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Measures of behavioral function predict duration of video game play: Utilization of the Video Game Functional Assessment – Revised
BACKGROUND: Internet gaming disorder (IGD) was introduced in the DSM-5 as a way of identifying and diagnosing problematic video game play. However, the use of the diagnosis is constrained, as it shares criteria with other addictive orders (e.g., pathological gambling). AIMS: Further work is required...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Akadémiai Kiadó
2017
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6034941/ https://www.ncbi.nlm.nih.gov/pubmed/29280397 http://dx.doi.org/10.1556/2006.6.2017.084 |
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author | Buono, Frank D. Griffiths, Mark D. Sprong, Matthew E. Lloyd, Daniel P. Sullivan, Ryan M. Upton, Thomas D. |
author_facet | Buono, Frank D. Griffiths, Mark D. Sprong, Matthew E. Lloyd, Daniel P. Sullivan, Ryan M. Upton, Thomas D. |
author_sort | Buono, Frank D. |
collection | PubMed |
description | BACKGROUND: Internet gaming disorder (IGD) was introduced in the DSM-5 as a way of identifying and diagnosing problematic video game play. However, the use of the diagnosis is constrained, as it shares criteria with other addictive orders (e.g., pathological gambling). AIMS: Further work is required to better understand IGD. One potential avenue of investigation is IGD’s relationship to the primary reinforcing behavioral functions. This study explores the relationship between duration of video game play and the reinforcing behavioral functions that may motivate or maintain video gaming. METHODS: A total of 499 video game players began the online survey, with complete data from 453 participants (85% white and 28% female), were analyzed. Individuals were placed into five groups based on self-reported hours of video gaming per week, and completed the Video Game Functional Assessment – Revised (VGFA-R). RESULTS: The results demonstrated the escape and social attention function were significant in predicting duration of video game play, whereas sensory and tangible were not significant. CONCLUSION: Future implications of the VGFA-R and behaviorally based research are discussed. |
format | Online Article Text |
id | pubmed-6034941 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | Akadémiai Kiadó |
record_format | MEDLINE/PubMed |
spelling | pubmed-60349412018-07-09 Measures of behavioral function predict duration of video game play: Utilization of the Video Game Functional Assessment – Revised Buono, Frank D. Griffiths, Mark D. Sprong, Matthew E. Lloyd, Daniel P. Sullivan, Ryan M. Upton, Thomas D. J Behav Addict Full-Length Report BACKGROUND: Internet gaming disorder (IGD) was introduced in the DSM-5 as a way of identifying and diagnosing problematic video game play. However, the use of the diagnosis is constrained, as it shares criteria with other addictive orders (e.g., pathological gambling). AIMS: Further work is required to better understand IGD. One potential avenue of investigation is IGD’s relationship to the primary reinforcing behavioral functions. This study explores the relationship between duration of video game play and the reinforcing behavioral functions that may motivate or maintain video gaming. METHODS: A total of 499 video game players began the online survey, with complete data from 453 participants (85% white and 28% female), were analyzed. Individuals were placed into five groups based on self-reported hours of video gaming per week, and completed the Video Game Functional Assessment – Revised (VGFA-R). RESULTS: The results demonstrated the escape and social attention function were significant in predicting duration of video game play, whereas sensory and tangible were not significant. CONCLUSION: Future implications of the VGFA-R and behaviorally based research are discussed. Akadémiai Kiadó 2017-12-26 2017-12 /pmc/articles/PMC6034941/ /pubmed/29280397 http://dx.doi.org/10.1556/2006.6.2017.084 Text en © 2017 The Author(s) http://creativecommons.org/licenses/by-nc/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited. |
spellingShingle | Full-Length Report Buono, Frank D. Griffiths, Mark D. Sprong, Matthew E. Lloyd, Daniel P. Sullivan, Ryan M. Upton, Thomas D. Measures of behavioral function predict duration of video game play: Utilization of the Video Game Functional Assessment – Revised |
title | Measures of behavioral function predict duration of video game play: Utilization of the Video Game Functional Assessment – Revised |
title_full | Measures of behavioral function predict duration of video game play: Utilization of the Video Game Functional Assessment – Revised |
title_fullStr | Measures of behavioral function predict duration of video game play: Utilization of the Video Game Functional Assessment – Revised |
title_full_unstemmed | Measures of behavioral function predict duration of video game play: Utilization of the Video Game Functional Assessment – Revised |
title_short | Measures of behavioral function predict duration of video game play: Utilization of the Video Game Functional Assessment – Revised |
title_sort | measures of behavioral function predict duration of video game play: utilization of the video game functional assessment – revised |
topic | Full-Length Report |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6034941/ https://www.ncbi.nlm.nih.gov/pubmed/29280397 http://dx.doi.org/10.1556/2006.6.2017.084 |
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