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Tolerance in Internet gaming disorder: A need for increasing gaming time or something else?

BACKGROUND AND AIMS: The criterion of tolerance in DSM-5 Internet gaming disorder (IGD) refers to a need for increasing time spent gaming. However, this focus on “need for gaming time” may overlook some of the broader motivations, outcomes, or effects of gaming that underlie excessive play. This stu...

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Autores principales: King, Daniel L., Herd, Madeleine C. E., Delfabbro, Paul H.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Akadémiai Kiadó 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6034956/
https://www.ncbi.nlm.nih.gov/pubmed/29137493
http://dx.doi.org/10.1556/2006.6.2017.072
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author King, Daniel L.
Herd, Madeleine C. E.
Delfabbro, Paul H.
author_facet King, Daniel L.
Herd, Madeleine C. E.
Delfabbro, Paul H.
author_sort King, Daniel L.
collection PubMed
description BACKGROUND AND AIMS: The criterion of tolerance in DSM-5 Internet gaming disorder (IGD) refers to a need for increasing time spent gaming. However, this focus on “need for gaming time” may overlook some of the broader motivations, outcomes, or effects of gaming that underlie excessive play. This study aimed to explore regular and problematic gamers’ experiences and perceptions of tolerance in IGD. METHODS: An online survey of 630 adult gamers yielded 1,417 text responses to open-ended questions. A thematic analysis of 23,373 words was conducted to extract dominant themes. RESULTS: Participants reported that they increasingly desired game items, status, or story progress as they became more involved or invested in games. As players develop higher standards of play in games, an increasing number of potential reward outcomes may have diminishing mood-modifying effects. None of the participants, including those with self-reported IGD, explicitly referred to a need for increasing time spent gaming. DISCUSSION AND CONCLUSIONS: These results suggest that players may be motivated by preferences for specific goals or reinforcers in games rather than wanting an amount of time spent gaming. Thus, problematic gaming may involve a need for completion of increasingly intricate, time-consuming, or difficult goals to achieve satisfaction and/or reduce fears of missing out. Further research is needed to determine whether these cognitive and motivational factors related to gaming stimuli should extend or replace the concept of tolerance in IGD or be considered as separate but related processes in disordered gaming.
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spelling pubmed-60349562018-07-09 Tolerance in Internet gaming disorder: A need for increasing gaming time or something else? King, Daniel L. Herd, Madeleine C. E. Delfabbro, Paul H. J Behav Addict Full-Length Report BACKGROUND AND AIMS: The criterion of tolerance in DSM-5 Internet gaming disorder (IGD) refers to a need for increasing time spent gaming. However, this focus on “need for gaming time” may overlook some of the broader motivations, outcomes, or effects of gaming that underlie excessive play. This study aimed to explore regular and problematic gamers’ experiences and perceptions of tolerance in IGD. METHODS: An online survey of 630 adult gamers yielded 1,417 text responses to open-ended questions. A thematic analysis of 23,373 words was conducted to extract dominant themes. RESULTS: Participants reported that they increasingly desired game items, status, or story progress as they became more involved or invested in games. As players develop higher standards of play in games, an increasing number of potential reward outcomes may have diminishing mood-modifying effects. None of the participants, including those with self-reported IGD, explicitly referred to a need for increasing time spent gaming. DISCUSSION AND CONCLUSIONS: These results suggest that players may be motivated by preferences for specific goals or reinforcers in games rather than wanting an amount of time spent gaming. Thus, problematic gaming may involve a need for completion of increasingly intricate, time-consuming, or difficult goals to achieve satisfaction and/or reduce fears of missing out. Further research is needed to determine whether these cognitive and motivational factors related to gaming stimuli should extend or replace the concept of tolerance in IGD or be considered as separate but related processes in disordered gaming. Akadémiai Kiadó 2017-11-14 2017-12 /pmc/articles/PMC6034956/ /pubmed/29137493 http://dx.doi.org/10.1556/2006.6.2017.072 Text en © 2017 The Author(s) http://creativecommons.org/licenses/by-nc/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited.
spellingShingle Full-Length Report
King, Daniel L.
Herd, Madeleine C. E.
Delfabbro, Paul H.
Tolerance in Internet gaming disorder: A need for increasing gaming time or something else?
title Tolerance in Internet gaming disorder: A need for increasing gaming time or something else?
title_full Tolerance in Internet gaming disorder: A need for increasing gaming time or something else?
title_fullStr Tolerance in Internet gaming disorder: A need for increasing gaming time or something else?
title_full_unstemmed Tolerance in Internet gaming disorder: A need for increasing gaming time or something else?
title_short Tolerance in Internet gaming disorder: A need for increasing gaming time or something else?
title_sort tolerance in internet gaming disorder: a need for increasing gaming time or something else?
topic Full-Length Report
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6034956/
https://www.ncbi.nlm.nih.gov/pubmed/29137493
http://dx.doi.org/10.1556/2006.6.2017.072
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