeding 98%, from the healthy non-gamers, but the classification between the disordered and normal gamers was relatively challenging. These findings suggest that pathological and non-pathological gamers as categorized with the criteria from the DSM-5 could be represented by sparse neuroanatomical features, especially in the context of discriminating those from non-gaming healthy individuals. Frontiers Media S.A. 2018-06-29 /pmc/articles/PMC6033968/ /pubmed/30008681 http://dx.doi.org/10.3389/fpsyt.2018.00291 Text en Copyright © 2018 Park, Chun, Cho and Kim. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychiatry
Park, Chang-hyun
Chun, Ji-Won
Cho, Hyun
Kim, Dai-Jin
Discriminating Pathological and Non-pathological Internet Gamers Using Sparse Neuroanatomical Features
title Discriminating Pathological and Non-pathological Internet Gamers Using Sparse Neuroanatomical Features
title_full Discriminating Pathological and Non-pathological Internet Gamers Using Sparse Neuroanatomical Features
title_fullStr Discriminating Pathological and Non-pathological Internet Gamers Using Sparse Neuroanatomical Features
title_full_unstemmed Discriminating Pathological and Non-pathological Internet Gamers Using Sparse Neuroanatomical Features
title_short Discriminating Pathological and Non-pathological Internet Gamers Using Sparse Neuroanatomical Features
title_sort discriminating pathological and non-pathological internet gamers using sparse neuroanatomical features
topic Psychiatry
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6033968/
https://www.ncbi.nlm.nih.gov/pubmed/30008681
http://dx.doi.org/10.3389/fpsyt.2018.00291
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